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To add new production chains, or improve the ones here, please consult Template:Chain-ext/doc (new, pretty template, that will mimic the game's product chain structure). There you will find the code you need to create new chains here. (Ensure that you are editing in "Source" mode, and not "Visual" mode, or helpful comments in the templates will be out-of-place.)

General Production Chains[]

Fish[]

Fish Fish
All logos
Credits 125  · Balance -5  · Energy -1  · Ecobal-icon -
Building Modules 1 · Tools 2
Fish
Fishery
1 @ 100%


Tools[]


Tools Tools
Eco Tyco logos
Credits 2600  · Balance -95  · Energy -12  · Ecobal-icon -15
Building Modules 18 · Tools 30
Iron Ore
Iron Ore Mine
2 @ 100%
Cflow-D Iron
Iron Smelter
2 @ 100%
Cflow-E Tools
Tools Workshop
4 @ 100%
Coal
Coal Mine
1 @ 100%

  • Instead of the Coal Mine, you can also use two Rotary Excavators running at 100% capacity.



Tools Tools
Using Coal Mine
Eco Tyco logos
Credits 2600  · Balance -95  · Energy -12  · Ecobal-icon -15
Building Modules 18 · Tools 30
Iron Ore
Iron Ore Mine
2 @ 100%
Cflow-D Iron
Iron Smelter
2 @ 100%
Cflow-E Tools
Tools Workshop
4 @ 100%
Coal
Coal Mine
1 @ 100%



Tools Tools
Using Rotary Excavator
Tycoon logo
Credits 2050  · Balance -55  · Energy -10  · Ecobal-icon -18
Building Modules 9 · Tools 17
Iron Ore
Iron Ore Mine
1 @ 100%
Cflow-D Iron
Iron Smelter
1 @ 100%
Cflow-E Tools
Tools Workshop
2 @ 100%
CoalCoal
Rotary Excavator
1 @ 100%


Weapons[]


Weapons Weapons
Eco Tyco logos
Credits 2600  · Balance -115  · Energy -10  · Ecobal-icon -11
Building Modules 14 · Tools 24
Iron Ore
Iron Ore Mine
2 @ 100%
Cflow-D Iron
Iron Smelter
2 @ 100%
Cflow-E Weapons
Munitions Factory
2 @ 100%
Coal
Coal Mine
1 @ 100%

  • Instead of the Coal Mine, you can also use two Rotary Excavators running at 100% capacity.



Weapons Weapons
Using Coal Mine
Eco Tyco logos
Credits 2600  · Balance -115  · Energy -10  · Ecobal-icon -11
Building Modules 14 · Tools 24
Iron Ore
Iron Ore Mine
2 @ 100%
Cflow-D Iron
Iron Smelter
2 @ 100%
Cflow-E Weapons
Munitions Factory
2 @ 100%
Coal
Coal Mine
1 @ 100%



Weapons Weapons
Using Rotary Excavator
Tycoon logo
Credits 2050  · Balance -60  · Energy -16  · Ecobal-icon -14
Building Modules 9 · Tools 17
Iron Ore
Iron Ore Mine
1 @ 100%
Cflow-D Iron
Iron Smelter
1 @ 100%
Cflow-E Weapons
Munitions Factory
1 @ 100%
CoalCoal
Rotary Excavator
1 @ 100%


Eco Faction Production Chains[]

Building Modules (Eco)[]


Building modules Building Modules
Using Basalt Extraction
Eco logo
Credits 150  · Balance -10  · Energy -2  · Ecobal-icon -
Tools 3
Granules
Basalt Extraction
1 @ 100%
Cflow-E Building Modules
Smelter
1 @ 100%


Tea[]

Tea Tea
Eco logo
Credits 100  · Balance -10  · Energy -1  · Ecobal-icon -
Building Modules 2 · Tools 1
Tea
Tea Plantation
1 @ 100%


Wood[]


Wood Wood
Based on 4 sawmills
Eco logo
Credits 1850  · Balance -30  · Energy -10  · Ecobal-icon -12
Building Modules 5 · Tools 12
Trees
Tree Nursery
1 @ 100%
Cflow-E Wood
Sawmill
4 @ 100%


Health Food[]


Health food Health Food
Eco logo
Credits 950  · Balance -35  · Energy -5  · Ecobal-icon -6
Building Modules 7 · Tools 9 · Wood 12
Vegetables
Farmhouse
2 @ 100%
Cflow-D Health Food
Health Food Factory
1 @ 100%
Rice
Rice Farm
1 @ 100%


Communicators[]


Communicator Communicators
Eco logo
Credits 1750  · Balance -95  · Energy -16  · Ecobal-icon -20
Building Modules 5 · Tools 20 · Wood 6
Sand
Sand Extractor
1 @ 66%
Cflow-D Microchips
Chip Factory
2 @ 100%
Cflow-E Communicators
Electronics Factory
2 @ 100%
Copper
Copper Mine
1 @ 100%

  • Two Microchips production chains go ideally with one Glass production chain to fully exhaust one Sand Extractor.
  • Be aware of the not-100% Sand Extractor.
  • Each Chip Factory running at 100% (and its suppliers) can be replaced by an Electronics Recycler running at 66%.



Communicator Communicators
Using Chip Factory
Eco logo
Credits 1750  · Balance -95  · Energy -16  · Ecobal-icon -20
Building Modules 5 · Tools 20 · Wood 6
Sand
Sand Extractor
1 @ 66%
Cflow-D Microchips
Chip Factory
2 @ 100%
Cflow-E Communicators
Electronics Factory
2 @ 100%
Copper
Copper Mine
1 @ 100%

  • Two Microchips production chains go ideally with one Glass production chain to fully exhaust one Sand Extractor.
  • Be aware of the not-100% Sand Extractor.



Communicator Communicators
Using Electronics Recycler
Eco logoDeepOceanOverlay
Credits-icon 600  · Balance -180  · Energy -39  · Ecobal-icon -4
Building Modules 21 · Tools 26 · Wood 6 · Carbon 5
MicrochipsMicrochips
Electronics Recycler
1 @ 66%
Cflow-E Communicators
Electronics Factory
1 @ 100%

  • The total energy consumption is split between land and seafloor: -4 / -35


Glass[]


Glass Glass
Eco logo
Credits 900  · Balance 100  · Energy -7  · Ecobal-icon -10
Building Modules 10 · Tools 13 · Wood 10
Limestone
Limestone Quarry
3 @ 100%
Cflow-D Glass
Glassworks
3 @ 100%
Sand
Sand Extractor
1 @ 100%

  • One Glass production chain goes ideally with two Microchips production chains to fully exhaust one Sand Extractor.


Bio Drinks[]


Bio drinks Bio Drinks
Eco logo
Credits 1500  · Balance -80  · Energy -6  · Ecobal-icon -10
Building Modules 6 · Tools 16 · Wood 22 · Glass 18
Fruits
Fruit Plantation
2 @ 100%
Cflow-D Bio Drinks
Health Drink Factory
1 @ 100%
Milk
Dairy Farm
1 @ 100%

  • Note that the ecological fertility bonus affects only Fruit production and not Milk production, leading to lop-sided outcomes in places of high or low eco bonuses.


Pasta Dishes[]


Pasta dishes Pasta Dishes
Eco logo
Credits 1550  · Balance -120  · Energy -14  · Ecobal-icon -31
Building Modules 24 · Tools 33 · Wood 25 · Glass 38
Durum Wheat
Grain Farm
3 @ 100%
Cflow-E Pasta
Flour Mill
1 @ 100%
Cflow-D Pasta Dishes
Pasta Production
2 @ 100%
Vegetables
Farmhouse
2 @ 100%


3D Projectors[]


3D Projector 3D Projectors
Eco logo
Credits 7400  · Balance -320  · Energy -82  · Ecobal-icon -24
Building Modules 78 · Tools 62 · Wood 24 · Glass 16
Manganese Nodules
Manganese Excavation Robot
1 @ 100%
Cflow-E Rare-Earth Elements
Rare-Earth Borer
2 @ 100%
Cflow-D 3D Projector
Projector Plant
2 @ 89%
Diamonds
Diamond Harvesting Station
1 @ 100%


Service Bots[]


Service bots Service Bots
Eco logo
Credits 8850  · Balance -725  · Energy -114  · Ecobal-icon -48
Building Modules 72 · Tools 86 · Wood 92 · Glass 72
Sand
Sand Extractor
1 @ 33%
Cflow-D Microchips
Chip Factory
1 @ 100%
Cflow-A Service Bots
Robot Factory
2 @ 100%
Copper
Copper Mine
1 @ 50%
Corn
Corn Farm
4 @ 100%
Cflow-D Biopolymer
Biopolymer Factory
2 @ 100%
Algae
Aquafarm
2 @ 100%

  • The Chip Factory running at 100% (and its suppliers) can be replaced by an Electronics Recycler running at 66%.
  • The total energy consumption is split between land and seafloor: -108 / -6



Service bots Service Bots
Using Chip Factory
Eco logo
Credits 8850  · Balance -725  · Energy -114  · Ecobal-icon -48
Building Modules 72 · Tools 86 · Wood 92 · Glass 72
Sand
Sand Extractor
1 @ 33%
Cflow-D Microchips
Chip Factory
1 @ 100%
Cflow-A Service Bots
Robot Factory
2 @ 100%
Copper
Copper Mine
1 @ 50%
Corn
Corn Farm
4 @ 100%
Cflow-D Biopolymer
Biopolymer Factory
2 @ 100%
Algae
Aquafarm
2 @ 100%

  • The total energy consumption is split between land and seafloor: -108 / -6



Service bots Service Bots
Using Electronics Recycler
Eco logoDeepOceanOverlay
Credits-icon 7700  · Balance -760  · Energy -137  · Ecobal-icon -40
Building Modules 88 · Tools 92 · Wood 92 · Glass 72 · Carbon 5
MicrochipsMicrochips
Electronics Recycler
1 @ 66%
Cflow-B Service Bots
Robot Factory
2 @ 100%
Corn
Corn Farm
4 @ 100%
Cflow-D Biopolymer
Biopolymer Factory
2 @ 100%
Algae
Aquafarm
2 @ 100%

  • The total energy consumption is split between land and seafloor: -96 / -41


Tycoon Faction Production Chains[]

Building Modules (Tycoon)[]


Building modules Building Modules
Using Basalt Crusher
Tycoon logo
Credits 100  · Balance -10  · Energy -3  · Ecobal-icon -4
Tools 3
Granules
Basalt Crusher
1 @ 100%
Cflow-E Building Modules
Smelter
1 @ 100%


Coal Power[]


Energy-icon Power (using Coal)
Tycoon logo
Credits 400  · Balance -20  · Energy +60  · Ecobal-icon -20
Building Modules 2 · Tools 7
CoalCoal
Rotary Excavator
1 @ 100%
Cflow-E PowerPower
Coal Power Station
1 @ 100%



Energy-icon Power (using Coal)
Using Rotary Excavator
Tycoon logo
Credits 400  · Balance -20  · Energy +60  · Ecobal-icon -20
Building Modules 2 · Tools 7
CoalCoal
Rotary Excavator
1 @ 100%
Cflow-E PowerPower
Coal Power Station
1 @ 100%



Energy-icon Power (using Coal)
Using Coal Mine
Tycoon logo
Credits 1300  · Balance -35  · Energy +118  · Ecobal-icon -32
Building Modules 4 · Tools 10
Coal
Coal Mine
1 @ 100%
Cflow-E PowerPower
Coal Power Station
2 @ 100%


Liquor[]

Liquor Liquor
Tycoon logo
Credits 50  · Balance -5  · Energy -1  · Ecobal-icon -2
Building Modules 2 · Tools 1
Liquor
Distillery
1 @ 100%


Concrete[]


Concrete Concrete
Tycoon logo
Credits 1650  · Balance -50  · Energy -20  · Ecobal-icon -20
Building Modules 19 · Tools 28
Limestone
Limestone Quarry
3 @ 100%
Cflow-D Concrete
Concrete Factory
3 @ 100%
Sand
Sand Extractor
1 @ 100%


Convenience Food[]


Convenience Food Convenience Food
Tycoon logo
Credits 550  · Balance -35  · Energy -10  · Ecobal-icon -11
Building Modules 6 · Tools 11 · Concrete 18
Meat
Meat Factory
2 @ 100%
Cflow-D Convenience Food
Food Supply Factory
1 @ 100%
Super Flavor
Flavor Lab
1 @ 100%


Plastics[]


PlasticsResource refill Plastics
Tycoon logo
Credits 1050  · Balance -75  · Energy -16  · Ecobal-icon -17
Building Modules 7 · Tools 12 · Concrete 15
Crude OilCrude Oil
Oil Driller
3 @ 100%
Cflow-E Oil
Oil Refinery
1 @ 100%
Cflow-E Plastics
Plastics Factory
1 @ 100%



PlasticsResource refill Plastics
Using Oil Driller
Tycoon logo
Credits 1050  · Balance -75  · Energy -16  · Ecobal-icon -17
Building Modules 7 · Tools 12 · Concrete 16
Crude OilCrude Oil
Oil Driller
3 @ 100%
Cflow-E Oil
Oil Refinery
1 @ 100%
Cflow-E Plastics
Plastics Factory
1 @ 100%



PlasticsResource refill Plastics
Using Oil Rig
Tycoon logo
Credits 3700  · Balance -80  · Energy -24  · Ecobal-icon -8
Building Modules 22 · Tools 21 · Concrete 6
Crude OilCrude Oil
Oil Rig
1 @ 100%
Cflow-E Oil
Oil Refinery
1 @ 100%
Cflow-E Plastics
Plastics Factory
1 @ 100%

  • The total energy consumption is split between land and seafloor: -4 / -20


Steel[]


Steel Steel
Tycoon logo
Credits 2500  · Balance -80  · Energy -14  · Ecobal-icon -26
Building Modules 16 · Tools 24 · Concrete 8
Iron Ore
Iron Ore Mine
2 @ 100%
Cflow-D Iron
Iron Smelter
2 @ 100%
Cflow-E Steel
Steelworks
1 @ 100%
CoalCoal
Rotary Excavator
2 @ 100%



Steel Steel
Using Rotary Excavator
Tycoon logo
Credits 2500  · Balance -80  · Energy -14  · Ecobal-icon -26
Building Modules 16 · Tools 24 · Concrete 8
Iron Ore
Iron Ore Mine
2 @ 100%
Cflow-D Iron
Iron Smelter
2 @ 100%
Cflow-E Steel
Steelworks
1 @ 100%
CoalCoal
Rotary Excavator
2 @ 100%



Steel Steel
Using Coal Mine
Tycoon logo
Credits 3000  · Balance -75  · Energy -16  · Ecobal-icon -18
Building Modules 16 · Tools 24 · Concrete 8
Iron Ore
Iron Ore Mine
2 @ 100%
Cflow-D Iron
Iron Smelter
2 @ 100%
Cflow-E Steel
Steelworks
1 @ 100%
Coal
Coal Mine
1 @ 100%


Luxury Meal[]


Luxury meal Luxury Meals
Tycoon logo
Credits 1900  · Balance -150  · Energy -27  · Ecobal-icon -19
Building Modules 21 · Tools 23 · Concrete 58 · Steel 28
Lobster
Lobster Farm
1 @ 100%
Cflow-D Luxury Meals
Gourmet Factory
2 @ 100%
Truffle
Truffle Farm
4 @ 100%


Nuclear Power[]


Energy-icon Power (Nuclear)
Tycoon logo
Credits 4600  · Balance -210  · Energy 492  · Ecobal-icon -22
Building Modules 22 · Tools 24 · Concrete 42 · Steel 46
Uranium
Uranium Mine
1 @ 100%
Cflow-E Fuel Rods
Fuel Element Factory
1 @ 100%
Cflow-E PowerPower
Nuclear Power Plant
1 @ 100%


Champagne[]


Champagne Champagne
Tycoon logo
Credits 1300  · Balance -90  · Energy -15  · Ecobal-icon -10
Building Modules 14 · Tools 24 · Concrete 26 · Steel 21
Grapes
Vineyard
2 @ 100%
Cflow-D Champagne
Champagne Cellar
1 @ 100%
Sugar
Sugar Beet Plantation
1 @ 100%


Heavy Weapons[]


Heavy weapons Heavy Weapons
Tycoon logo
Credits 5300  · Balance -280  · Energy -23  · Ecobal-icon -41
Building Modules 26 · Tools 56 · Concrete 24 · Steel 21
Uranium
Uranium Mine
2 @ 100%
Cflow-E Explosives
Explosives Factory
1 @ 100%
Cflow-B Heavy Weapons
Arsenal
1 @ 100%
Iron Ore
Iron Ore Mine
2 @ 100%
Cflow-D Iron
Iron Smelter
2 @ 100%
CoalCoal
Rotary Excavator
2 @ 100%



Heavy weapons Heavy Weapons
Using Rotary Excavator
Tycoon logo
Credits 5300  · Balance -280  · Energy -23  · Ecobal-icon -41
Building Modules 26 · Tools 56 · Concrete 24 · Steel 21
Uranium
Uranium Mine
2 @ 100%
Cflow-E Explosives
Explosives Factory
1 @ 100%
Cflow-B Heavy Weapons
Arsenal
1 @ 100%
Iron Ore
Iron Ore Mine
2 @ 100%
Cflow-D Iron
Iron Smelter
2 @ 100%
CoalCoal
Rotary Excavator
2 @ 100%



Heavy weapons Heavy Weapons
Using Coal Mine
Tycoon logo
Credits 5800  · Balance -275  · Energy -25  · Ecobal-icon -33
Building Modules 26 · Tools 52 · Concrete 24 · Steel 21
Uranium
Uranium Mine
2 @ 100%
Cflow-E Explosives
Explosives Factory
1 @ 100%
Cflow-B Heavy Weapons
Arsenal
1 @ 100%
Iron Ore
Iron Ore Mine
2 @ 100%
Cflow-D Iron
Iron Smelter
2 @ 100%
Coal
Coal Mine
1 @ 100%


Jewelery[]


Jewelery Jewelery
Using Rotary Excavator
Tycoon logo
Credits 3550  · Balance -170  · Energy -26  · Ecobal-icon -21
Building Modules 45 · Tools 41 · Concrete 33 · Steel 22
CoalCoal
Rotary Excavator
1 @ 100%
Cflow-D Gold
Gold Smeltery
1 @ 100%
Cflow-C Jewelery
Jewelery Manufactory
1 @ 100%
Gold Nuggets
Gold Refinery
1 @ 100%
Diamonds
Diamond Harvesting Station
1 @ 100%

  • Instead of the Rotary Excavator, you can use a Coal Mine running at 50% capacity.
  • The total energy consumption is split between land and seafloor: -16 / -10




Jewelery Jewelery
Using Coal Mine
Tycoon logo
Credits 4100  · Balance -175  · Energy -26  · Ecobal-icon -18
Building Modules 46 · Tools 40 · Concrete 33 · Steel 22
Coal
Coal Mine
1 @ 50%
Cflow-D Gold
Gold Smeltery
1 @ 100%
Cflow-C Jewelery
Jewelery Manufactory
1 @ 100%
Gold Nuggets
Gold Refinery
1 @ 100%
Diamonds
Diamond Harvesting Station
1 @ 100%

  • The total energy consumption is split between land and seafloor: -18 / -10
  • Be aware of the not-100% Coal Mine.


Pharmaceuticals[]


Pharmaceuticals Pharmaceuticals
Tycoon logo
Credits 20800  · Balance -1180  · Energy -198  · Ecobal-icon -112
Building Modules 258 · Tools 330 · Concrete 324 · Steel 308
Omega Acids
Fat Factory
12 @ 100%
Cflow-D Secret Ingredient
Chemical Plant
4 @ 100%
Cflow-C Pharmaceuticals
Healthcare Office
4 @ 100%
Algae
Aquafarm
4 @ 100%
Manganese Nodules
Manganese Excavation Robot
3 @ 100%
Cflow-E Rare-Earth Elements
Rare-Earth Borer
6 @ 100%

  • The total energy consumption is split between land and seafloor: -120 / -78.


Tech Faction Production Chains[]

Functional Food[]


Functional food Functional Food
SAAT logo
Credits 1100  · Balance -80  · Energy -9  · Ecobal-icon -
Building Modules 14 · Tools 6
Algae
Aquafarm
1 @ 100%
Cflow-E Functional Food
Functional Food Factory
1 @ 100%


Energy Drinks[]


Functional drinks Functional Drinks
SAAT logo
Credits 1500  · Balance -130  · Energy -12  · Ecobal-icon -9
Building Modules 21 · Tools 18 · Carbon 11
Sugar
Sugar Beet Plantation
1 @ 100%
Cflow-D Energy Drinks
Energy Drink Factory
1 @ 100%
Coffee
Coffee Plantation
1 @ 100%


Immunity Drugs[]


Immunity Drugs icon Immunity Drugs
SAAT logoDeepOceanOverlay
Credits-icon 3300  · Balance -220  · Energy -50  · Ecobal-icon -12
Building Modules 36 · Tools 17 · Carbon 13
Enzymes
Gen Farming Laboratory
2 @ 100%
Cflow-D Immunity Drugs
Immunity Drug Manufacturers
2 @ 100%
Coral
Coral Breeder
1 @ 100%

  • The total energy consumption is split between land and seafloor: -40 / -10


Neuroimplants[]


Neuroimplants Icon Neuroimplants
SAAT logoDeepOceanOverlay
Credits-icon 4050  · Balance -170  · Energy -40  · Ecobal-icon -8
Building Modules 23 · Tools 30 · Carbon 7
Sponges
Sponge Farm
2 @ 100%
Cflow-B Neuroimplants
Cybernetic Factory
2 @ 100%
Sand
Sand Extractor
1 @ 33%
Cflow-D Microchips
Chip Factory
1 @ 100%
Copper Ore
Copper Mine
1 @ 50%

  • The total energy consumption is split between land and seafloor: -6 / -34
  • The Chip Factory running at 100% (and its suppliers) can be replaced by an Electronics Recycler running at 66%.



Neuroimplants Icon Neuroimplants
Using Chip Factory
SAAT logoDeepOceanOverlay
Credits-icon 4050  · Balance -170  · Energy -40  · Ecobal-icon -8
Building Modules 23 · Tools 30 · Carbon 7
Sponges
Sponge Farm
2 @ 100%
Cflow-B Neuroimplants
Cybernetic Factory
2 @ 100%
Sand
Sand Extractor
1 @ 33%
Cflow-D Microchips
Chip Factory
1 @ 100%
Copper Ore
Copper Mine
1 @ 50%

  • The total energy consumption is split between land and seafloor: -6 / -34



Neuroimplants Icon Neuroimplants
Using Electronics Recycler
SAAT logoDeepOceanOverlay
Credits-icon 2900  · Balance -330  · Energy -69  · Ecobal-icon -
Building Modules 39 · Tools 36 · Carbon 12
Sponges
Sponge Farm
2 @ 100%
Cflow-D Neuroimplants
Cybernetic Factory
2 @ 100%
MicrochipsMicrochips
Electronics Recycler
1 @ 66%


Laboratory Instruments[]


Laboratory Instruments Icon Laboratory Instruments
SAAT logoDeepOceanOverlay
Credits-icon 5100  · Balance -195  · Energy -61  · Ecobal-icon -7
Building Modules 71 · Tools 50 · Carbon 18
Iron Ore
Iron Ore Mine
1 @ 100%
Cflow-D Iron
Iron Smelter
1 @ 100%
Cflow-C Laboratory Instruments
Laboratory Outfitter
1 @ 100%
Coal
Coal Mine
1 @ 50%
Platinum
Metal Converter
1 @ 100%

  • The total energy consumption is split between land and seafloor: -6 / -55
  • The Coal Mine running at 50% can be replaced by a Rotary Excavator running at 100%.



Laboratory Instruments Icon Laboratory Instruments
Using Rotary Excavator
SAAT logoDeepOceanOverlay
Credits-icon 4550  · Balance -190  · Energy -59  · Ecobal-icon -10
Building Modules 70 · Tools 51 · Carbon 18
Iron Ore
Iron Ore Mine
1 @ 100%
Cflow-D Iron
Iron Smelter
1 @ 100%
Cflow-C Laboratory Instruments
Laboratory Outfitter
1 @ 100%
CoalCoal
Rotary Excavator
1 @ 100%
Platinum
Metal Converter
1 @ 100%

  • The total energy consumption is split between land and seafloor: -4 / -55



Laboratory Instruments Icon Laboratory Instruments
Using Coal Mine
SAAT logoDeepOceanOverlay
Credits-icon 5100  · Balance -195  · Energy -61  · Ecobal-icon -7
Building Modules 71 · Tools 50 · Carbon 18
Iron Ore
Iron Ore Mine
1 @ 100%
Cflow-D Iron
Iron Smelter
1 @ 100%
Cflow-C Laboratory Instruments
Laboratory Outfitter
1 @ 100%
Coal
Coal Mine
1 @ 50%
Platinum
Metal Converter
1 @ 100%

  • The total energy consumption is split between land and seafloor: -6 / -55


Bionic Suits[]


Bionic Suits Icon Bionic Suits
SAAT logoDeepOceanOverlay
Credits-icon 10500  · Balance -470  · Energy -131  · Ecobal-icon -37
Building Modules 115 · Tools 85 · Wood 28 · Glass 20 · Carbon 29
Platinum
Metal Converter
1 @ 100%
Cflow-D Exoskeletons
Hydraulic Plant
1 @ 100%
Cflow-A Bionic Suits
Bionics Factory
1 @ 100%
Electrolyte Cells
Oxidation Facility
1 @ 100%
Corn
Corn Farm
2 @ 100%
Cflow-D Biopolymer
Biopolymer Factory
1 @ 100%
Algae
Aquafarm
1 @ 100%


Electrolyte Cells[]


Bionic Suits IconLvl2 The second part of the
Bionic Suits Production Chain
SAAT logoDeepOceanOverlay
Credits-icon 3000  · Balance -120  · Energy -41  · Ecobal-icon -8
Building Modules 26 · Tools 26 · Concrete 24 · Steel 28 · Carbon 26
Lithium
Lithium Production Facility
2 @ 100%
Cflow-D Electrolyte Cells
Oxidation Facility
1 @ 100%
Omega Acids
Fat Factory
2 @ 100%

  • This a part of the Bionic Suits production chain.
  • Note that costs of the Oxidation Facility are counted 2 times.


Carbon[]


Carbon Carbon
SAAT logo
Credits 10400  · Balance -120  · Energy -58  · Ecobal-icon -22
Building Modules 30 · Tools 48
Crude Oil
Oil Rig
1 @ 100%
Cflow-E Oil
Oil Refinery
1 @ 100%
Cflow-D Carbon
Carbon Factory
1 @ 100%
Coal
Coal Mine
1 @ 50%



Carbon Carbon
Using Oil Driller
SAAT logo
Credits 7950  · Balance -115  · Energy -50  · Ecobal-icon -31
Building Modules 15 · Tools 39 · Concrete 9
Crude OilCrude Oil
Oil Driller
3 @ 100%
Cflow-E Oil
Oil Refinery
1 @ 100%
Cflow-D Carbon
Carbon Factory
1 @ 100%
Coal
Coal Mine
1 @ 50%



Carbon Carbon
Using Oil Rig
SAAT logo
Credits 10400  · Balance -120  · Energy -58  · Ecobal-icon -22
Building Modules 30 · Tools 48
Crude Oil
Oil Rig
1 @ 100%
Cflow-E Oil
Oil Refinery
1 @ 100%
Cflow-D Carbon
Carbon Factory
1 @ 100%
Coal
Coal Mine
1 @ 50%



Carbon Carbon
Using Rotary Excavator
SAAT Tycoon logos
Credits 9800  · Balance -115  · Energy -56  · Ecobal-icon -25
Building Modules 29 · Tools 49
Crude Oil
Oil Rig
1 @ 100%
Cflow-E Oil
Oil Refinery
1 @ 100%
Cflow-D Carbon
Carbon Factory
1 @ 100%
CoalCoal
Rotary Excavator
1 @ 100%



Carbon Carbon
Using Coal Mine
SAAT logo
Credits 10400  · Balance -120  · Energy -58  · Ecobal-icon -22
Building Modules 30 · Tools 48
Crude Oil
Oil Rig
1 @ 100%
Cflow-E Oil
Oil Refinery
1 @ 100%
Cflow-D Carbon
Carbon Factory
1 @ 100%
Coal
Coal Mine
1 @ 50%


Kerosene[]


Kerosene Kerosene
SAAT logo
Credits 3900  · Balance -105  · Energy -28  · Ecobal-icon -10
Building Modules 32 · Tools 26 · Carbon 10
Crude Oil
Oil Rig
1 @ 100%
Cflow-E Oil
Oil Refinery
1 @ 100%
Cflow-E Kerosene
Fuel Factory
1 @ 100%



Kerosene Kerosene
Using Oil Driller
SAAT logo
Credits 1350  · Balance -100  · Energy -20  · Ecobal-icon -19
Building Modules 17 · Tools 9 · Concrete 9 · Carbon 10
Crude OilCrude Oil
Oil Driller
3 @ 100%
Cflow-E Oil
Oil Refinery
1 @ 100%
Cflow-E Kerosene
Fuel Factory
1 @ 100%



Kerosene Kerosene
Using Oil Rig
SAAT logo
Credits 3900  · Balance -105  · Energy -28  · Ecobal-icon -10
Building Modules 32 · Tools 26 · Carbon 10
Crude Oil
Oil Rig
1 @ 100%
Cflow-E Oil
Oil Refinery
1 @ 100%
Cflow-E Kerosene
Fuel Factory
1 @ 100%


High-Tech Weapons[]


High-tech weapons High-Tech Weapons
SAAT logo
Credits 6150  · Balance -140  · Energy -22  · Ecobal-icon -27
Building Modules 17 · Tools 36 · Carbon 6
Sand
Sand Extractor
1 @ 66%
Cflow-D Microchips
Chip Factory
2 @ 100%
Cflow-A High-Tech Weapons
High-Tech Weapons Factory
1 @ 100%
Copper
Copper Mine
1 @ 100%
Iron Ore
Iron Ore Mine
1 @ 100%
Cflow-D Iron
Iron Smelter
1 @ 100%
Coal
Coal Mine
1 @ 50%



High-tech weapons High-Tech Weapons
Using Chip Factory
SAAT logo
Credits 6150  · Balance -140  · Energy -22  · Ecobal-icon -27
Building Modules 17 · Tools 36 · Carbon 6
Sand
Sand Extractor
1 @ 66%
Cflow-D Microchips
Chip Factory
2 @ 100%
Cflow-A High-Tech Weapons
High-Tech Weapons Factory
1 @ 100%
Copper
Copper Mine
1 @ 100%
Iron Ore
Iron Ore Mine
1 @ 100%
Cflow-D Iron
Iron Smelter
1 @ 100%
Coal
Coal Mine
1 @ 50%



High-tech weapons High-Tech Weapons
Using Electronics Recycler
SAAT logoDeepOceanOverlay
Credits-icon 4800  · Balance -380  · Energy -84  · Ecobal-icon -15
Building Modules 52 · Tools 58 · Carbon 16
MicrochipsMicrochips
Electronics Recycler
2 @ 66%
Cflow-B High-Tech Weapons
High-Tech Weapons Factory
1 @ 100%
Iron Ore
Iron Ore Mine
1 @ 100%
Cflow-D Iron
Iron Smelter
1 @ 100%
Coal
Coal Mine
1 @ 50%

  • The total energy consumption is split between land and seafloor: -14 / -70
  • The Coal Mine running at 50% can be replaced by a Rotary Excavator running at 100%.



High-tech weapons High-Tech Weapons
Using Coal Mine
SAAT logo
Credits 6150  · Balance -140  · Energy -22  · Ecobal-icon -27
Building Modules 17 · Tools 36 · Carbon 6
Sand
Sand Extractor
1 @ 66%
Cflow-D Microchips
Chip Factory
2 @ 100%
Cflow-A High-Tech Weapons
High-Tech Weapons Factory
1 @ 100%
Copper
Copper Mine
1 @ 100%
Iron Ore
Iron Ore Mine
1 @ 100%
Cflow-D Iron
Iron Smelter
1 @ 100%
Coal
Coal Mine
1 @ 50%



High-tech weapons High-Tech Weapons
Using Rotary Excavator
SAAT Tycoon logos
Credits 5600  · Balance -135  · Energy -20  · Ecobal-icon -30
Building Modules 16 · Tools 37 · Carbon 6
Sand
Sand Extractor
1 @ 66%
Cflow-D Microchips
Chip Factory
2 @ 100%
Cflow-A High-Tech Weapons
High-Tech Weapons Factory
1 @ 100%
Copper
Copper Mine
1 @ 100%
Iron Ore
Iron Ore Mine
1 @ 100%
Cflow-D Iron
Iron Smelter
1 @ 100%
CoalCoal
Rotary Excavator
1 @ 100%


Building Modules (Tech)[]

Building modulesSAAT-overlay Building Modules
Using Underwater Recycling Station
SAAT logo
Credits 1,000  · Balance -60  · Energy -4  · Ecobal-icon -
Tools 6 · Carbon 8
Building Modules
Underwater Recycling Station
1 @ 100%


Comparing Production Ratios[]

Coal Mine vs. Rotary Excavator[]

Coal
CoalCoal
Rotary Excavator
2 @ 100%
= Coal
Coal Mine
1 @ 100%
  • The Coal Mine is a faction-independent Tier 2 building and requires a mining site whereas the Rotary Excavator is a Tier 1 Tycoon-only alternative.


Oil Rig vs. Oil Driller[]

Crude Oil
Crude OilCrude Oil
Oil Driller
3 @ 100%
= Crude Oil
Oil Rig
1 @ 100%
  • An Oil Rig is three times as productive as an Oil Driller.
  • The Oil Rig is a Tier 1 Tech building which requires an oil field on an underwater plateau whereas the Oil Driller is a Tier 2 Tycoon-only alternative.


Metal Converters[]

Using a Metal Converter allows unlimited exploitation of a particular metal resource from an inactive Black Smoker. These converters follow the ratios below with respect to their on-land counterparts.
Iron Ore
Iron Ore
Iron Ore Mine
3 @ 100%
= Iron Ore
Metal Converter
2 @ 100%
Copper
Copper
Copper Mine
1 @ 100%
= Copper
Metal Converter
1 @ 100%
Gold
Gold
Gold Refinery
1 @ 100%
= Gold
Metal Converter
1 @ 89%
Uranium
Uranium
Uranium Mine
2 @ 100%
= Uranium
Metal Converter
1 @ 100%
Platinum
You need the Deep Ocean expansion for this
Platinum
Metal Converter
1 @ 100%


Smelter vs Underwater Recycling Station[]

Building Modules
Building Modules
Smelter
2 @ 100%
= Building ModulesBuilding Modules
Underwater Recycling Station
1 @ 100%


Chip Factory vs Electronics Recycler[]

Microchips
You need the Deep Ocean expansion for this
Microships
Chip Factory
3 @ 100%
= MicrochipsMicrochips
Electronics Recycler
2 @ 100%
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