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Neuroimplants Icon.png Cybernetic Factory SAAT logo.pngDeepOceanOverlay.png
Construction Cost Credits1500 · Building Modules 12 · Tools 8 · Carbon 5
Maintenance Cost Balance -70 · Energy -20
Size 5x4
Hitpoints 1000
Produces Neuroimplants from Sponges Microchips
Unlock 600 Researchers

The Cybernetic Factory is a Tech production plant that uses Sponges and Microchips to produce Neuroimplants. Neuroimplants satisfy the Researchers' need for lifestyle, so they can upgrade to geniuses, if all demands are satisfied.

The Cybernetic Factory may only be built underwater. Because it needs Microchips, it is ideally coupled with an Electronics Recycler.

Each Cybernetic Factory can produce enough Neuroimplants to satisfy:

Production Chains Utilizing this Building[edit | edit source]

Neuroimplants Icon.png Neuroimplants
SAAT logo.pngDeepOceanOverlay.png
Credits-icon.png 4050  · Balance -170  · Energy -40  · Ecobal-icon.png -8
Building Modules 23 · Tools 30 · Carbon 7
Sponge Farm
2 @ 100%
Cflow-B.png Neuroimplants
Cybernetic Factory
2 @ 100%
Sand Extractor
1 @ 33%
Cflow-D.png Microchips
Chip Factory
1 @ 100%
Copper Ore
Copper Mine
1 @ 50%

  • The total energy consumption is split between land and seafloor: -6 / -34
  • The Chip Factory running at 100% (and its suppliers) can be replaced by an Electronics Recycler running at 66%.

Upgrades[edit | edit source]

These upgrades cannot be researched; they must be bought or found.  

Type Quality Icon Name Effect Description Costs
Warehouse-slot-icon.pngDeepOceanOverlay.png Gold star small.png Neuroimplants item.pngProductivity.png Neutron Microscope Productivity: +25% Allows the production of even smaller Units.


Warehouse-slot-icon.pngDeepOceanOverlay.png Gold star small.png Neuroimplants item.pngEnergy cost.png Seawater cooling Energy: -25% So obvious...


Warehouse-slot-icon.pngDeepOceanOverlay.png Gold star small.png Neuroimplants item.pngUpkeep cost.png Precision scanners Maintenance: -25% Scans all components for irregulatities in advance.



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