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Construction Cost | 125 · 1 · 2 | |||
Maintenance Cost | -5 · -1 | |||
Hitpoints | 1000 | |||
Produces | from | |||
Production Rate | 2t/min | |||
Unlock | 1 Tycoon / Eco Worker |
The Fishery is required to provide food needs for the Tycoons, Techs, and Ecos. It has no effect on the eco balance and production does not change with the eco balance, but if there is a black tide on the island its base productivity will be reduced to 20%. Enough fish can provide the needs to upgrade basic residential buildings to the second level.
A fishery does not need to be built on the shore - it can be built anywhere within a harbour area. The product (Fish) can be collected via roads or with an aerial lifter. Each Warehouse, Port Authority and level 3 Depot has a single cargo lifter.
Every single Fishery can provide the most basic food requirement for the following numbers of inhabitants:
- Eco Workers: 250
- Eco Employees: 364
- Eco Engineers: 571
- Eco Executives: 800
- Tycoon Workers: 250
- Tycoon Employees: 364
- Tycoon Engineers: 571
- Tycoon Executives: 800
- Lab Assistants: 800
- Researchers: 800
- Geniuses: 1600
Multiple fisheries close together can produce more goods than a single aerial lifter can handle. To resolve this problem, you have three options:
- Build roads to your fisheries
- Move your fisheries to another part of island that is less crowded
- Build more buildings with cargo lifters
Production Chains Utilizing this Building[]
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125 · -5 · -1 · - 1 · 2 | |||||
Fishery 1 @ 100% |
Upgrades[]
These upgrades aren't researchable; you have to find / buy them.