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Simple Tycoon Production Layouts[]

Liquor[]

Layout Information

Liquor Liquor

Snurre86 - Liquor 8

32/4 x 3 depots or 14 x 12 squares. Red and orange show where the depot is placed. Green and orange show the width and height of a depot from the left top corner.

4 Distilleries (79%)

Bounding Box (the actual space the layout uses):32/4 x 3 depots or 14 x 12 squares = 168 Tiles

Minimum Area (without roads, depot or unused space):168-36 = 132 Tiles

Space Efficiency (Minimum Area/Bounding Box*100%):132/168*100 = 79%

Cost Efficiency:

Maintenance Cost: -8 ecobalance, -25 credits, -5 energy / 4 destilleries

(ecobalance 100%, credits 80%, energy 80%)

Construction Cost: -540 credits, -9 building modules, -7 tools / 4 destilleries

(credits 37%, building modules 89%, tools 57%)

Liquor Liquor

Snurre86 - Liquor 9

4¾ x 3 depots or 19 x 12 squares. Red and orange show where the depot is placed. Green and orange show the width and height of a depot from the left top corner.

6 Distilleries (87%)

Bounding Box:4¾ x 3 depots or 19 x 12 squares = 228 Tiles

Minimum Area:198 Tiles

Space Efficiency:87%

Liquor Liquor

Distillery12-2013-9-23
Distillery12-2013-9-23-c

Improved above Snurre86 's layout.

6 Distilleries (86.8 %)

Bounding Box: 19*12 = 228 Tiles

Minimum Area:198 Tiles

Space Efficiency: 86.8%

Combined 6+6 Distilleries (89.1 %)

Bounding Box: 37*12 = 444 Tiles

Minimum Area:396 Tiles

Space Efficiency: 89.1%

Liquor Liquor

Snurre86 - Liquor (8 Distilleries) -1

62/4 x 3 depots or 26 x 12 squares. Red and orange show where the depot is placed. Green and orange show the width and height of a depot from the left top corner.

8 Distilleries (85%)

Bounding Box:62/4 x 3 depots or 26 x 12 squares = 312 Tiles

Minimum Area:264 Tiles

Space Efficiency:85%

Liquor Liquor

Distillery16-2013-9-23-x

8 Distilleries (88.0 %)

Bounding Box: 25*12 squares = 300 Tiles

Minimum Area: 264 Tiles

Space Efficiency: 88.0%

16 Distilleries (89.7 %) with 2 Depots

Bounding Box: 49*12 squares = 588 Tiles

Minimum Area: 528 Tiles

Space Efficiency: 89.7%

Liquor Liquor

Snurre86 - Liquor (10 Distilleries) - 2

1st Phase, don't require level 3 Depot.

Snurre86 - Liquor (10 Distilleries) - 2

Final layout

10 Distilleries (92%)

Description:A more space efficient variation that require level 3 depot.

Bounding Box:5 x 42/4 or 20 x 18 squares = 360 Tiles

Minimum Area:330 Tiles

Space Efficiency:92%

Requires level 3 Depot

Liquor Liquor

Snurre86 - Liquor (10 Distilleries) - 1

10 Distilleries (87%)

Description:Variation that remove the requirement for level 3 depot. The depot also have road connection to the outside of the layout so other buildings can connect to it.

Bounding Box:5¼ x 42/4 or 21 x 18 squares = 378 Tiles

Minimum Area:330 Tiles

Space Efficiency:87%

Liquor Liquor

Tych - 8 Distillery
Distillery08-2013-9-23-a

8 Distilleries (87%)

Bounding Box:16 x 19 squares = 304 Tiles

Minimum Area:264 Tiles

Space Efficiency:87%

Liquor Liquor

B1米酒a

credit: 沧大笑

4 Distilleries expandable(92% )

Bounding Box: 18 x 8 squares = 144 Tiles

Minimum Area: 132 Tiles

Space Efficiency: 92%

Liquor Liquor

B1米酒b

credit:小事儿

10 Distilleries (92% )

Bounding Box: 18 x 20 squares = 360 Tiles

Minimum Area: 342 Tiles

Space Efficiency: 92 %

Liquor Liquor

Still

8 Distilleries (81%)

Bounding Box:18 x 18 squares = 324 Tiles

Minimum Area:264 Tiles

Space Efficiency:81%

Liquor Liquor

Lethys Liquor
Distillery08-2013-11-17-a

8 Distilleries (92%)

Bounding Box:18 x 16 squares = 288 Tiles

Minimum Area:264 Tiles

Space Efficiency:92%

Requires level 3 Depot

Liquor Liquor

Liquor Chain 10

10 Distilleries (79%)

Bounding Box:20 x 21 squares = 420 Tiles

Minimum Area:330 Tiles

Space Efficiency:79%

Liquor Liquor

Distillery13-2013-9-27-a

'13 Distilleries '(90.3 %)

Bounding Box: 25 x 19 = 475 Tiles

Minimum Area: 429 Tiles

Space Efficiency: 90.3%

Liquor Liquor

TYCOON Distillery 16

16 Distilleries (91%)

Bounding Box 18x36 = 648 Tiles

Minimum Area = 528 Tiles

Space Efficiency = 81%

Liquor Liquor

Distillery-collection01-b

20 to 25 Distilleries (Have road to outside)

Bounding Box =

Minimum Area =

Space Efficiency = 91.7 to 95.4 %

Requires level 3 Depot

Liquor Liquor

Distillery-collection02-b3

18 to 32 Distilleries (Abused Air Lifter)

Bounding Box =

Minimum Area =

Space Efficiency = 95.1 to 97.0 %

Requires level 3 Depot


Coal[]

Coal Coal

Layout RotaryExcavator

4 Rotary Excavators

Bounding Box = 14x14 = 196 Tiles

Minimum Area = 160 Tiles

Space Efficiency = 82%

Coal Coal

Coal 05

6 Rotary Excavators,

2 Coal Power Stations (120 power)

Bounding Box = 20x15 = 300 Tiles

Minimum Area = 272 Tiles

Space Efficiency = 90.6%

Coal Coal

Coal14-2013-12-11-a

14 Rotary Excavators,

Bounding Box = 44x14 = 616 Tiles

Minimum Area =560 Tiles

Space Efficiency = 90.9 %


Crude Oil[]

Crude Oil

Driller-30-2013-1-23-a

30 Crude Oils

Bounding Box = 24x16 = 384 Tiles

Minimum Area = 360 Tiles

Space Efficiency = 93.7 %

Requires Level 3 Depot.

it works with 1 Air Lifter.


Meat or Super Flavor[]

MeatMeat or

Super FlavorSuper flavor

Snurre86 - Meat & Super Flavor - 1
Snurre86 - Meat & Super Flavor - 2

4 Meat Factories and 2 Flavor Labs (88%)

Bounding Box:42/4 x 4¼ depots or 18 x 17 squares = 306 Tiles

Minimum Area:270 Tiles

Space Efficiency:88%

MeatMeat or

Super FlavorSuper flavor

4meat

4 Meat Factories or Flavor Labs

Bounding Box = 14x15 = 210

Minimum Area = 180 Tiles

Space Efficiency = 86%

MeatMeat or

Super FlavorSuper flavor

Ghoulie meat flavor 2

4 Meat Factories or Flavor Labs

Bounding Box = 18x12 = 216 Tiles

Minimum Area = 180 Tiles

Space Efficiency = 83%

MeatMeat or

Super FlavorSuper flavor

Ghoulie meat flavor 1

4 Meat Factories or Flavor Labs

Bounding Box = 16x16 = 256 Tiles

Minimum Area = 180 Tiles

Space Efficiency = 70%

MeatMeat or

Super FlavorSuper flavor

Meat Flavor Chain

8 Meat Factories or Flavor Labs

Bounding Box = 24x18 = 432 Tiles

Minimum Area = 360 Tiles

Space Efficiency = 83%/89% if free spaces filled

MeatMeat or

Super FlavorSuper flavor

Flavors12-2013-9-24-d

6 to 12 Meat Factories or Flavor Labs

Bounding Box = 20x30 = 600 Tiles

Minimum Area = 540 Tiles

Space Efficiency = 90.0 %

Multiples of 3 ! have road to north !

MeatMeat or

Super FlavorSuper flavor

Meat flavor 8 20x20

8 Meat Factories or Flavor Labs

Bounding Box = 20x20 = 400 Tiles

Minimum Area = 360 Tiles

Space Efficiency = 90%

MeatMeat or

Super FlavorSuper flavor

Flavors16-2013-9-24-a
8 to 16 Meat Factories or Flavor Labs

Bounding Box = 20x40 = 800 Tiles

Minimum Area = 720 Tiles

Space Efficiency = 90.0 %

A variant of Dbru 's Layout.

MeatMeat or

Super FlavorSuper flavor

Super Flavor-Meat layout (14, 89%)
14 Meat Factories or Flavor Labs

Bounding Box = 22x32 = 704 Tiles

Minimum Area = 630 Tiles

Space Efficiency = 89.4 %

Truffles[]

Truffle
Truffle

Truffle x4 18x22
Truffle x4 18x21




TrufflesTruffle

Ghoulie truffle 1

4 Truffle Farms

Bounding Box = 22x22 = 484 Tiles

Minimum Area = 336 Tiles

Space Efficiency = 69%

TrufflesTruffle

Layout Truffles

4 Truffle Farms

Bounding Box = 20x20 = 400 Tiles

Minimum Area = 336 Tiles

Space Efficiency = 84%

TrufflesTruffle

Lethys Truffle
Truffles04-2013-12-09-a

4 Truffle Farms

Bounding Box = 22x17 = 374 Tiles

Minimum Area = 336 Tiles

Space Efficiency = 90%

TrufflesTruffle

Tf layout

Truffle Farms

Bounding Box= 18x22 = 396 TilesMinimum Area = 336 TilesSpace Efficiency = 84,8% 

TrufflesTruffle

Truffle Layout 01

Truffle Farms Bounding Box = 18x22 = 396 Tiles

Utilized Area = 360

Minimum Area = 336 Tiles

Space Efficiency = 93.3% (Box efficiency = 84,8%)

TrufflesTruffle

4 Truffles 24x16

Truffle Farms

Bounding Box = 24x16 = 384 Tiles

Minimum Area = 336 Tiles

Space Efficiency = 88% (94% with factory)

Note: Leaves space for an optional gourmet factory, but the space efficiency is still decent without. I also find this easy to remember.

TrufflesTruffle

6truffles

Truffle Farms

Bounding Box = 22x24 = 528 Tiles

Minimum Area = 504 Tiles

Space Efficiency = 95,5%,

Note: Requires lvl 3 depot

TrufflesTruffle

Truffles10-2013-9-29-b

10 Truffle Farms (with road to North)

Bounding Box = 40x22 = 880 Tiles

Minimum Area = 840 Tiles

Space Efficiency = 95.5%

Note: Requires lvl 3 depot

Sugar Beets[]

Sugar BeetsSugar

Ghoulie sugar beets
Sugars04-2013-10-16-a
4Sugar Beet Plantations

Bounding Box = 20x21 = 420 Tiles

Minimum Area = 384 Tiles

Space Efficiency = 91.4 % (95.2% not counting Depot space)

Sugar BeetsSugar

Layout Sugar Beets
2Sugar Beet Plantations

Bounding Box = 18x12 = 216 Tiles

Minimum Area = 192 Tiles

Space Efficiency = 88.9% (96.3% not counting Depot space)

Sugar BeetsSugar

Sugar Chain
4Sugar Beet Plantations

Bounding Box = 24x18 = 432 Tiles

Minimum Area = 384 Tiles

Space Efficiency = 88.9% (92.6% not counting Depot space)

Sugar BeetsSugar

Lvl3 8x sugar
Sugars08-2013-9-29
8Sugar Beet Plantations

Bounding Box = 22x36 = 792 Tiles

Minimum Area = 768 Tiles

Space Efficiency = 97%

Requires level 3 depot

Grapes[]

GrapesGrapes Grapes PM1 4 Vineyards

Bounding Box: 26 x 26 = 676
Minimum Area: 31 x 18 = 558
Buildings: 556, Roads: 24, Empty: 0, Total = 580

Space Efficiency: 95.9%

Notes: Efficiency based on tiled pattern, not bounding box. Placing 4 additional Vineyards around the edges requires a Level 3 Depot and is possible but lowers overall efficiency compared to tiling multiple units.

GrapesGrapes Grapes2 PM1 4 Vineyards

Bounding Box: 24 x 24 = 576
Minimum Area: 31 x 18 = 558
Buildings: 556, Roads: 0, Empty: 20, Total = 576

Space Efficiency: 96.5%
Level 3 Depot required


GrapesGrapes Wine-x6-and 5x6 slot 6 Vineyards

Bounding Box: 24 x 36 = 864
Minimum Area: 23 x 36 = 828
Buildings: 826, Roads: 0, Empty: 38, Total = 864

Space Efficiency: 95.6%
Level 3 Depot required

Notes: Expansion of above, Lltomohikoll's layout. Space Efficiency is 99% if 6x5 slot used. An Armory fits perfectly into a 5x6 slot, or two 3x5 buildings such as Steelworks.

GrapesGrapes Vine06-2013-12-09 6 Vineyards

Bounding Box: 24 x 36 = 864
Minimum Area: 23 x 36 = 828
Buildings: 826, Roads: 0, Empty: 11, Total = 837

Space Efficiency: 98.7%
Level 3 Depot required


Omega Acids[]

Omega Acids Omega acids

2Phar

2 Healthcare Offices, 2 Chemical Plants, 6 Fat Factories

Bounding Box 19x21 = 399 Tiles

Space Efficiency = 83.7%

Note: Road to outside available.

Omega Acids Omega acids

Ghoulie fat 1

4 Fat Factories

Bounding Box = 16x16 = 256 Tiles

Minimum Area = 180 Tiles

Space Efficiency = 70%

Omega Acids Omega acids

Ghoulie omega acids 2

4 Fat Factories

Bounding Box = 18x12 = 216 Tiles

Minimum Area = 180 Tiles

Space Efficiency = 83%

Omega Acids Omega acids

Fat layout

1 layout

4 fat layouts

4 layouts combined

4 Fat Factories

Utilized Area = 204 Tiles

Minimum Area = 180 Tiles

Space Efficiency = 88%


16 Fat Factories

Utilized Area = 816 Tiles

Minimum Area = 720 Tiles

Space Efficiency = 88%

Omega Acids Omega acids

Omega-8-2013-5-19

8 Fat Factories

Bounding Box = 20x20 = 400 Tiles

Minimum Area = 360 Tiles

Space Efficiency = 90.0%

Omega Acids Omega acids

Omega Acids

8 Fat Factories

Bounding Box = 22x20 = 440 Tiles

Minimum Area = 360 Tiles

Space Efficiency = 82%

Omega Acids Omega acids

D0油脂

credit: KaneKing龍

12 Fat Factories

Bounding Box = 24x24 = 576 Tiles

Minimum Area = 556 Tiles

Space Efficiency = 97%

Omega Acids Omega acids

Lvl3 16x omega

16 Fat Factories, 6 Chemical Plants

Bounding Box = 28x30 = 840 Tiles

Minimum Area = 792 Tiles

Space Efficiency = 94%

Requires level 3 depot

Omega Acids Omega acids

Plot 110
Plot 10 10 b
Plot 210

14 Fat Factories

Utilized Area = (17+17)*19 = 646 Tiles

Minimum Area = 630 Tiles

Space Efficiency = 97.5 %


18 Fat Factories

Utilized Area = (18+18)*23 = 828 Tiles

Minimum Area = 810 Tiles

Space Efficiency = 97.8 %


26 Fat Factories

More square like than above one

Utilized Area = (17+17)*35 = 1190 Tiles

Minimum Area = 1170 Tiles

Space Efficiency = 98.3 %

2 Fields on each corner are out of Const. Area.

it works with 1 Air Lifter.

Omega Acids Omega acids

Omega3f

12 Fat Factories

Bounding Box = 34*18 = 612 Tiles

Minimum Area = 540 Tiles

Space Efficiency = 88% (90.5% if using free space)

Complex Tycoon Production Chain Layouts[]

These layouts produce final good through more complex chains.


Building Modules[]

Building Modules Building modules

Basalt PM1
8-12 Basalt Crushers, 8-12 Smelters

Bounding Box: 18 x 22 = 396 Tiles (not including Warehouse, since it doesn't take up space)

Space Efficiency: 84.9%

Note: This is a Warehouse, not a Depot design. May be repurposed for 8, 10 or 12 chains. Simple and efficient.

Building Modules Building modules

Rotary

8 Basalt Crushers with 8 Smelters

Bounding Box = 16x17 = 272 Tiles

Minimum Area = 240 Tiles

Space Efficiency = 82.3% (88.2% not counting Depot space)

Please note that 8 smelters cannot be completely picked up by a depot without connecting one of the roads to the warehouse or upgrading it once (2 carriers required).

Building Modules Building modules

Snurre86 - Building modules 1

1st Phase, light gray needs to be open space.

Snurre86 - Building modules 5

5th Phase, 5 x 5 depots or 20 x 20 squares = 400 Tiles in the final layout.

Initial Bounding Box: 3 x 3 depots or 12 x 12 squares = 144 Tiles in the final layout.

Minimum Area = 112 Tiles

Space Efficiency: 112/144*100 = 78%

2-12 Basalt Crushers, 2-12 Smelters = 2-12 Building Modules production chains.

Bounding Box: 5 x 5 depots or 20 x 20 squares = 400 Tiles in the final layout.

Minimum Area = 336 Tiles

Space Efficiency: 336/400*100 = 84%

Building Modules


Building modules

Layout SmelterCrusher

4 Basalt Crushers, 4 Smelters

Bounding Box = 12x12 = 144 Tiles

Minimum Area = 112 Tiles

Space Efficiency = 78%

Building Modules


Building modules

Big BM layout

You won't need more.

36 Basalt Crushers, 36 Smelters

Bounding Box = 36x36 = 1296 Tiles

Minimum Area = 1008 Tiles

Space Efficiency = 78%

Coal Power[]

Coal Power


Coal-power-stn-iconEnergy cost

Layout CoalPlantSmall


{C}
Layout CoalPlantLarge

Can be constructed in as small as 2 Power Stations with 2 Rotary Excavators. Both run at 100%. Occupies a 8x15 area.

Using a single depot can construct a Power Station network containing 20 Coal Power Stations all running at 100%. Uses almost the entire Depot radius.

Power: 20 Power Stations x 60 = 1200 (units) of power

Final Layout: Bounding Box = 36x36 = 1296 Tiles

Minimum Area = 1120 Tiles

Space Efficiency = 86%

Plastics[]

Plastics Plastics

Plastic 12-10-24 @ 250%
This is a special money making build which uses 6 Control Modules to get to 250% production efficiency.

This layout is designed to be build in 3 phases. At normal efficiency (100%), you'll build the normal 12 Oil Drillers, 4 Oil Refineries, 4 Plastics Factories.

Once you reach engineers/lab assistants, you'll unlock the 4th item slot which will allow you to put in 4 Control Modules for 200% production efficiency. This is the first point where you'll use Control Modules to boost production and also the point where you'll fill in the extra Oil Refineries and Plastics Factories for 200%.

The next 2 warehouse slot opens up at at 1250 Geniuses for the maximum 250%. It will take a while to reach there and this is when you'll finish the whole build.

Fully completed, 24 Plastics Factories will produce 120 plastics per minute. Thorne buys them at 89 credits each for a total of 10,680 credits per minute. The maintenance cost for the entire layout is 780 credits per min, giving a net of close to 10k profit per minutes.

Special 250% efficiency layout!

This layout uses 6 Control Modules to get to 250% production efficiency on the island. You'll need the Deep Ocean DLC in order to utilize this layout.

12 Oil Drillers, 10 Oil Refineries, 24 Plastics Factories

Bounding Box = 44x26 = 1144 Tiles

Minimum Area = 984 Tiles

Space Efficiency = 86%

Note: There's enough oil production for 1 more Plastics Factories/Carbon Factory/Fuel Factory. Although it's probably better to leave a slight overflow of oil in case you need to inject more crude oil into the island.

Plastics


Plastics

TYCOON Plastic 6

24 Oil Drillers, 7 Oil Refineries, 6 Plastics Factories

Bounding Box = 40x19 = 760 Tiles

Minimum Area = 658 Tiles

Space Efficiency = 78%

Note: Produces excess Crude oil and Oil (3-1-1 ratio)

Plastics


Plastics

Layout Plastics 18 22

12 Oil Drillers, 4 Oil Refineries, 4 Plastics Factories

Bounding Box = 22x18 = 396 Tiles Minimum Area = 328 Tiles Space Efficiency = 83%

Plastics

Plastics

Plastics87

12 Oil Drillers, 4 Oil Refineries, 4 Plastics Factories

Bounding Box = 18*21 = 378 Tiles

Minimum Area = 328 Tiles

Space Efficiency = 87%

Plastics Plastics

Oil refinery

12 Oil Drillers, 4 Oil Refineries, 4 Plastics Factories

Bounding Box = 14*27 = 378 Tiles

Minimum Area = 328 Tiles

Space Efficiency = 87%

Plastics Plastics

Layout Plastics Circle

12 Oil Drillers, 4 Oil Refineries, 4 Plastics Factories

Bounding Box = 22x22= 484 Tiles

Minimum Area = 328 Tiles

Space Efficiency = 68%

Plastics Plastics

Plastics Square 20x20

Generated by Anno-Designer

12 Oil Drillers, 4 Oil Refineries, 4 Plastics Factories

Bounding Box = 20x20 = 400 Tiles Minimum Area = 328 Tiles Space Efficiency = 82%

Plastics


Plastics

Layout PlasticRefineryDriller

6 Oil Drillers, 2 Oil Refineries, 2 Plastics Factories

Bounding Box = 20x10 = 200 Tiles Minimum Area = 152 Tiles Space Efficiency = 76%

Plastics


Plastics

Plastics Chain

6 Oil Drillers, 2 Oil Refineries, 2 Plastics Factories.

Bounding Box = 14x14 = 196 Tiles Minimum Area = 164 Tiles Space Efficiency = 83.6%

Plastics Plastics

Plot 1001 c

Modified from above one.  

12 Oil Drillers, 4 Oil Refineries, 4 Plastics Factories.

Bounding Box = 14x28 = 392 Tiles Minimum Area = 328 Tiles Space Efficiency = 83.6%

Big Oil Industry

PlasticsCarbonKerosene

Oil Block/ Base Unit of Big Oil Industry:
BigOilIndustry OilBlock

Each Oil Block have 6 Oil Drillers and 2 Oil Refineries.

1: Build 2 (Plastic/Carbon/Fuel) Factories:
BigOilIndustry FirstStep
2: Expand to 4 (Plastic/Carbon/Fuel) Factories:
BigOilIndustry Step2
3: Expand Oil Industry: All Plastic/Carbon/Fuel factories can built at Factories Zone in Middle of Industry Zone. Don't forget AA site slot if you don't want Sudden Death.
BigOilIndustry

Ton of Money players earn with Big Oil Industry. You can sell all things reference with Oil Industry as:

1: Crude Oil Crude oil

2: Oil Oil

3: Plastic Plastics

4:Carbon Carbon

5:Kerosene Kerosene

  • You should use auto trade at your warehouse to earn more money.
  • If remain island parts not enough to build oil block, you should build Oil Drillers only to trade.
  • Use carbon to upgrade Tech Laboratory to recharge oil material soon.

PlasticsCarbon

Plastics-2013-2-1-a

Variants from above layouts by Truonggiang.

12 Oil Drillers, 4 Oil Refineries, 4 Plastics Factories, 1 Coal Power Plant

Bounding Box: 14 x 28 (392 Tiles) Minimum Area: 344 Tiles

Space Efficiency:87.7%


12 Oil Drillers, 4 Oil Refineries, 4 Carbon Factories, 1 Coal Power Plant

Bounding Box: 14 x 30 (420 Tiles)

Minimum Area:  360 Tiles

Space Efficiency: 85.7%

Oil Industry


PlasticsCarbonKerosene

10 x Plastic

10+ Plastic

33 Oil Drillers, 13 Oil Refineries, 10 Plastics Factories, 2 Carbon Factories, 1 Fuel Factory

Requires at least 2 offshore Oil Rigs and 1 Coal Mine

Bounding Box = 31x40 = 1240 Tiles

Minimum Area = 1040 Tiles

Space Efficiency = 83%

Convenience Food[]

Convenience Food


Convenience Food

Burgers2

Bounding Box: 29x24 = 696

Minimal Area: 604

Minimal Area with 3x4 slot used: 616

Space Efficiency: 86.8%

Space Efficiency with 3x4 slot used: 88.5%

Convenience Food


Convenience Food

Meat&Favor

2 Meat Factories, 2 Food Supply Factories

Bounding Box = 20x12 = 240 Tiles

Minimum Area = 212 Tiles

Space Efficiency = 88%

Convenience Food

TYCOON Cfood 4

4x Convenience Food Production Chains (93%)

Bounding Box:40 x 18 squares = 720 Tiles

Minimum Area:668 Tiles

Space Efficiency:83.8%

Convenience Food

Snurre86 - Convenience Food (x2) - 2
Snurre86 - Convenience Food (x2) - 1

2x Convenience Food Production Chains (84%)

Bounding Box:5 x 42/4 depots or 20 x 18 squares = 360 Tiles

Minimum Area:302 Tiles

Space Efficiency:84%

Convenience Food


Convenience Food

ConvenienceFoodLayout

2 Meat Factories, 1 Flavor Lab, 1 Food Supply Factory

Bounding Box = 15x12 = 180 Tiles

Minimum Area = 151 Tiles

Space Efficiency = 84%

Convenience Food


Convenience Food

B2方便食品b4

credit: hunter8077

8 Meat Factories, 4 Flavor Labs, 4 Food Supply Factories

Bounding Box = 24x28 = 672 Tiles

Minimum Area = 620 Tiles

Space Efficiency = 92%

Convenience Food


Convenience Food

Layout FoodMeatFlavor
4 Meat Factories, 2 Flavor Labs, 2 Food Supply Factories

Bounding Box = 24x15 = 360 Tiles Minimum Area = 318/302 Tiles

Space Efficiency = 88%/84% if free space unfilled

Convenience Food


Convenience Food

ConvenienceFood Chain

6 Meat Factories, 3 Flavor Labs, 3 Food Supply Factories

Bounding Box = 29x18 = 522 Tiles

Minimum Area = 453 Tiles

Space Efficiency = 87%

Convenience Food


Convenience Food

4xfast food

8 Meat Factories, 4 Flavor Labs, 4 Food Supply Factories

Bounding Box = 34x22 = 748 Tiles

Minimum Area = 604 Tiles

Space Efficiency = 81%

Convenience Food


Convenience Food

8 x Convenience Food

8+ Convenience Food

16 Meat Factories, 8 Flavor Labs, 8 Food Supply Factories

Bounding Box = 38x37 = 1406 Tiles

Minimum Area = 1262 Tiles

Space Efficiency = 89%

Convenience Food


Convenience Food

Burgers-0

8 Meat Factories, 4 Flavor Labs, 4 Food Supply Factories,

Utilized Area = 750 Tiles Lowest Minimum Area = 604 Tiles

Highest Minimum Area = 714 Tiles

Space Efficiency = 80.5%

Convenience Food


Convenience Food

Burger-0

4 Meat Factories, 2 Flavor Labs, 2 Food Supply Factories,

Utilized Area = 342 Tiles

Minimum Area = 318 Tiles

Highest Space Efficiency = 93%

Luxury Meals[]

Luxury Meals


Luxury meal
TYCOON GFactory 3

Buildings: 6 Truffle Farms, 3 Gourmet Factories


Utilized Area = 638 Tiles

Minimum Area = 552 Tiles

Space Efficiency = 87%

Luxury Meals


Luxury meal
Luxury

Buildings: 4 Truffle Farms, 2 Gourmet Factories, 1 Coal Power Station or Gourmet Factory (Ecobalance Up)

Bounding Box = 26x17 = 442 Tiles

Minimum Area = 384 Tiles

Space Efficiency = 87%

Luxury Food


Luxury meal
Luxury meals

Buildings: 4 Truffle Farms, 2 Gourmet Factories 4 sets are shown to show how to connect multiple layouts.

Utilized Area = 411 Tiles

Minimum Area = 368 Tiles

Space Efficiency = 90%

Luxury Meals 

Luxury meal
8truffles

Truffle Farms + 2 Gourmet Factory

Bounding Box = 24x32 = 768 Tiles

Minimum Area = 704 Tiles

Space Efficiency = 91.6%,

without factories 87,5% (= for half block)

Note: factory/farm ratio isn't perfect, use open corners to place other factories

Secret Ingredients[]

Secret Ingredients

Secret ingredients

Layout ChemicalPlantFatFactory

6 Fat Factories, 2 Chemical Plants, 2 Offsite Aquafarms

Bounding Box = 20x17 = 340 Tiles

Minimum Area = 294 Tiles

Space Efficiency = 86%

Secret Ingredients


Secret ingredients

Chem4

12 Fat Factories supplying 4 Chemical Plants. For use in Pharmaceuticals production. Needs 4 offsite Aquafarms.

Minimum Area: 588 = 12 * 4 (Chemical Plants) + 9 * 12 (Fat Factories) + 6 * 6 * 12 (Slaughterhouses)

Utilized Area: 664 = 558 + 16 (Depot) + 60 (Roads)

Space Efficiency 1: 88.6%

Bounding Box: 704 = 32 * 22

Space Efficiency 2: 83.5%

Champagne[]

ChampagneChampagne Champagne2 4 Vineyards, 2 Sugar Beet Plantations, 2 Champagne Cellars

Bounding Box: 30 x 27 = 810
Minimum Area: 30 x 26 = 780
Buildings: 780, Roads: 30, Empty: 0, Total = 810

Space Efficiency: 96.3%

Notes: Adapted From Mr.JokerEKB

ChampagneChampagne Champagne4 PM1 4 Vineyards, 3 Champagne Cellars

Bounding Box: 26 x 27 = 702
Minimum Area: 19 x 32 = 608
Buildings: 604, Roads: 26, Empty: 0, Total = 630

Space Efficiency: 95.9%
Supports 150% Farm productivity

Notes: To be used with a Sugar Layout.

ChampagneChampagne Champagne2 PM1 4 Sugar Beet Plantations, 6 Champagne Cellars

Bounding Box: 26 x 28 = 728
Minimum Area: 16 x 31 = 496
Buildings: 496, Roads: 22, Empty: 2, Total = 520

Space Efficiency: 95.4%
Supports 150% Farm productivity

Notes: To be used with a Grapes Layout.

ChampagneChampagne Champagne3 PM1 4 Sugar Beet Plantations, 4 Champagne Cellars

Bounding Box: 18 x 28 = 504
Minimum Area: 18 x 26 = 468
Buildings: 464, Roads: 38, Empty: 2, Total = 504

Space Efficiency: 92.1%

Notes: To be used with a Grapes layout.

ChampagneChampagne Champagne5 PM1 8 Sugar Beet Plantations, 8 Champagne Cellars

Bounding Box: 36 x 32 = 1152
Minimum Area: 24 x 38 = 912
Buildings: 912, Roads: 76, Empty: 20, Total = 1008

Space Efficiency: 90.5%

Notes: To be used with a Grapes Layout.

Heavy Weapons[]

Heavy Weapons


Heavy weapons
Heavy Weapons layout

Requires 4 Iron and Uranium mines.

2 Arsenals, 2 Explosives Factories, 4 Iron Smelters, 4 Rotary Excavators

Bounding Box = 16x23 = 368 Tiles

Minimum Area = 316 Tiles

Space Efficiency = 86%

Jewelery[]

Jewelery Jewelery

TYCOON JManufactory 6

8 Rotary Excavators, 7 Gold Smelterys, 6 Jewelery Manufactories

Bounding Box = 20x28 = 560 Tiles

Minimum Area = 532 Tiles

Space Efficiency = 95%

Pharmaceuticals[]

Pharmaceuticals Pharmaceuticals

Pharmaceuticals petsucho

6 Fat Factories, 2 Chemical Plants, 2 Healthcare Offices

Bounding Box = 21x19 = 399 Tiles

Minimum Area = 334 Tiles

Space Efficiency = 84%

Pharmaceuticals

Pharmaceuticals

Pharmaceuticals Layout 3

9 Fat Factories, 3 Chemical Plants, 3 Healthcare Offices

Bounding Box = 29x20 = 580 Tiles

Minimum Area = 501 Tiles

Space Efficiency = 86%

Pharmaceuticals

Pharmaceuticals

Pharmaceuticals x2
6 Fat Factories, 2 Chemical Plants, 2 Healthcare Offices

Bounding Box = 29x13 = 343 Tiles

Minimum Area = 343 Tiles

Space Efficiency = 91%

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