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Hi folks, I've been pulling data from the game files, thanks in large part to the work many have already posted here. But one thing puzzles me - the cost to build a Fishery is 125 credits in the game and in the wiki, but I can only find variables that say 100 credits in Data2.rda and also Patch6.rda (the latest 1.05 patch) (path Assets/Values/BuildCost/ResourceCost/Credits). All the rest of my data agrees (so far) and I have even found some things that need to be fixed on the wiki. But... how come the fishery actually costs 125; what am I missing?

Thanking you in advance -RedKnight7 (talk) 19:40, May 27, 2012 (UTC)

I tried looking myself and honestly have no clue as to why the Fishery is costing 125 credits. Although it's interesting to note that the fishery may build for 125 but will only refund for 100 even when full refund costs are enabled.-Dbru (talk) 22:57, May 27, 2012 (UTC)

Thanks man... the only oddity I can see is the Fishery() module at Values/KIModule/ModuleCall. But in data1.rda ai/feedback/fishery.csl, it looks like code that might be moving fishing boats around, shrug. This is frustrating because now I don't know which of my other values might be off, also.

Can anybody speak German? :) -RedKnight7 (talk) 15:15, May 28, 2012 (UTC)

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