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Lab-icon.png Laboratory SAAT logo.png
Laboratory.jpg
Construction Cost Credits-icon.png5,000 · Building Modules 5 · Tools 5 · Carbon 10
Maintenance Cost Ecobal-icon.png -8 ·  Balance -40 · Energy -10
Size 4x4
Hitpoints 2000
Influence Radius 14 tiles
Unlock 150 Lab Assistants

The Laboratory is a special Tech building which has two functions: it satisfies the need for Activity for Techs and you are able to create Modules in it.

Need for Activity[]

The Laboratory satisfies the need for Activity for Techs. The laboratory is required to ascend Lab Assistants into Researchers. You unlock the Laboratory building rights at 150 Lab Assistants.

Research[]

For more information, see Research at Laboratory and Laboratory Modules.

In the Laboratory, you are able to create Modules. Modules are items that can be used for their specified purposes, such as putting out a fire on an oil rig or increasing the raw materials available on an island, or they can also be used in the Academy as required components for research projects.

Prototype Development[]

Upon Researching a Laboratory Module you will have a probability of developing a Prototype, which is indicated by an Experiment value in the Laboratory menu. Prototypes are needed for researching Advanced Technologies at an Academy but they may also be sold for Licenses.

Scientific Curiosity[]

The Laboratory's productivity (or the speed of research) is indicated by the Scientific Curiosity value indicated in the Laboratory menu. Scientific Curiosity is affected by the number of Tech inhabitants residing in the influence area of the Laboratory. The Scientific Curiosity value can be between 100 and 500 depending on the number of tech inhabitants in the laboratory's influence area. To get the maximum Scientific Curiosity (productivity) value of 500, 500 Tech inhabitants are required.

Development Risk[]

Researching Laboratory modules will also make the Laboratory susceptible to an Accident, which is indicated by the Development Risk value in the Laboratory menu. The Development risk value depends on the module being researched. A Research Accident may occur at any moment during the research of an item with Development risk. Development Risk (or the Probability of an Accident) may be reduced or removed by using appropriate Ark and Warehouse Items.

Upgrades[]

These upgrades can be researched at the Academy

Type Quality Icon Name Effect Description Costs

Ark Item Gold star small.png Laboratory item.pngAccident chance.png Labor regulations documentation Accident Chance: -5% Most lab accidents are preventable.

Ark Item Gold star small.pngGold star small.png Laboratory item.pngAccident chance.png Assistants' training Accident Chance: -10% Safety first!

Ark Item Gold star small.pngGold star small.pngGold star small.png Laboratory item.pngAccident chance.png High-security Laboratories Accident Chance: -15% Here everything is done behind Plexiglas.

In addition, since the Laboratory is also an Activity building, the Warehouse and Ark Items that affect other Activity buildings also affect the Laboratory.

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