This page has been created to serve as a repository for every production chain for use with the #lst function (see mw:Extension:Labeled Section Transclusion). Do not copy the source code from here to another page. Instead, use the #lst function to call the section from here.
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{{#lst:Anno 2070 Wiki:Production Chains|sectionName}}
To add new production chains, or improve the ones here, please consult Template:Chain-ext/doc (new, pretty template, that will mimic the game's product chain structure). There you will find the code you need to create new chains here. (Ensure that you are editing in "Source" mode, and not "Visual" mode, or helpful comments in the templates will be out-of-place.)
General Production Chains[]
Fish[]
| |||||
125 · -5 · -1 · - 1 · 2 | |||||
Fishery 1 @ 100% |
Tools[]
| |||||||||
2600 · -95 · -12 · -15 18 · 30 | |||||||||
Iron Ore Mine 2 @ 100% |
Iron Smelter 2 @ 100% |
Tools Workshop 4 @ 100% | |||||||
Coal Mine 1 @ 100% | |||||||||
- Instead of the Coal Mine, you can also use two Rotary Excavators running at 100% capacity.
| |||||||||
2600 · -95 · -12 · -15 18 · 30 | |||||||||
Iron Ore Mine 2 @ 100% |
Iron Smelter 2 @ 100% |
Tools Workshop 4 @ 100% | |||||||
Coal Mine 1 @ 100% | |||||||||
| |||||||||
2050 · -55 · -10 · -18 9 · 17 | |||||||||
Iron Ore Mine 1 @ 100% |
Iron Smelter 1 @ 100% |
Tools Workshop 2 @ 100% | |||||||
Rotary Excavator 1 @ 100% | |||||||||
Weapons[]
| |||||||||
2600 · -115 · -10 · -11 14 · 24 | |||||||||
Iron Ore Mine 2 @ 100% |
Iron Smelter 2 @ 100% |
Munitions Factory 2 @ 100% | |||||||
Coal Mine 1 @ 100% | |||||||||
- Instead of the Coal Mine, you can also use two Rotary Excavators running at 100% capacity.
| |||||||||
2600 · -115 · -10 · -11 14 · 24 | |||||||||
Iron Ore Mine 2 @ 100% |
Iron Smelter 2 @ 100% |
Munitions Factory 2 @ 100% | |||||||
Coal Mine 1 @ 100% | |||||||||
| |||||||||
2050 · -60 · -16 · -14 9 · 17 | |||||||||
Iron Ore Mine 1 @ 100% |
Iron Smelter 1 @ 100% |
Munitions Factory 1 @ 100% | |||||||
Rotary Excavator 1 @ 100% | |||||||||
Eco Faction Production Chains[]
Building Modules (Eco)[]
| |||||||||
150 · -10 · -2 · - 3 | |||||||||
Basalt Extraction 1 @ 100% |
Smelter 1 @ 100% | ||||||||
Tea[]
| |||||
100 · -10 · -1 · - 2 · 1 | |||||
Tea Plantation 1 @ 100% |
Wood[]
| |||||||||
1850 · -30 · -10 · -12 5 · 12 | |||||||||
Tree Nursery 1 @ 100% |
Sawmill 4 @ 100% | ||||||||
Health Food[]
| |||||||||
950 · -35 · -5 · -6 7 · 9 · 12 | |||||||||
Farmhouse 2 @ 100% |
Health Food Factory 1 @ 100% | ||||||||
Rice Farm 1 @ 100% | |||||||||
Communicators[]
| |||||||||
1750 · -95 · -16 · -20 5 · 20 · 6 | |||||||||
Sand Extractor 1 @ 66% |
Chip Factory 2 @ 100% |
Electronics Factory 2 @ 100% | |||||||
Copper Mine 1 @ 100% | |||||||||
- Two Microchips production chains go ideally with one Glass production chain to fully exhaust one Sand Extractor.
- Be aware of the not-100% Sand Extractor.
- Each Chip Factory running at 100% (and its suppliers) can be replaced by an Electronics Recycler running at 66%.
| |||||||||
1750 · -95 · -16 · -20 5 · 20 · 6 | |||||||||
Sand Extractor 1 @ 66% |
Chip Factory 2 @ 100% |
Electronics Factory 2 @ 100% | |||||||
Copper Mine 1 @ 100% | |||||||||
- Two Microchips production chains go ideally with one Glass production chain to fully exhaust one Sand Extractor.
- Be aware of the not-100% Sand Extractor.
| |||||||||
600 · -180 · -39 · -4 21 · 26 · 6 · 5 | |||||||||
Electronics Recycler 1 @ 66% |
Electronics Factory 1 @ 100% | ||||||||
- The total energy consumption is split between land and seafloor: -4 / -35
Glass[]
| |||||||||
900 · 100 · -7 · -10 10 · 13 · 10 | |||||||||
Limestone Quarry 3 @ 100% |
Glassworks 3 @ 100% | ||||||||
Sand Extractor 1 @ 100% | |||||||||
- One Glass production chain goes ideally with two Microchips production chains to fully exhaust one Sand Extractor.
Bio Drinks[]
| |||||||||
1500 · -80 · -6 · -10 6 · 16 · 22 · 18 | |||||||||
Fruit Plantation 2 @ 100% |
Health Drink Factory 1 @ 100% | ||||||||
Dairy Farm 1 @ 100% | |||||||||
- Note that the ecological fertility bonus affects only Fruit production and not Milk production, leading to lop-sided outcomes in places of high or low eco bonuses.
Pasta Dishes[]
| |||||||||
1550 · -120 · -14 · -31 24 · 33 · 25 · 38 | |||||||||
Grain Farm 3 @ 100% |
Flour Mill 1 @ 100% |
Pasta Production 2 @ 100% | |||||||
Farmhouse 2 @ 100% | |||||||||
3D Projectors[]
| |||||||||
7400 · -320 · -82 · -24 78 · 62 · 24 · 16 | |||||||||
Manganese Excavation Robot 1 @ 100% |
Rare-Earth Borer 2 @ 100% |
Projector Plant 2 @ 89% | |||||||
Diamond Harvesting Station 1 @ 100% | |||||||||
- In order to get 100% productivity for all steps, you would need a 16:9 ratio. That is: 16 Projector Plants, 18 Rare-Earth Borers, 9 Manganese Excavation Robots and 9 Diamond Harvesting Stations all at 100%.
- The total energy consumption is split between land and seafloor: -50 / -32
Service Bots[]
| |||||||||
8850 · -725 · -114 · -48 72 · 86 · 92 · 72 | |||||||||
Sand Extractor 1 @ 33% |
Chip Factory 1 @ 100% |
Robot Factory 2 @ 100% | |||||||
Copper Mine 1 @ 50% | |||||||||
Corn Farm 4 @ 100% |
Biopolymer Factory 2 @ 100% | ||||||||
Aquafarm 2 @ 100% |
- The Chip Factory running at 100% (and its suppliers) can be replaced by an Electronics Recycler running at 66%.
- The total energy consumption is split between land and seafloor: -108 / -6
| |||||||||
8850 · -725 · -114 · -48 72 · 86 · 92 · 72 | |||||||||
Sand Extractor 1 @ 33% |
Chip Factory 1 @ 100% |
Robot Factory 2 @ 100% | |||||||
Copper Mine 1 @ 50% | |||||||||
Corn Farm 4 @ 100% |
Biopolymer Factory 2 @ 100% | ||||||||
Aquafarm 2 @ 100% |
- The total energy consumption is split between land and seafloor: -108 / -6
| |||||||||
7700 · -760 · -137 · -40 88 · 92 · 92 · 72 · 5 | |||||||||
Electronics Recycler 1 @ 66% |
Robot Factory 2 @ 100% | ||||||||
Corn Farm 4 @ 100% |
Biopolymer Factory 2 @ 100% | ||||||||
Aquafarm 2 @ 100% |
- The total energy consumption is split between land and seafloor: -96 / -41
Tycoon Faction Production Chains[]
Building Modules (Tycoon)[]
| |||||||||
100 · -10 · -3 · -4 3 | |||||||||
Basalt Crusher 1 @ 100% |
Smelter 1 @ 100% | ||||||||
Coal Power[]
| |||||||||
400 · -20 · +60 · -20 2 · 7 | |||||||||
Rotary Excavator 1 @ 100% |
Coal Power Station 1 @ 100% | ||||||||
- Instead of the Rotary Excavator, you are also able to use a Coal Mine running at 50% capacity.
| |||||||||
400 · -20 · +60 · -20 2 · 7 | |||||||||
Rotary Excavator 1 @ 100% |
Coal Power Station 1 @ 100% | ||||||||
| |||||||||
1300 · -35 · +118 · -32 4 · 10 | |||||||||
Coal Mine 1 @ 100% |
Coal Power Station 2 @ 100% | ||||||||
Liquor[]
| |||||
50 · -5 · -1 · -2 2 · 1 | |||||
Distillery 1 @ 100% |
Concrete[]
| |||||||||
1650 · -50 · -20 · -20 19 · 28 | |||||||||
Limestone Quarry 3 @ 100% |
Concrete Factory 3 @ 100% | ||||||||
Sand Extractor 1 @ 100% | |||||||||
Convenience Food[]
| |||||||||
550 · -35 · -10 · -11 6 · 11 · 18 | |||||||||
Meat Factory 2 @ 100% |
Food Supply Factory 1 @ 100% | ||||||||
Flavor Lab 1 @ 100% | |||||||||
Plastics[]
| |||||||||
1050 · -75 · -16 · -17 7 · 12 · 15 | |||||||||
Oil Driller 3 @ 100% |
Oil Refinery 1 @ 100% |
Plastics Factory 1 @ 100% | |||||||
- Instead of the 3 Oil Drillers, you can also use an Oil Rig running at 100% capacity.
| |||||||||
1050 · -75 · -16 · -17 7 · 12 · 16 | |||||||||
Oil Driller 3 @ 100% |
Oil Refinery 1 @ 100% |
Plastics Factory 1 @ 100% | |||||||
| |||||||||
3700 · -80 · -24 · -8 22 · 21 · 6 | |||||||||
Oil Rig 1 @ 100% |
Oil Refinery 1 @ 100% |
Plastics Factory 1 @ 100% | |||||||
- The total energy consumption is split between land and seafloor: -4 / -20
Steel[]
| |||||||||
2500 · -80 · -14 · -26 16 · 24 · 8 | |||||||||
Iron Ore Mine 2 @ 100% |
Iron Smelter 2 @ 100% |
Steelworks 1 @ 100% | |||||||
Rotary Excavator 2 @ 100% | |||||||||
- Instead of the 2 Rotary Excavators, you can also use a Coal Mine running at 100% capacity.
| |||||||||
2500 · -80 · -14 · -26 16 · 24 · 8 | |||||||||
Iron Ore Mine 2 @ 100% |
Iron Smelter 2 @ 100% |
Steelworks 1 @ 100% | |||||||
Rotary Excavator 2 @ 100% | |||||||||
| |||||||||
3000 · -75 · -16 · -18 16 · 24 · 8 | |||||||||
Iron Ore Mine 2 @ 100% |
Iron Smelter 2 @ 100% |
Steelworks 1 @ 100% | |||||||
Coal Mine 1 @ 100% | |||||||||
Luxury Meal[]
| |||||||||
1900 · -150 · -27 · -19 21 · 23 · 58 · 28 | |||||||||
Lobster Farm 1 @ 100% |
Gourmet Factory 2 @ 100% | ||||||||
Truffle Farm 4 @ 100% | |||||||||
Nuclear Power[]
| |||||||||
4600 · -210 · 492 · -22 22 · 24 · 42 · 46 | |||||||||
Uranium Mine 1 @ 100% |
Fuel Element Factory 1 @ 100% |
Nuclear Power Plant 1 @ 100% | |||||||
Champagne[]
| |||||||||
1300 · -90 · -15 · -10 14 · 24 · 26 · 21 | |||||||||
Vineyard 2 @ 100% |
Champagne Cellar 1 @ 100% | ||||||||
Sugar Beet Plantation 1 @ 100% | |||||||||
Heavy Weapons[]
| |||||||||
5300 · -280 · -23 · -41 26 · 56 · 24 · 21 | |||||||||
Uranium Mine 2 @ 100% |
Explosives Factory 1 @ 100% |
Arsenal 1 @ 100% | |||||||
Iron Ore Mine 2 @ 100% |
Iron Smelter 2 @ 100% | ||||||||
Rotary Excavator 2 @ 100% |
- Instead of the 2 Rotary Excavators, you can also use a Coal Mine running at 100% capacity.
| |||||||||
5300 · -280 · -23 · -41 26 · 56 · 24 · 21 | |||||||||
Uranium Mine 2 @ 100% |
Explosives Factory 1 @ 100% |
Arsenal 1 @ 100% | |||||||
Iron Ore Mine 2 @ 100% |
Iron Smelter 2 @ 100% | ||||||||
Rotary Excavator 2 @ 100% |
| |||||||||
5800 · -275 · -25 · -33 26 · 52 · 24 · 21 | |||||||||
Uranium Mine 2 @ 100% |
Explosives Factory 1 @ 100% |
Arsenal 1 @ 100% | |||||||
Iron Ore Mine 2 @ 100% |
Iron Smelter 2 @ 100% | ||||||||
Coal Mine 1 @ 100% |
Jewelery[]
| |||||||||
3550 · -170 · -26 · -21 45 · 41 · 33 · 22 | |||||||||
Rotary Excavator 1 @ 100% |
Gold Smeltery 1 @ 100% |
Jewelery Manufactory 1 @ 100% | |||||||
Gold Refinery 1 @ 100% | |||||||||
Diamond Harvesting Station 1 @ 100% | |||||||||
- Instead of the Rotary Excavator, you can use a Coal Mine running at 50% capacity.
- The total energy consumption is split between land and seafloor: -16 / -10
| |||||||||
4100 · -175 · -26 · -18 46 · 40 · 33 · 22 | |||||||||
Coal Mine 1 @ 50% |
Gold Smeltery 1 @ 100% |
Jewelery Manufactory 1 @ 100% | |||||||
Gold Refinery 1 @ 100% | |||||||||
Diamond Harvesting Station 1 @ 100% | |||||||||
- The total energy consumption is split between land and seafloor: -18 / -10
- Be aware of the not-100% Coal Mine.
Pharmaceuticals[]
| |||||||||
20800 · -1180 · -198 · -112 258 · 330 · 324 · 308 | |||||||||
Fat Factory 12 @ 100% |
Chemical Plant 4 @ 100% |
Healthcare Office 4 @ 100% | |||||||
Aquafarm 4 @ 100% | |||||||||
Manganese Excavation Robot 3 @ 100% |
Rare-Earth Borer 6 @ 100% | ||||||||
- The total energy consumption is split between land and seafloor: -120 / -78.
Tech Faction Production Chains[]
Functional Food[]
| |||||||||
1100 · -80 · -9 · - 14 · 6 | |||||||||
Aquafarm 1 @ 100% |
Functional Food Factory 1 @ 100% | ||||||||
Energy Drinks[]
| |||||||||
1500 · -130 · -12 · -9 21 · 18 · 11 | |||||||||
Sugar Beet Plantation 1 @ 100% |
Energy Drink Factory 1 @ 100% | ||||||||
Coffee Plantation 1 @ 100% | |||||||||
Immunity Drugs[]
| |||||||||
3300 · -220 · -50 · -12 36 · 17 · 13 | |||||||||
Gen Farming Laboratory 2 @ 100% |
Immunity Drug Manufacturers 2 @ 100% | ||||||||
Coral Breeder 1 @ 100% | |||||||||
- The total energy consumption is split between land and seafloor: -40 / -10
Neuroimplants[]
| |||||||||
4050 · -170 · -40 · -8 23 · 30 · 7 | |||||||||
Sponge Farm 2 @ 100% |
Cybernetic Factory 2 @ 100% | ||||||||
Sand Extractor 1 @ 33% |
Chip Factory 1 @ 100% | ||||||||
Copper Mine 1 @ 50% |
- The total energy consumption is split between land and seafloor: -6 / -34
- The Chip Factory running at 100% (and its suppliers) can be replaced by an Electronics Recycler running at 66%.
| |||||||||
4050 · -170 · -40 · -8 23 · 30 · 7 | |||||||||
Sponge Farm 2 @ 100% |
Cybernetic Factory 2 @ 100% | ||||||||
Sand Extractor 1 @ 33% |
Chip Factory 1 @ 100% | ||||||||
Copper Mine 1 @ 50% |
- The total energy consumption is split between land and seafloor: -6 / -34
| |||||||||
2900 · -330 · -69 · - 39 · 36 · 12 | |||||||||
Sponge Farm 2 @ 100% |
Cybernetic Factory 2 @ 100% | ||||||||
Electronics Recycler 1 @ 66% | |||||||||
Laboratory Instruments[]
| |||||||||
5100 · -195 · -61 · -7 71 · 50 · 18 | |||||||||
Iron Ore Mine 1 @ 100% |
Iron Smelter 1 @ 100% |
Laboratory Outfitter 1 @ 100% | |||||||
Coal Mine 1 @ 50% | |||||||||
Metal Converter 1 @ 100% | |||||||||
- The total energy consumption is split between land and seafloor: -6 / -55
- The Coal Mine running at 50% can be replaced by a Rotary Excavator running at 100%.
| |||||||||
4550 · -190 · -59 · -10 70 · 51 · 18 | |||||||||
Iron Ore Mine 1 @ 100% |
Iron Smelter 1 @ 100% |
Laboratory Outfitter 1 @ 100% | |||||||
Rotary Excavator 1 @ 100% | |||||||||
Metal Converter 1 @ 100% | |||||||||
- The total energy consumption is split between land and seafloor: -4 / -55
| |||||||||
5100 · -195 · -61 · -7 71 · 50 · 18 | |||||||||
Iron Ore Mine 1 @ 100% |
Iron Smelter 1 @ 100% |
Laboratory Outfitter 1 @ 100% | |||||||
Coal Mine 1 @ 50% | |||||||||
Metal Converter 1 @ 100% | |||||||||
- The total energy consumption is split between land and seafloor: -6 / -55
Bionic Suits[]
| |||||||||
10500 · -470 · -131 · -37 115 · 85 · 28 · 20 · 29 | |||||||||
Metal Converter 1 @ 100% |
Hydraulic Plant 1 @ 100% |
Bionics Factory 1 @ 100% | |||||||
Oxidation Facility 1 @ 100% | |||||||||
Corn Farm 2 @ 100% |
Biopolymer Factory 1 @ 100% | ||||||||
Aquafarm 1 @ 100% |
- The Electrolyte Cells made by the Oxidation Facility, are made by 2 products (Lithium and Omega Acids). See below.
Electrolyte Cells[]
| |||||||||
3000 · -120 · -41 · -8 26 · 26 · 24 · 28 · 26 | |||||||||
Lithium Production Facility 2 @ 100% |
Oxidation Facility 1 @ 100% | ||||||||
Fat Factory 2 @ 100% | |||||||||
- This a part of the Bionic Suits production chain.
- Note that costs of the Oxidation Facility are counted 2 times.
Carbon[]
| |||||||||
10400 · -120 · -58 · -22 30 · 48 | |||||||||
Oil Rig 1 @ 100% |
Oil Refinery 1 @ 100% |
Carbon Factory 1 @ 100% | |||||||
Coal Mine 1 @ 50% | |||||||||
- The Coal Mine running at 50% can be replaced by a Rotary Excavator running at 100%.
- The Oil Rig running at 100% can be replaced by three Oil Drillers running at 100%.
| |||||||||
7950 · -115 · -50 · -31 15 · 39 · 9 | |||||||||
Oil Driller 3 @ 100% |
Oil Refinery 1 @ 100% |
Carbon Factory 1 @ 100% | |||||||
Coal Mine 1 @ 50% | |||||||||
- The Coal Mine running at 50% can be replaced by a Rotary Excavator running at 100%.
| |||||||||
10400 · -120 · -58 · -22 30 · 48 | |||||||||
Oil Rig 1 @ 100% |
Oil Refinery 1 @ 100% |
Carbon Factory 1 @ 100% | |||||||
Coal Mine 1 @ 50% | |||||||||
- The Coal Mine running at 50% can be replaced by a Rotary Excavator running at 100%.
| |||||||||
9800 · -115 · -56 · -25 29 · 49 | |||||||||
Oil Rig 1 @ 100% |
Oil Refinery 1 @ 100% |
Carbon Factory 1 @ 100% | |||||||
Rotary Excavator 1 @ 100% | |||||||||
- The Oil Rig running at 100% can be replaced by three Oil Drillers running at 100%.
| |||||||||
10400 · -120 · -58 · -22 30 · 48 | |||||||||
Oil Rig 1 @ 100% |
Oil Refinery 1 @ 100% |
Carbon Factory 1 @ 100% | |||||||
Coal Mine 1 @ 50% | |||||||||
- The Oil Rig running at 100% can be replaced by three Oil Drillers running at 100%.
Kerosene[]
| |||||||||
3900 · -105 · -28 · -10 32 · 26 · 10 | |||||||||
Oil Rig 1 @ 100% |
Oil Refinery 1 @ 100% |
Fuel Factory 1 @ 100% | |||||||
- The Oil Rig running at 100% can be replaced by three Oil Drillers running at 100%.
| |||||||||
1350 · -100 · -20 · -19 17 · 9 · 9 · 10 | |||||||||
Oil Driller 3 @ 100% |
Oil Refinery 1 @ 100% |
Fuel Factory 1 @ 100% | |||||||
| |||||||||
3900 · -105 · -28 · -10 32 · 26 · 10 | |||||||||
Oil Rig 1 @ 100% |
Oil Refinery 1 @ 100% |
Fuel Factory 1 @ 100% | |||||||
High-Tech Weapons[]
| |||||||||
6150 · -140 · -22 · -27 17 · 36 · 6 | |||||||||
Sand Extractor 1 @ 66% |
Chip Factory 2 @ 100% |
High-Tech Weapons Factory 1 @ 100% | |||||||
Copper Mine 1 @ 100% | |||||||||
Iron Ore Mine 1 @ 100% |
Iron Smelter 1 @ 100% | ||||||||
Coal Mine 1 @ 50% |
- Each Chip Factory running at 100% (and its suppliers) can be replaced by an Electronics Recycler running at 66%.
- The Coal Mine running at 50% can be replaced by a Rotary Excavator running at 100%.
| |||||||||
6150 · -140 · -22 · -27 17 · 36 · 6 | |||||||||
Sand Extractor 1 @ 66% |
Chip Factory 2 @ 100% |
High-Tech Weapons Factory 1 @ 100% | |||||||
Copper Mine 1 @ 100% | |||||||||
Iron Ore Mine 1 @ 100% |
Iron Smelter 1 @ 100% | ||||||||
Coal Mine 1 @ 50% |
- The Coal Mine running at 50% can be replaced by a Rotary Excavator running at 100%.
| |||||||||
4800 · -380 · -84 · -15 52 · 58 · 16 | |||||||||
Electronics Recycler 2 @ 66% |
High-Tech Weapons Factory 1 @ 100% | ||||||||
Iron Ore Mine 1 @ 100% |
Iron Smelter 1 @ 100% | ||||||||
Coal Mine 1 @ 50% |
- The total energy consumption is split between land and seafloor: -14 / -70
- The Coal Mine running at 50% can be replaced by a Rotary Excavator running at 100%.
| |||||||||
6150 · -140 · -22 · -27 17 · 36 · 6 | |||||||||
Sand Extractor 1 @ 66% |
Chip Factory 2 @ 100% |
High-Tech Weapons Factory 1 @ 100% | |||||||
Copper Mine 1 @ 100% | |||||||||
Iron Ore Mine 1 @ 100% |
Iron Smelter 1 @ 100% | ||||||||
Coal Mine 1 @ 50% |
- Each Chip Factory running at 100% (and its suppliers) can be replaced by an Electronics Recycler running at 66%.
| |||||||||
5600 · -135 · -20 · -30 16 · 37 · 6 | |||||||||
Sand Extractor 1 @ 66% |
Chip Factory 2 @ 100% |
High-Tech Weapons Factory 1 @ 100% | |||||||
Copper Mine 1 @ 100% | |||||||||
Iron Ore Mine 1 @ 100% |
Iron Smelter 1 @ 100% | ||||||||
Rotary Excavator 1 @ 100% |
- Each Chip Factory running at 100% (and its suppliers) can be replaced by an Electronics Recycler running at 66%.
Building Modules (Tech)[]
| |||||
1,000 · -60 · -4 · - 6 · 8 | |||||
Underwater Recycling Station 1 @ 100% |
Comparing Production Ratios[]
Coal Mine vs. Rotary Excavator[]
| |||||
Rotary Excavator 2 @ 100% |
= | Coal Mine 1 @ 100% |
- The Coal Mine is a faction-independent Tier 2 building and requires a mining site whereas the Rotary Excavator is a Tier 1 Tycoon-only alternative.
Oil Rig vs. Oil Driller[]
| |||||
Oil Driller 3 @ 100% |
= | Oil Rig 1 @ 100% |
- An Oil Rig is three times as productive as an Oil Driller.
- The Oil Rig is a Tier 1 Tech building which requires an oil field on an underwater plateau whereas the Oil Driller is a Tier 2 Tycoon-only alternative.
Metal Converters[]
| |||||
Iron Ore Mine 3 @ 100% |
= | Metal Converter 2 @ 100% |
| |||||
Copper Mine 1 @ 100% |
= | Metal Converter 1 @ 100% |
| |||||
Gold Refinery 1 @ 100% |
= | Metal Converter 1 @ 89% |
| |||||
Uranium Mine 2 @ 100% |
= | Metal Converter 1 @ 100% |
| |||||
Metal Converter 1 @ 100% |
Smelter vs Underwater Recycling Station[]
| |||||
Smelter 2 @ 100% |
= | Underwater Recycling Station 1 @ 100% |
Chip Factory vs Electronics Recycler[]
| |||||
Chip Factory 3 @ 100% |
= | Electronics Recycler 2 @ 100% |