Liquor Distillery Tycoon logo.png
Distillery .JPG
Construction Cost Credits-icon.png50 · Building Modules 2 · Tools 1
Maintenance Cost Ecobal-icon.png -2 ·  Balance -5 · Energy -1
Size 3x3
Hitpoints 1000
Produces Liquor
Production Rate 1.5t/min
Fields Cultivates 2 3x4 rice paddies.
Unlock 60 Tycoon Workers

The Distillery is a Tycoon Building that satisfies the Liquor needs of Tycoons. The Rice fertility is required on the island where the Distillery is located.

The Distillery is first encountered in the single player campaign (and in fact the demo) in the second mission, where it is needed to level up your Workers to Employees.

In terms of economy and gameplay, the distillery is very similar to the Cider farm of previous game Anno 1404.

One Distillery can provide the following number of inhabitants with sufficient amounts of liquor:

Trenchcoat always offers 12 credits a ton for liquor. Having a surplus is recommended with Trenchcoat.

Production Chains Utilizing This Building[edit | edit source]

Liquor.png Liquor
Tycoon logo.png
Credits 50  · Balance -5  · Energy -1  · Ecobal-icon.png -2
Building Modules 2 · Tools 1
Liquor
Distillery
1 @ 100%

Layouts Utilizing this Building[edit | edit source]

These layouts show the most efficient ways to place liquor farms:

Layout Information

Liquor Liquor.png

32/4 x 3 depots or 14 x 12 squares. Red and orange show where the depot is placed. Green and orange show the width and height of a depot from the left top corner.

4 Distilleries (79%)


Bounding Box (the actual space the layout uses):32/4 x 3 depots or 14 x 12 squares = 168 Tiles


Minimum Area (without roads, depot or unused space):168-36 = 132 Tiles


Space Efficiency (Minimum Area/Bounding Box*100%):132/168*100 = 79%


Cost Efficiency:

Maintenance Cost: -8 ecobalance, -25 credits, -5 energy / 4 destilleries

(ecobalance 100%, credits 80%, energy 80%)

Construction Cost: -540 credits, -9 building modules, -7 tools / 4 destilleries

(credits 37%, building modules 89%, tools 57%)

Liquor Liquor.png

4¾ x 3 depots or 19 x 12 squares. Red and orange show where the depot is placed. Green and orange show the width and height of a depot from the left top corner.

6 Distilleries (87%)


Bounding Box:4¾ x 3 depots or 19 x 12 squares = 228 Tiles


Minimum Area:198 Tiles


Space Efficiency:87%

Liquor Liquor.png

Distillery12-2013-9-23.png
Distillery12-2013-9-23-c.png

Improved above Snurre86 's layout.

6 Distilleries (86.8 %)

Bounding Box: 19*12 = 228 Tiles

Minimum Area:198 Tiles

Space Efficiency: 86.8%


Combined 6+6 Distilleries (89.1 %)

Bounding Box: 37*12 = 444 Tiles

Minimum Area:396 Tiles

Space Efficiency: 89.1%

Liquor Liquor.png

62/4 x 3 depots or 26 x 12 squares. Red and orange show where the depot is placed. Green and orange show the width and height of a depot from the left top corner.

8 Distilleries (85%)


Bounding Box:62/4 x 3 depots or 26 x 12 squares = 312 Tiles


Minimum Area:264 Tiles


Space Efficiency:85%

Liquor Liquor.png

Distillery16-2013-9-23-x.png

8 Distilleries (88.0 %)


Bounding Box: 25*12 squares = 300 Tiles


Minimum Area: 264 Tiles


Space Efficiency: 88.0%


16 Distilleries (89.7 %) with 2 Depots

Bounding Box: 49*12 squares = 588 Tiles

Minimum Area: 528 Tiles

Space Efficiency: 89.7%

Liquor Liquor.png

1st Phase, don't require level 3 Depot.

Final layout

10 Distilleries (92%)


Description:A more space efficient variation that require level 3 depot.


Bounding Box:5 x 42/4 or 20 x 18 squares = 360 Tiles


Minimum Area:330 Tiles


Space Efficiency:92%


Requires level 3 Depot

Liquor Liquor.png

Snurre86 - Liquor (10 Distilleries) - 1.png

10 Distilleries (87%)


Description:Variation that remove the requirement for level 3 depot. The depot also have road connection to the outside of the layout so other buildings can connect to it.


Bounding Box:5¼ x 42/4 or 21 x 18 squares = 378 Tiles


Minimum Area:330 Tiles


Space Efficiency:87%

Liquor Liquor.png

Tych - 8 Distillery.png
Distillery08-2013-9-23-a.png

8 Distilleries (87%)


Bounding Box:16 x 19 squares = 304 Tiles


Minimum Area:264 Tiles


Space Efficiency:87%

Liquor Liquor.png

Still.png

8 Distilleries (81%)


Bounding Box:18 x 18 squares = 324 Tiles


Minimum Area:264 Tiles


Space Efficiency:81%

Liquor Liquor.png

Lethys Liquor.png
Distillery08-2013-11-17-a.png

8 Distilleries (92%)


Bounding Box:18 x 16 squares = 288 Tiles


Minimum Area:264 Tiles


Space Efficiency:92%


Requires level 3 Depot

Liquor Liquor.png

Liquor Chain 10.png

10 Distilleries (79%)


Bounding Box:20 x 21 squares = 420 Tiles


Minimum Area:330 Tiles


Space Efficiency:79%

Liquor Liquor.png

Distillery13-2013-9-27-a.png

13 Distilleries (90.3 %)


Bounding Box: 25 x 19 = 475 Tiles


Minimum Area: 429 Tiles


Space Efficiency: 90.3%

Liquor Liquor.png

TYCOON Distillery 16.jpg

16 Distilleries (91%)


Bounding Box 18x36 = 648 Tiles


Minimum Area = 592 Tiles

Space Efficiency = 91%

Liquor Liquor.png

Distillery-collection01-b.png

20 to 25 Distilleries (Have road to outside)

Bounding Box =


Minimum Area =


Space Efficiency = 91.7 to 95.4 %


Requires level 3 Depot

Liquor Liquor.png

Distillery-collection02-b3.png

18 to 32 Distilleries (Abused Air Lifter)

Bounding Box =


Minimum Area =


Space Efficiency = 95.1 to 97.0 %


Requires level 3 Depot

Upgrades[edit | edit source]

These upgrades aren't researchable; you have to find / buy them.

Type Quality Icon Name Effect Description Costs

Warehouse Item Gold star small.png Liquor item.pngProductivity.png Solid fuel stills Productivity: +25% Refills the house bar...

Warehouse Item Gold star small.png Liquor item.pngEnergy cost.png Hydrostatic pressure boiler Energy: -25% Content with lower temperatures.

Warehouse Item Gold star small.png Liquor item.pngEco cost.png Cooling distillation column Ecobalance: -25% Separates the booze from the alcohol.


Gallery[edit | edit source]

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