This page contains a list of building layouts for Eco production buildings.
Vegetables are separately listed as they are used in the production of Health Food and Pasta Dishes.
Some other things are yet missing, as there isn't really a layout for them. Primarily resource extraction that is based on mines and productions like Microchips which are usually included in the building plans for the corresponding good.
Goods needed to satisfy needs[]
Tea[]
Layout
Information
No Title
Space Efficiency
90% (14 Farms)
Minimum Area
862
Utilized Area
24 * 40 (960)
Additional Information
Because the left and right sides are symmetrical, 90% space efficiency can be maintained by only building one half of it initially.
Symmetrical or Non-Symmetrical with Roads to south.
No Title
Space Efficiency
89% (6-14 Farms)
Minimum Area
Utilized Area
32 * 12 (384), 32 * 20 (640), 32 * 28 (896)
Additional Information
When you've unlocked Level 3 Depot, go to Phase 2.
You can spam phase 1 layout, if you need to build many Level 1 Depots instead of a few of Level 3 Depots.
No Title
Space Efficiency
89% (10 Farms)
Minimum Area
570
Utilized Area
40 * 16 (640)
No Title
Space Efficiency
81% (12 Farms)
Minimum Area
684
Utilized Area
29 * 29 (841)
No Title
Space Efficiency
83% (15 Farms)
Minimum Area
855
Utilized Area
32 * 32 (1024)
Additional Information
Includes 4 Depots, and each serves 4 Tea farms, except one (top left, only 3 farms).
Some Tea fields can still be push inwards to provide space on the outside.
Minimal distance from farms to Depot.
No Title
Space Efficiency
89% (6 Farms)
Minimum Area
342
Utilized Area
32 * 12 (384)
Additional Information
6 Tea Farms, Level 1 Depot).
Highly space-efficient, though complicated.
No Title
Space Efficiency
64% (28 Farms)
Minimum Area
1596
Utilized Area
50 * 50 (2500, more than a single Depot)
Additional Information
Add extra Depots shown in the pic, to increase production
Vegetables[]
Layout
Information
No Title
Space Efficiency
90.2% (8 Farms)
Minimum Area
552
Utilized Area
34 * 18 (612)
Additional Information
Based on 6-Farm layout by NeoVanAlemania
No Title
Space Efficiency
84% (4 Farms)
Minimum Area
276
Utilized Area
22 * 15 (330)
No Title
Space Efficiency
88% (4 Farms)
Minimum Area
276
Utilized Area
26 * 12 (312)
Additional Information
I find this one easier to remember because the fields form an even rectangular border
88% if only using 4 Rice Farms + 4 Health Food Factories.
Minimum Area
440
Utilized Area
24 * 20 (480)
Additional Information
Based on above layout, but more condensed.
Two health factories (leftmost and rightmost) can be replaced with 3 * 6 factories... or up to all four heath factories can be replaced by 3 * 5 factories (such as Steelworks) w/ minor road change... or
some combination of the two.
My quadrant-penta healthy food farms idea: 8 Vegetable Farms, 4 Rice Farms, 4-5 Health Food Factories.
Yes it takes a lot of space, but it works once finished. Remember to upgrade Depot to maximum possible Level, you can also start with building half of it then add second half when needed.
If you manage to get at least 120% productivity for your farms due to Eco-balance you can add fifth Health Food Factory.
Health Food x2
Space efficiency
95% (4 Farmhouses, 2 Rice Farms, 2 Health Food Factory)
Minimum area
478
Utilized area
28 * 18 (504)
Trivia
Requires Level 3 Depot.
I dare you to find anything better.
Rice[]
Layout
Information
No Title
Space Efficiency
89% (4 Farms)
Minimum Area
356
Utilized Area
20 * 20 (400)
No Title
Space Efficiency
93% (4 Farms)
Minimum Area
356
Utilized Area
12 * 32 (384)
Additional Information
Requires Level 3 Depot
No Title
Space Efficiency
97% (7 Farms) + 1 coffee
Minimum Area
744
Utilized Area
24 * 32 (768)
Additional Information
Requires Level 3 Depot
The coffee could be replaced with a rice and leave a 4 * 4 gap.
However, if left unchanged, it goes well in conjunction with 7 coffee + 1 rice layout.
2 Depots needed for both coverage and to speed up the collection of goods.
Lower layout can be expanded to 8 grain farms or accommodate one extra pasta factory.
Wheat[]
Layout
Information
No Title
Space Efficiency
91% (4 Farms)
Minimum Area
356
Utilized Area
28 * 14 (392)
No Title
Space Efficiency
90% (4 Farms)
Minimum Area
356
Utilized Area
22 * 18 (396)
No Title
Space Efficiency
90%
Minimum Area
356
Utilized Area
22 * 18 (396)
No Title
Space Efficiency
90.2 % (5 Farms)
Minimum Area
445
Utilized Area
29 * 17 (493)
No Title
Space Efficiency
92.3 % (6 Farms)
Minimum Area
534
Utilized Area
34 * 17 (578)
Additional Information
Requires Level 3 Depot
No Title
Space Efficiency
91% (6 Farms)
Minimum Area
534
Utilized Area
588
Additional Information
Requires Level 3 Depot / Not required ver.
No Title
Space Efficiency
91% to 87% (6 Farms)
Minimum Area
534/558 (with pasta factories)
Utilized Area
616
4 grain farms
No Title
Space Efficiency
91% (4 Farms)
Minimum Area
356
Utilized Area
26 * 15 (390)
8 grain farms
No Title
Space Efficiency
94.2% (8 Farms)
Minimum Area
712 (89 * 8)
Utilized Area
756 (36 * 21)
Additional Information
Requires Level 3 Depot for 4 outer farms.
Bio drinks[]
Complex[]
Layout
Information
Click image for HD (sorry it's so big)
Requires Level 3 Depots
Fruit Plantations and Dairy Farms Can be built in separate strips
Bio Drinks are a pain. There's really no way around it. They're big, awkward, and trying to position them efficiently without a Level 3 Depot is nigh on impossible. This is a novel solution which places Fruit Plantations in a 9 square wide strip, and Dairy farms in a 15 square wide strip.
This picture is not a set layout (there's no need to follow it exactly) it simply demonstrates some of the possible algorithms you will encounter when placing the farms in a corridor like this.
Please note: I have included Bio Drinks Factories in this layout. You can take them out as necessary to create more space for fields.
No Title
Space Efficiency
70% (4 Fruit Plantations, 2 Dairy Farms, 2 Bio Drink Factories)
Minimum Area
742
Utilized Area
38 * 28 (1064)
No Title
Space Efficiency
80% (8 Fruit Plantations, 4 Dairy Farms, 4 Bio Drink Factories)
Minimum Area
1484
Utilized Area
58 * 32 (1856)
No Title
Space Efficiency
88% (2 Fruit Plantations, 1 Dairy Farms, 1 Bio Drink Factory)
Minimum Area
371
Utilized Area
28 * 15 (420)
No Title
Space Efficiency
94% (4 Fruit Plantations, 2 Dairy Farms, 2 Bio Drink Factory)
Minimum Area
758
Utilized Area
30*27 (810)
No Title
Space Efficiency
91% (4 Fruit Plantations, 2 Dairy Farms, 2 Bio Drink Factories.)
You won't need more. Takes up a whole Depot radial area.
based on ZachShneider designs, I just made it more extreme. It does work, but will break down a lot and E.V.E will let you know, sounding unsettling like Navi from Zelda
Tools[]
Layout
Information
No Title
Space Efficiency
% ()
Minimum Area
Utilized Area
()
Additional Information
Requires three separate mining sites
Site A: 1 Depot, 1 Coal mine
Site B (2x): 1 Depot, 1 Iron Smelter, 2 Tools Workshops, 1 Iron Ore Mine, 2 tiles of road
For Weapons, replace 2 Tools Workshops with 1 Weapons Factory
Wood[]
Layout
Information
No Title
Space Efficiency
88% (4 Saw Mills, 2 Tree Nurseries)
Minimum Area
74
Utilized Area
12 * 14 (168)
No Title
Space Efficiency
?? (2 Nurseries, 9 Saw Mills)
Minimum Area
Utilized Area
16 * 18 (288)
Additional Information
If due to bad Eco-balance your Nursery cannot take care of all 9 sawmills, you may stop the blue colored sawmill (bottom middle one).
Reminder :Sleeping sawmill costs no credit.
Solar Tower[]
Layout
Information
Tiled Solar Panel Farm
Space Efficiency
1 row when not infinitely long - 83% (Recommended)
Infinitely in every direction - 98%
2 rows infinitely long - 96%
1 row infinitely long - 85%
2 rows when not infinitely long - 60%
Just 1 farm - 79%
Minimum Area
For one row - 12 * n * 21 where n is the number of solar farms on a row e.g 504 for 2 in a row - (12 * 2 * 21)
For two rows - Similarly 12 * n * 42 where n is the number of solar farms on a row e.g 1008 for 2 in a row - (12 * 2 * 42)
Utilized Area
73 per Solar Farm (1 Solar Tower & 4 Solar Panels)
Additional Information
This farm can be stacked infinitely in every direction.
Be mindful of general construction and specifically Up/down tileability as deports need to be built.
I recommend building a one row tiled farm as this is the best mix of efficiency and space taken up, remember you can't build an infinitely long farm.
Created By The Purple Whale
Single Solar Panel Farm
Space Efficiency
75%
Minimum Area
289 (17 * 17)
Utilized Area
217
Additional Information
I would recommend you only use this design if you are creating this as a one off as the previous tiled design is much better in almost very regard.
Designed By The Purple Whale
No Title
Space Efficiency
N/A %
Minimum Area
N/A
Utilized Area
N/A
Additional Information
Build 2 of 3 * 4 factories or 1 of Ozone Maker Station in the space.