Anno 2070 Wiki
Advertisement

Plant Fertilities[]

Island with Vegetable, Rice, Coffee and one free fertility
Island with Vegetable, Rice, Coffee and one free fertility

Fertility defines which plants (such as Rice or Tea) can live on an island. Islands may have up to 4 fertilities and up to 1 free fertility slot (indicated by a question mark). An island's fertility can be seen directly below the island's name. Production buildings that depend on a certain fertility will not fuction unless that fertility is present on their island.

A red 'missing fertility' icon will be displayed over buildings when this happens, and then the related buildings should be relocated to an island with the required fertility or the missing fertility cultivated on their island!

Note: Fertilites are infinite, the production farms using them will remain active as long as the fertility exists on their island.

Required fertilities for the Needs of all 4 class Residences of each Faction:

Land Fertilities
Ecos Tea

Rice

Vegetable

Fruit

Durum

Wheat

Corn

Tycoons Rice

Vegetable

Truffle

Grapes

Sugar

Techs Coffee

Sugar

Corn*

* with Deep Ocean expansion

Underwater Fertilities
Ecos Algae

Manganese

Diamond

Tycoons Algae

Manganese

Diamond

Techs Algae

Sponge*

* with Deep Ocean expansion

Cultivating new fertilities[]

10 seeds

Seed items in warehouse

To add a new fertility you must purchase the appropriate Seeds from NPC Arks or research engineered replicas in the Academy. Then socket the item in the desired island's warehouse and activate it. The island will now have this fertility until you remove the item from the socket, at which point the item is destroyed and any existing buildings using this fertility will become inactive.

Available seeds for Plant Fertilities:

Type Quality Icon Name Effect Description Costs

Warehouse Item Rice Seeds Fertility: Rice Rice Small rice seedlings

Warehouse Item Sugar Beet Seeds Fertility: Sugar Beet Sugar Beet A few beet seeds

Warehouse Item Tea seeds Fertility: Tea Tea Green Tea and Peppermint.

Warehouse Item Vegetable Seeds Fertility: Vegetable Vegetable Various vegetables

Warehouse Item Fruit Seeds Fertility: Fruit Fruit Rich in vitamins and tasty.

Warehouse Item Durum wheat seeds Fertility: Durum Wheat
Durum
Wheat
Valuable dietary fiber.

Warehouse Item Corn Seed Fertility: Corn Corn Not only chicken like this.

Warehouse Item Coffee Seed Fertility: Coffee Coffee For a fresh roasted aroma.

Warehouse Item Grape Seed Fertility: Grape Grape The noblest grapes.

Warehouse Item Truffle Seed Fertility: Truffle Truffles Finest fungal spores


Raw Material Deposits[]

An island's Raw Materials allow for collection of

Raw Materials

The Resource bar

raw goods, such as Iron or Basalt. Every island has a set of native Raw materials, these can be viewed by opening the Resource bar using the small 'expand' arrow next to an island's Fertility display.

Each Raw material present is shown as small bars next to the resource icons. Materials non-native to and not present on the island are indicated by a hyphen (-). When resources are plenty, the bar is green. As the available quantities are depleted, the bar turns yellow and finally red when remaining supplies are almost gone. The total number of exploitable Mines is also displayed here.

Unlike plant fertilities, an island's Raw materials are finite and will run out eventually. The corresponding production buildings stop functioning when a Raw material type is exhausted, but they can be replaced by buying resource refill items from NPC Arks or researching them in the Laboratory. Once a probe is activated, it can't be unsocketed. It replenishes material over the time shown, and then disappears:

Type Quality Icon Name Effect Description Costs

Warehouse Item Basalt probe Influence Area: Granules Granules Resource Quantity: 2400 Duration: 05:00 Reaches even the most inaccessible rock strata.

Warehouse Item Copper probe Influence Area: Copper Copper Resource Quantity: 1500 Duration: 05:00 Distinguishes porphyry from copper every time.

Warehouse Item Iron ore probe Influence Area: Iron Ore Iron Ore Resource Quantity: 2400 Duration: 05:00 Improved yield through ferrite sensors.

Warehouse Item Coal probe Influence Area: Coal Coal Resource Quantity: 18,000 Duration: 05:00 Follows the seams all the way down.

Warehouse Item Limestone probe Influence Area: Limestone Limestone Resource Quantity: 1200 Duration: 05:00 If there's Limestone here, we'll find it.

Warehouse Item Uranium probe Influence Area: Uranium Uranium Resource Quantity: 600 Duration: 05:00 Analyzes the Uranium content of the rubble.

Warehouse Item Oil probe Influence Area: Crude Oil Crude Oil Resource Quantity: 2700 Duration: 05:00 Expert AI for stratigraphy.

Warehouse Item Gold probe Influence Area: Gold Nuggets
Gold
Nuggets
Resource Quantity: 600 Duration: 05:00
... does not fall for fool's gold.

Warehouse Item Sand probe Influence Area: Sand Sand Resource Quantity: 30000 Duration: 05:00 ... for new Sand basins

Warehouse Item Lobster pheromones Influence Area: Lobster Lobster Resource Quantity: 9000 Duration: 05:00 … irresistible to crustaceans.


Note: Only Raw material sources native to an island can be replenished. Resource refill items will not activate for resource types that were not present on an island at the start of the game.

Underwater Plateaus[]

Example underwater fertility
Example underwater fertility

Like islands, underwater plateaus feature up to 4 fertilities however no fertilities can be cultivated underwater.

Underwater fertilies include: Algae , Diamond , Manganese Nodule and Black Smoker . In the Deep Ocean expansion Black Smokers are no longer a fertility and a new fertility, Sponge cultures is present.

A unique feature to Underwater islands are Black Smokers. These cease activity up to 10 hours after starting a game. When they turn inactive you can mine Iron, Copper, Gold or Uranium (or Platinum in Deep Ocean) without using a deposit; and therefore without depleting resources. These infinite underwater supplies of Raw materials are valuable in long-term games, as they are exploitable infinitely wihout needing to refill them. It is also possible to manually stop the activity of a Black Smoker by developing technologies in the Academy under "Fertilities and Resources":

Please note that these items are not longer available in the Deep Ocean expansion.

Type Quality Icon Name Effect Description Costs
Warehouse Item Aurogenic Chemicals Influence Area: Gold Nuggets
Gold
Nuggets
... and down deep: the Gold! 8,500 · 250 · Carbon 20 · Microchips 25 · Fine Chemicals 3

Warehouse Item Uranogenic Chemicals Influence Area: Uranium Uranium The Deposits are far from being exhausted! 8,500 · 250 · Carbon 20 · Microchips 25 · Fine Chemicals 3

Warehouse Item Cuprogenic Chemicals Influence Area: Copper Copper Demand for Copper continues! 8,500 · 250 · Carbon 20 · Microchips 25 · Fine Chemicals 3

Warehouse Item Ferrogenic Chemicals Influence Area: Iron Ore Iron Ore The seabed is rich in Iron ore! 8,500 · 250 · Carbon 20 · Microchips 25 · Fine Chemicals 3

Warehouse Item Manganogenic Chemicals Influence Area: Manganese Nodules Manganese There are many Deposits worth mining under the sea... 8,500 · 250 · Carbon 20 · Microchips 25 · Fine Chemicals 3

Warehouse Item Carbonogenic Chemicals Influence Area: Diamond Diamonds Treasures from the bowels of the Earth. 8,500 · 250 · Carbon 20 · Microchips 25 · Fine Chemicals 3

Advertisement