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There are 24 Laboratory Modules that can be obtained via research at a Laboratory. Laboratory modules cost resources, credits and time to construct. All Laboratory Modules are consumed (destroyed) after usage. Items with similiar effects acquired from an NPCs (such as Projectile Barriers, Pulse Bombs or Spectral Masks) usually have a cooldown time, instead of being destroyed after usage and are better in that regard.

Consumable modules cannot be unsocketed after they are being activated, therefore for example a Maintanace Unit module will occupy a Warehouse Item slot for 2 hours after activation.

Laboratory Modules have an equivalent License value and therefore it is possible to convert time, credits and resources into licenses by trading off the researched modules. (To the contrary it is not possible to convert licenses into credits or resources except by usage of F.A.T.H.E.R.'s License Trading).

Upon Researching a Laboratory Module you will have a probability of developing a Prototype, which is indicated by an Experiment value in the Laboratory menu. Prototypes are needed for researching Advanced Technologies at an Academy or they can be sold for Licenses.

Researching Laboratory Modules will also make the Laboratory susceptible to an Accident, which is indicated by the Development Risk value indicated in the Laboratory menu. The Developement Risk depends on the Module being developed. The Probability of an Accident may be reduced by using appropriate Ark and Warehouse Items.

The Laboratory's productivity is indicated by the Scientific Curiosity value indicated in the Laboratory menu. The Scientific Curiosity (which can be between 100 and 500) is affected by the number of Tech inhabitants residing in the influence area of the Laboratory. To get the maximum Scientific Curiosity (productivity) value of 500, 500 Tech inhabitants are required. You require fewer inhabitants when the Media Channel "Ideas, Theses, Theories" is active at your Information Centers.

All Laboratory Modules can be sold to NPCs for 150 or 200 Licenses (see the infoboxes below which value is applied). Trenchcoat always pays 180 / 240 Licenses.

There are three types of Modules thet can be developed in the Laboratory:

Laboratory Modules[]

Overview[]

Type Quality Icon Name Effect Description Costs
Ship Item Emergency Equipment icon.png Emergency equipment
Extinguishes fire on an Oil Rig.
Special foam for complex fires. Credits-icon.png 1,500 · Tools 10

Ship Item Effluent Pump icon.png Effluent pump
Cleans a polluted coast.
Cleans 82,500 liters per minute... Credits-icon.png 5,000 · Tools 20

Vechicle Item Boost icon.png Motor Speed: +20% Duration: 05:00 Provides the necessary RPM... Credits-icon.png 750 · Iron.png 10 · Kerosene.png 10

Vechicle Item Impact Booster icon.png Impact booster Attack Power: +20% Duration: 05:00 Increases the V-factor. Credits-icon.png 750 · Kerosene.png 10 · Weapons.png 10

Vechicle Item Shield icon.png Kinetic shield Shield Energy: +500 Shield Regeneration: +25 Duration: 05:00 Protects against hail and grenades... Credits-icon.png 750 · Iron.png 10 · Steel.png 10

Vechicle Item Detonator Module icon.png Detonator Explosive Force: 750Duration: 0:15 And outta here! Credits-icon.png 750 · Tools 10 · Uranium.png 10

Vechicle Item EMP icon.png Electromagnetic generator EMP Range: 10 Duration: 1:00 Do not touch - electrically charged! Credits-icon.png 750 · Iron.png 10 · Copper.png 10

Vechicle Item Metamaterial icon.png Metamaterial Duration: 10:00 Is it still Technology or is it now magic? Credits-icon.png 750 · Building Modules 25 · Oil.png 10

Warehouse Item Generator icon.png Generator Energy: +75 Duration: 30:00 Provides enough juice... Credits-icon.png 2,000 · Building Modules 20 · Tools 15

Warehouse Item Filtration Plant icon.png Filtration plant Ecobalance: +75 Duration: 30:00 Pore deep cleansing. Credits-icon.png 2,000 · Building Modules 20 · Tools 15

Warehouse Item Control Module icon.png Control module Productivity: +25% Duration: 30:00 Monitors all running processes... Credits-icon.png 2,000 · Building Modules 20 · Tools 15

Warehouse Item Worker Drone icon.png Worker drone Maintenance: -10% Duration: 30:00 Completes orders without grumbling. Credits-icon.png 2,500 · Building Modules 20 · Tools 15

Warehouse Item Maintenance Unit icon.png Maintenance unit Accident Chance: -90% Duration: 2:00:00 Regular service is worth it. Credits-icon.png 3,000 · Kerosene.png 10 · Weapons.png 10

Warehouse Item Fine Chemicals icon.png Fine chemicals
Ends a Black Smoker.
Influence Area: random
Complicated, but effective! Credits-icon.png 1,500 · Tools 15 · Rare-earth elements.png 10

Warehouse Item Basalt icon.pngResource refill.png Basalt cutter head Influence Area: Granules Granules Resource Quantity: 7200 Duration: 05:00 ... with high-performance silicate-sensor. Credits-icon.png 5,000 · Tools 15

Warehouse Item Coal item.pngResource refill.png Coal plow Influence Area: Coal Coal Resource Quantity: 18000 Duration: 05:00 Opens up new seams. Credits-icon.png 5,000 · Building Modules 25

Warehouse Item Iron ore mine item.pngResource refill.png Iron drill bit Influence Area: Iron Ore Iron Ore Resource Quantity: 7200 Duration: 05:00 ... ventures into deeper layers of rock. Credits-icon.png 5,000 · Building Modules 25

Warehouse Item Copper mine item.pngResource refill.png Copper drill Influence Area: Copper Copper Resource Quantity: 4500 Duration: 05:00 ... analyzes potential Porphyry deposits. Credits-icon.png 5,000 · Tools 15

Warehouse Item Limestone quarry item.pngResource refill.png Limestone drill bit Influence Area: Limestone Limestone Resource Quantity: 3600 Duration: 05:00 Opens up Calcium carbonate layers. Credits-icon.png 5,000 · Building Modules 15

Warehouse Item Sand extractor item.pngResource refill.png Sand filter Influence Area: Sand Sand Resource Quantity: 90000 Duration: 05:00 ... not just for sand castle builders. Credits-icon.png 5,000 · Building Modules 15

Warehouse Item Oil item.pngResource refill.png Oil drill head Influence Area: Crude Oil Crude Oil Resource Quantity: 8100 Duration: 05:00 To get that Black gold flowing again. Credits-icon.png 5,000 · Tools 15

Warehouse Item Gold refill icon.pngResource refill.png Gold filter Influence Area: Gold Nuggets
Gold
Nuggets
Resource Quantity: 1800 Duration: 05:00
Automated Prospector. Credits-icon.png 5,000 · Tools 30

Warehouse Item Lobster farm item.pngResource refill.png Lobster farm baskets Influence Area: Lobster Lobster Resource Quantity: 27000 Duration: 05:00 Delicacies from coastal waters. Credits-icon.png 5,000 · Tools 15

Warehouse Item Uranium mine item.pngResource refill.png Uranium drill bit Influence Area: Uranium Uranium Resource Quantity: 1800 Duration: 05:00 Gamma-ray spectrometer. Credits-icon.png 5,000 · Tools 30

Vehicle Items[]

Emergency Equipment[]

Emergency Equipment icon.png Emergency Equipment Ship-icon.png
Construction Cost Credits1500 · Tools 10
Effect Extinguishes fire on an Oil rig.
Description Special foam for complex fires.
Development Time Development Time 10:00
Development Risk Development Risk 10%
License Value License Value150
Unlock 150 Lab Assistants
The Emergency Equipment is a Vehicle Item that can only be used by a shi p (a.k.a Ship Item). It is used to extinguish a Fire on an Oil Rig to prevent an Oil Spill disaster.

Effluent Pump[]

Effluent Pump icon.png Effluent Pump Ship-icon.png
Construction Cost Credits5000 · Tools 20
Effect Cleans a polluted coast.
Description Cleans 82,500 liters per minute...
Development Time Development Time 10:00
Development Risk Development Risk 10%
License Value License Value150
Unlock 150 Lab Assistants
The Effluent Pump is a Vehicle Item that can only be used by a ship (a.k.a a Ship Item). It's used to clear an Oil Spill disaster on an Island.

Motor[]

Boost icon.png Motor Vehicle Item
Construction Cost Credits750 · Iron 10 · Kerosene 10
Effect Speed: +20%
Duration: 05:00
Description Provides the necessary RPM...
Development Time Development Time 20:00
Development Risk Development Risk 10%
License Value License Value150
Unlock 1 Researcher
The Motor is a Vehicle Item that will increase the speed of an affected Vehicle by +20% for duration of 5 minutes. The item cannot be cancelled after activation a nd it is destroyed after usage.

Impact Booster[]

Impact Booster icon.png Impact Booster Vehicle-slot-icon.png
Construction Cost Credits750 · Kerosene 10 · Weapons 10
Effect Attack Power: +20%
Duration: 05:00
Description Increases the V-factor.
Development Time Development Time 20:00
Development Risk Development Risk 15%
License Value License Value150
Unlock 150 Researchers
The Impact Booster is a Vehicle Item that will increase the Attack Power of the affected Vehicle by +20% for duration of 5 minutes. The item cannot be cancelled after activation and it is destroyed after usage.

Kinetic Shield[]

Shield icon.png Kinetic Shield Vehicle-slot-icon.png
Construction Cost Credits750 · Iron 10 · Steel 10
Effect Creates a shield.

Shield hitpoints: 500
Shield regeneration: +25
Duration: 05:00

Description Protects against hail and grenades...
Development Time Development Time 45:00
Development Risk Development Risk 5%
License Value License Value150
Unlock 150 Lab Assistants

The Kinetic Shield is a Vehicle Item and a Shield Item that will add 500 hitpoints to an affected vehicle in shield energy. Shield hitpoints regenerate slowly when vehicle is not being attacked. Rate of regeneration on Kinetic Shield is +25. The effect of Kinetic Shield lasts for 5 minutes, the item cannot be cancelled after activation and it is destroyed after usage. Note: Other Shield Items can be acquired from NPCs.

Detonator[]

Detonator Module icon.png Detonator Vehicle-slot-icon.png
Construction Cost Credits750 · Tools 10 · Uranium 10
Effect Causes an explosion.

Explosion force: 750
Activation delay: 0:15

Description And outta here!
Development Time Development Time 45:00
Development Risk Development Risk 15%
License Value License Value150
Unlock 150 Lab Assistants
The Detonator is a Vehicle Item that will enable a ship to explode, causing 750 points damage to nearby ships. The Detonator's activation time is 15 seconds, the explosive force will cause 750 hitpoints of damage. The explosive force is classified normal. The item and the affected vehicle are both destroyed after usage. Note: you can also acquire various Detonators from NPCs.

Electromagnetic Generator[]

EMP icon.png Electromagnetic Generator Vehicle-slot-icon.png
Construction Cost Credits750 · Iron 10 · Copper 10
Effect Generates an EMP.

EMP range: 10
Duration: 1:00

Description Do not touch - electrically charged!
Development Time Development Time 45:00
Development Risk Development Risk 15%
License Value License Value150
Unlock 1 Researcher

The Electromagnetic Generator is a Vehicle Item that will enable a ship to generate an electromagnetic pulse that will temporarily paralyze all ships within its influence radius (ships cannot move or attack). The EMP Generator's range is 10 and duration of effect is 1 minute. You can manually set the EMP center point within the equipped ships influence area. Item is destroyed after usage. Note: Pulse Bombs acquired from an NPC have a similiar effect to the Electromagnetic Generatoris but the centerpoint of the pulse will always be in the center of the equipped ship.

Metamaterial[]

Metamaterial icon.png Metamaterial Vehicle-slot-icon.png
Construction Cost Credits750 · Building Modules 25 · Oil 10
Effect Cloaks the vehicle.

Duration: 10:00

Description Is it still Technology or is it now magic?
Development Time Development Time 45:00
Development Risk Development Risk 15%
License Value License Value150
Unlock 300 Researchers
The Metamaterial is a Vehicle Item that will allow the affected vehicle to cloak. Cloaked vehicle cannot be detected by enemy. Cloaking effect will be interrupted if the vehicle engages in an attack or is decloaked by the enemy. Duration of the Cloaking effect lasts for 10 minutes, after which the item is destroyed. Note: The Metamaterial icon is identical to a Warehouse Item called Licensing Software. Metamaterial function is somewhat similiar to Vehicle Item called Spectral Mask, that can be acquired from an NPC.

Warehouse Items[]

Generator[]

Generator icon.png Generator Warehouse-slot-icon.png
Construction Cost Credits2000 · Building Modules 20 · Tools 15
Effect Adds +75 to Island's Energy supply.

Duration: 30:00

Description Provides enough juice...
Development Time Development Time 45:00
Development Risk Development Risk 10%
License Value License Value200
Unlock 150 Lab Assistants
The Generator is a Warehouse Item that will give temporary boost of +75 units to an Island's Energy supply. The effect lasts for 30 minutes after which the Generator is destroyed. Generators are also required to research a blueprint for the Hydroelectric Power Plant at an Academy.

Filtration Plant[]

Filtration Plant icon.png Filtration Plant Warehouse-slot-icon.png
Construction Cost Credits2000 · Building Modules 20 · Tools 15
Effect Adds +75 to Island's Ecobalance.

Duration: 30:00

Description Pore deep cleansing.
Development Time Development Time 45:00
Development Risk Development Risk 5%
License Value License Value200
Unlock 150 Lab Assistants
The Filtration Plant is a Warehouse Item that will give a temporary boost of +75 units to an Island's Ecobalance. The effect lasts for 30 minutes after which the Filtration Plant is destroyed. Filtration Plants are also required to research a construction plan for the Guardian 1.0 and the Keeper 1.0.

Control Module[]

Control Module icon.png Control Module Warehouse-slot-icon.png
Construction Cost Credits2000 · Building Modules 20 · Tools 15
Effect Increases Productivity of production buildings by +25%. Duration: 30:00
Description Monitors all running processes...
Development Time Development Time 45:00
Development Risk Development Risk 10%
License Value License Value150
Unlock 1 Researcher
The Control Module is a powerful Warehouse Item that will increase Productivity of every production facility on an Island. The Productivity increase bonus is +25% and the effect lasts for 30 minutes, after which the Control Module is destroyed. The productivity bonus is summative.

Worker Drone[]

Worker Drone icon.png Worker Drone Warehouse-slot-icon.png
Construction Cost Credits2500 · Building Modules 20 · Tools 15
Effect Reduces the Maintenance Cost of production buildings by -10%. Duration: 30:00
Description Completes orders without grumbling.
Development Time Development Time 45:00
Development Risk Development Risk 5%
License Value License Value200
Unlock 1 Researcher
The Worker Drone is a Warehouse Item that will reduce the Maintanance costs of every Production building on an island. The Maintanance costs are reduced by 10% and the effect lasts for 30 minutes after which the Worker Drone is destroyed. The Maintanance cost reduction bonus is summative.

Maintenance Unit[]

Maintenance Unit icon.png Maintenance Unit Warehouse-slot-icon.png
Construction Cost Credits3000 · Kerosene 10 · Weapons 10
Effect Reduces the Probability of Accidents by -90%.
Duration: 2:00:00
Description Regular service is worth it.
Development Time Development Time 45:00
Development Risk Development Risk 0%
License Value License Value150
Unlock 150 Researchers
The Maintenance Unit is a powerful Warehouse Item that will reduce the probability of accidents in an island's Nuclear Power Plants, Oil Rigs, and Laboratories. Probability of accidents is reduced by 90% and the effect lasts for 2 hours after which the Maintenance Unit is destroyed.

Fine Chemicals[]

Fine Chemicals icon.png Fine Chemicals Warehouse-slot-icon.png
Construction Cost Credits1500 · Tools 15 · Rare-earth elements 10
Effect Stops the activity of a Black Smoker.
Description Complicated, but effective!
Development Time Development Time 45:00
Development Risk Development Risk 15%
License Value License Value150
Unlock 1 Researcher

The Fine Chemicals is a Warehouse Item that will instantly end the activity of a Black Smoker on an underwater Island once activated. After ending the activity of a Black Smoker the Underwater Island will develop a random (Iron Ore, Copper, Gold Nuggets, Uranium) Raw Material deposit which can then be harvested unlimitedly via a Metal Converter.

Please note that this Module has become unusable in the Deep Ocean expansion.

Resource Replenishers[]

The Resource Replenishers (or rather Raw Material Replenshers) are also Warehouse Items. Their purpose is to add a certain amount of raw material to an Island's Raw Material Deposits. Basalt, Coal, Iron Ore, Copper, Limestone, Sand, Crude Oil, Gold Nuggets, Lobsters and Uranium are considered Raw Materials. Replenishers cannot be used to create a new Raw Material Deposit on an Island that previously didn't have one.


Basalt Cutter Head[]

Basalt icon.pngResource refill.png Basalt Cutter Head Warehouse-slot-icon.png
Construction Cost Credits5000 · Tools 15
Effect Replenishes Raw Materials: 7,200t Basalt
Duration: 05:00
Description ... with high-performance silicate-sensor.
Development Time Development Time 15:00
Development Risk Development Risk 5%
License Value License Value150
Unlock 150 Lab Assistants
The Basalt Cutter Head adds 7,200 tonnes of Basalt to an Island's Raw Material Deposit. The Resources are added gradually during a 5 minute time span.

Coal Plow[]

Coal item.pngResource refill.png Coal Plow Warehouse-slot-icon.png
Construction Cost Credits5000 · Building Modules 25
Effect Resource deposit.png: 18,000t Coal.png
Duration: 05:00
Description Opens up new seams.
Development Time Development Time 15:00
Development Risk Development Risk 5%
License Value License Value150
Unlock 150 Lab Assistants
The Coal Plow adds 18,000 tonnes of Coal to an Island's Raw Material Deposit. The Resources are added gradually during a 5 minute time span.

Iron Drill Bit[]

Iron ore mine item.pngResource refill.png Iron Drill Bit Warehouse-slot-icon.png
Construction Cost Credits5000 · Building Modules 25
Effect Resource deposit.png: 7,200t Iron Ore.png
Duration: 05:00
Description ... ventures into deeper layers of rock.
Development Time Development Time 15:00
Development Risk Development Risk 5%
License Value License Value150
Unlock 150 Lab Assistants

The Iron Drill Bit adds 7,200 tonnes of Iron Ore to an Island's Raw Material Deposit. The Resources are added gradually during a 5 minute time span.

Copper Drill[]

Copper mine item.pngResource refill.png Copper Drill Warehouse-slot-icon.png
Construction Cost Credits5000 · Tools 15
Effect Resource deposit.png: 4,500t Copper.png
Duration: 05:00
Description ... analyzes potential Porphyry deposits.
Development Time Development Time 15:00
Development Risk Development Risk 5%
License Value License Value150
Unlock 150 Lab Assistants
The Copper Drill adds 4,500 tonnes of Copper to an Island's Raw Material Deposit. The Resources are added gradually during a 5 minute time span.

Limestone Drill Bit[]

Limestone quarry item.pngResource refill.png Limestone Drill Bit Warehouse-slot-icon.png
Construction Cost Credits5000 · Building Modules 15
Effect Resource deposit.png: 3,600t Limestone.png
Duration: 05:00
Description Opens up Calcium carbonate layers.
Development Time Development Time 15:00
Development Risk Development Risk 5%
License Value License Value150
Unlock 1 Researcher

The Limestone Drill Bit adds 3,600 tonnes of Limestone to an Island's Raw Material Deposit. The Resources are added gradually during a 5 minute time span.

Sand Filter[]

Sand extractor item.pngResource refill.png Sand Filter Warehouse-slot-icon.png
Construction Cost Credits5000 · Building Modules 15
Effect Resource deposit.png: 90,000t Sand.png
Duration: 05:00
Description ... not just for sand castle builders.
Development Time Development Time 15:00
Development Risk Development Risk 5%
License Value License Value150
Unlock 1 Researcher

The Sand Filter adds 90,000 tonnes of Sand to an Island's Raw Material Deposit. The Resources are added gradually during a 5 minute time span.

Oil Drill Head[]

Oil item.pngResource refill.png Oil Drill Head Warehouse-slot-icon.png
Construction Cost Credits5000 · Tools 15
Effect Resource deposit.png: 8,100t Crude oil.png
Duration: 05:00
Description To get that Black gold flowing again.
Development Time Development Time 15:00
Development Risk Development Risk 5%
License Value License Value150
Unlock 150 Researchers

The Oil Drill Head adds 8,100 tonnes of Crude Oil to an Island's Raw Material Deposit. The Resources are added gradually during a 5 minute time span.

Gold Filter[]

Gold refill icon.pngResource refill.png Gold Filter Warehouse-slot-icon.png
Construction Cost Credits5000 · Tools 30
Effect Resource deposit.png: 1,800t Gold nuggets.png
Duration: 05:00
Description Automated Prospector.
Development Time Development Time 15:00
Development Risk Development Risk 5%
License Value License Value150
Unlock 150 Researchers

The Gold Filter adds 1,800 tonnes of Gold Nuggets to an Island's Raw Material Deposit. The Resources are added gradually during a 5 minute time span.

Lobster Farm Baskets[]

Lobster farm item.pngResource refill.png Lobster Farm Baskets Warehouse-slot-icon.png
Construction Cost Credits5000 · Tools 15
Effect Resource deposit.png: 27,000t Lobster.png
Duration: 05:00
Description Delicacies from coastal waters.
Development Time Development Time 15:00
Development Risk Development Risk 5%
License Value License Value150
Unlock 150 Researchers

The Lobster Farm Baskets adds 27,000 tonnes of Lobster to an Island's Raw Material Deposit. The Resources are added gradually during a 5 minute time span.

Uranium Drill Bit[]

Uranium mine item.pngResource refill.png Uranium Drill Bit Warehouse-slot-icon.png
Construction Cost Credits5000 · Tools 30
Effect Resource deposit.png: 1,800t Uranium.png
Duration: 05:00
Description Gamma-ray spectrometer.
Development Time Development Time 15:00
Development Risk Development Risk 5%
License Value License Value150
Unlock 300 Researchers

The Uranium Drill Bit adds 1,800 tonnes of Uranium to an Island's Raw Material Deposit. The Resources are added gradually during a 5 minute time span.
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