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Copper Copper Mine Buildings
Copper-mine.jpg
Construction Cost Credits-icon.png750 · Building Modules 1 · Tools 4
Maintenance Cost Ecobal-icon.png -2 ·  Balance -15 · Energy -2
Hitpoints 1000
Produces Copper
Unlock 600 Eco Employees / 1 Researcher

The Copper Mine mines Copper. Copper is a relatively common material used for the Microchip production and some modules in the Laboratory. Like Iron, it can only be harvested from mountainside deposits or an underwater black Smoker that has ceased activity. Various technologies are available to extend the quantity that can be harvested from an island. It's possible to replace this building for a electronics recycler in the expansion, which doesn't require any copper or sand.

One Copper mine operating at 100% can produce enough ore to sustain two Chip Factories, with the assistance of a Sand Extractor. Three Copper Mines and two Sand Extractors can operate six Chip Factories with no waste, if the nodes are available.

Production Chains Utilizing this Building[]

Eco[]

Communicator.png Communicators
Using Chip Factory
Eco logo.png
Credits 1750  · Balance -95  · Energy -16  · Ecobal-icon.png -20
Building Modules 5 · Tools 20 · Wood 6
Sand
Sand Extractor
1 @ 66%
Cflow-D.png Microchips
Chip Factory
2 @ 100%
Cflow-E.png Communicators
Electronics Factory
2 @ 100%
Copper
Copper Mine
1 @ 100%

  • Two Microchips production chains go ideally with one Glass production chain to fully exhaust one Sand Extractor.
  • Be aware of the not-100% Sand Extractor.



Service bots.png Service Bots
Using Chip Factory
Eco logo.png
Credits 8850  · Balance -725  · Energy -114  · Ecobal-icon.png -48
Building Modules 72 · Tools 86 · Wood 92 · Glass 72
Sand
Sand Extractor
1 @ 33%
Cflow-D.png Microchips
Chip Factory
1 @ 100%
Cflow-A.png Service Bots
Robot Factory
2 @ 100%
Copper
Copper Mine
1 @ 50%
Corn
Corn Farm
4 @ 100%
Cflow-D.png Biopolymer
Biopolymer Factory
2 @ 100%
Algae
Aquafarm
2 @ 100%

  • The total energy consumption is split between land and seafloor: -108 / -6


Tech[]

High-tech weapons.png High-Tech Weapons
Using Chip Factory
SAAT logo.png
Credits 6150  · Balance -140  · Energy -22  · Ecobal-icon.png -27
Building Modules 17 · Tools 36 · Carbon 6
Sand
Sand Extractor
1 @ 66%
Cflow-D.png Microchips
Chip Factory
2 @ 100%
Cflow-A.png High-Tech Weapons
High-Tech Weapons Factory
1 @ 100%
Copper
Copper Mine
1 @ 100%
Iron Ore
Iron Ore Mine
1 @ 100%
Cflow-D.png Iron
Iron Smelter
1 @ 100%
Coal
Coal Mine
1 @ 50%



Neuroimplants Icon.png Neuroimplants
Using Chip Factory
SAAT logo.pngDeepOceanOverlay.png
Credits-icon.png 4050  · Balance -170  · Energy -40  · Ecobal-icon.png -8
Building Modules 23 · Tools 30 · Carbon 7
Sponges
Sponge Farm
2 @ 100%
Cflow-B.png Neuroimplants
Cybernetic Factory
2 @ 100%
Sand
Sand Extractor
1 @ 33%
Cflow-D.png Microchips
Chip Factory
1 @ 100%
Copper Ore
Copper Mine
1 @ 50%

  • The total energy consumption is split between land and seafloor: -6 / -34


Upgrades[]

Most upgrades are Research Projects available at the Academy.

Type Quality Icon Name Effect Description Costs

Ark Item Gold star small.png Copper mine item.pngResource refill.png Optimized carriers Resource Quantity: -20% More Copper for less effort.

Ark Item Gold star small.png Copper mine item.pngEco cost.png Eco-friendly Copper treatment Ecobalance: -50% Gentle processing.

Ark Item Gold star small.pngGold star small.png Copper mine item.pngMultiple effects.png Precision Copper drill bit Ecobalance: -100% Resource Quantity: -30% Avoids costly dry holes.

Ark Item Gold star small.pngGold star small.pngGold star small.png Copper mine item.pngMultiple effects.png Copper tailing recycling Ecobalance: -100% Resource Quantity: -40% Don't let things deteriorate!

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