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Plant Fertilities[]

Island with Vegetable, Rice, Coffee and one free fertility

Fertility defines which plants (such as Rice or Tea) can live on an island. Islands may have up to 4 fertilities and up to 1 free fertility slot (indicated by a question mark). An island's fertility can be seen directly below the island's name. Production buildings that depend on a certain fertility will not fuction unless that fertility is present on their island.

Lack of Fertility

A red 'missing fertility' icon will be displayed over buildings when this happens, and then the related buildings should be relocated to an island with the required fertility or the missing fertility cultivated on their island!

Note: Fertilites are infinite, the production farms using them will remain active as long as the fertility exists on their island.

Required fertilities for the Needs of all 4 class Residences of each Faction:

Land Fertilities
Ecos Tea

Tea

Rice

Rice

Vegetable

Vegetables

Fruit

Fruits

Durum

Wheat

Durum wheat

Corn

Corn

Tycoons Rice

Rice

Vegetable

Vegetables

Truffle

Truffle

Grapes

Grapes

Sugar

Sugar

Techs Coffee

Caffeine

Sugar

Sugar

Corn*

Corn

* with Deep Ocean expansion

Underwater Fertilities
Ecos Algae

Algae

Manganese

Manganese nodules

Diamond

Diamonds

Tycoons Algae

Algae

Manganese

Manganese nodules

Diamond

Diamonds

Techs Algae

Algae

Sponge*

Sponges Icon

* with Deep Ocean expansion

Cultivating new fertilities[]

10 seeds

Seed items in warehouse

To add a new fertility you must purchase the appropriate Seeds from NPC Arks or research engineered replicas in the Academy. Then socket the item in the desired island's warehouse and activate it. The island will now have this fertility until you remove the item from the socket, at which point the item is destroyed and any existing buildings using this fertility will become inactive.

Available seeds for Plant Fertilities:

Type Quality Icon Name Effect Description Costs

Warehouse Item Gold star smallGold star smallGold star small Seed RiceSeed Rice Seeds Fertility: Rice Rice Small rice seedlings

Warehouse Item Gold star smallGold star smallGold star small Seed SugarSeed Sugar Beet Seeds Fertility: Sugar Beet Sugar Beet A few beet seeds

Warehouse Item Gold star smallGold star smallGold star small Seed TeaSeed Tea seeds Fertility: Tea Tea Green Tea and Peppermint.

Warehouse Item Gold star smallGold star smallGold star small Seed VegetableSeed Vegetable Seeds Fertility: Vegetable Vegetable Various vegetables

Warehouse Item Gold star smallGold star smallGold star small Seed FruitSeed Fruit Seeds Fertility: Fruit Fruit Rich in vitamins and tasty.

Warehouse Item Gold star smallGold star smallGold star small Seed GrainSeed Durum wheat seeds Fertility: Durum Wheat
Durum
Wheat
Valuable dietary fiber.

Warehouse Item Gold star smallGold star smallGold star small Seed CornSeed Corn Seed Fertility: Corn Corn Not only chicken like this.

Warehouse Item Gold star smallGold star smallGold star small Seed CoffeeSeed Coffee Seed Fertility: Coffee Coffee For a fresh roasted aroma.

Warehouse Item Gold star smallGold star smallGold star small Seed GrapesSeed Grape Seed Fertility: Grape Grape The noblest grapes.

Warehouse Item Gold star smallGold star smallGold star small Seed TrufflesSeed Truffle Seed Fertility: Truffle Truffles Finest fungal spores


Raw Material Deposits[]

An island's Raw Materials allow for collection of

Raw Materials

The Resource bar

raw goods, such as Iron or Basalt. Every island has a set of native Raw materials, these can be viewed by opening the Resource bar using the small 'expand' arrow next to an island's Fertility display.

Each Raw material present is shown as small bars next to the resource icons. Materials non-native to and not present on the island are indicated by a hyphen (-). When resources are plenty, the bar is green. As the available quantities are depleted, the bar turns yellow and finally red when remaining supplies are almost gone. The total number of exploitable Mines is also displayed here.

Unlike plant fertilities, an island's Raw materials are finite and will run out eventually. The corresponding production buildings stop functioning when a Raw material type is exhausted, but they can be replaced by buying resource refill items from NPC Arks or researching them in the Laboratory. Once a probe is activated, it can't be unsocketed. It replenishes material over the time shown, and then disappears:

Type Quality Icon Name Effect Description Costs

Warehouse Item Gold star smallGold star smallGold star small Basalt itemResource refill Basalt probe Influence Area: Granules Granules Resource Quantity: 2400 Duration: 05:00 Reaches even the most inaccessible rock strata.

Warehouse Item Gold star smallGold star smallGold star small Copper mine itemResource refill Copper probe Influence Area: Copper Copper Resource Quantity: 1500 Duration: 05:00 Distinguishes porphyry from copper every time.

Warehouse Item Gold star smallGold star smallGold star small Iron ore mine itemResource refill Iron ore probe Influence Area: Iron Ore Iron Ore Resource Quantity: 2400 Duration: 05:00 Improved yield through ferrite sensors.

Warehouse Item Gold star smallGold star smallGold star small Coal itemResource refill Coal probe Influence Area: Coal Coal Resource Quantity: 18,000 Duration: 05:00 Follows the seams all the way down.

Warehouse Item Gold star smallGold star smallGold star small Limestone quarry itemResource refill Limestone probe Influence Area: Limestone Limestone Resource Quantity: 1200 Duration: 05:00 If there's Limestone here, we'll find it.

Warehouse Item Gold star smallGold star smallGold star small Uranium mine itemResource refill Uranium probe Influence Area: Uranium Uranium Resource Quantity: 600 Duration: 05:00 Analyzes the Uranium content of the rubble.

Warehouse Item Gold star smallGold star smallGold star small Oil itemResource refill Oil probe Influence Area: Crude Oil Crude Oil Resource Quantity: 2700 Duration: 05:00 Expert AI for stratigraphy.

Warehouse Item Gold star smallGold star smallGold star small Gold refill iconResource refill Gold probe Influence Area: Gold Nuggets
Gold
Nuggets
Resource Quantity: 600 Duration: 05:00
... does not fall for fool's gold.

Warehouse Item Gold star smallGold star smallGold star small Sand extractor itemResource refill Sand probe Influence Area: Sand Sand Resource Quantity: 30000 Duration: 05:00 ... for new Sand basins

Warehouse Item Gold star smallGold star smallGold star small Lobster farm itemResource refill Lobster pheromones Influence Area: Lobster Lobster Resource Quantity: 9000 Duration: 05:00 … irresistible to crustaceans.


Note: Only Raw material sources native to an island can be replenished. Resource refill items will not activate for resource types that were not present on an island at the start of the game.

Underwater Plateaus[]

Example underwater fertility

Like islands, underwater plateaus feature up to 4 fertilities however no fertilities can be cultivated underwater.

Underwater fertilies include: Algae Algae, Diamond Diamonds, Manganese Nodule Manganese nodules and Black Smoker Metal-converter-icon. In the Deep Ocean expansion Black Smokers are no longer a fertility and a new fertility, Sponge cultures Sponges Icon is present.

A unique feature to Underwater islands are Black Smokers. These cease activity up to 10 hours after starting a game. When they turn inactive you can mine Iron, Copper, Gold or Uranium (or Platinum in Deep Ocean) without using a deposit; and therefore without depleting resources. These infinite underwater supplies of Raw materials are valuable in long-term games, as they are exploitable infinitely wihout needing to refill them. It is also possible to manually stop the activity of a Black Smoker by developing technologies in the Academy under "Fertilities and Resources":

Please note that these items are not longer available in the Deep Ocean expansion.

Type Quality Icon Name Effect Description Costs
Warehouse Item Gold star smallGold star smallGold star small Black Smoker itemResource refill Aurogenic Chemicals Influence Area: Gold Nuggets
Gold
Nuggets
... and down deep: the Gold! Credits-icon 8,500 · Licenses-icon 250 · Carbon 20 · Microchips 25 · Fine Chemicals 3

Warehouse Item Gold star smallGold star smallGold star small Black Smoker itemResource refill Uranogenic Chemicals Influence Area: Uranium Uranium The Deposits are far from being exhausted! Credits-icon 8,500 · Licenses-icon 250 · Carbon 20 · Microchips 25 · Fine Chemicals 3

Warehouse Item Gold star smallGold star smallGold star small Black Smoker itemResource refill Cuprogenic Chemicals Influence Area: Copper Copper Demand for Copper continues! Credits-icon 8,500 · Licenses-icon 250 · Carbon 20 · Microchips 25 · Fine Chemicals 3

Warehouse Item Gold star smallGold star smallGold star small Black Smoker itemResource refill Ferrogenic Chemicals Influence Area: Iron Ore Iron Ore The seabed is rich in Iron ore! Credits-icon 8,500 · Licenses-icon 250 · Carbon 20 · Microchips 25 · Fine Chemicals 3

Warehouse Item Gold star smallGold star smallGold star small Black Smoker itemResource refill Manganogenic Chemicals Influence Area: Manganese Nodules Manganese There are many Deposits worth mining under the sea... Credits-icon 8,500 · Licenses-icon 250 · Carbon 20 · Microchips 25 · Fine Chemicals 3

Warehouse Item Gold star smallGold star smallGold star small Black Smoker itemResource refill Carbonogenic Chemicals Influence Area: Diamond Diamonds Treasures from the bowels of the Earth. Credits-icon 8,500 · Licenses-icon 250 · Carbon 20 · Microchips 25 · Fine Chemicals 3

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