Orca icon Orca SAAT logo
Unit Type Submarine
Construction Cost Credits-icon 10,000 · Carbon 80 · High-tech weapons 35
Maintenance Cost Balance-icon -150  · Ship-icon 20
HP 800
Cargo Holds 1 x 40 tons
Item Slots 1
Attack Power –/–/–

Special Ability Dive; Medium-Range Missile
Build Time 8:00
Unlock 50 Lab Assistants

The Orca is a submarine unlocked by completing A Serious Incident, the second mission of the World Event: The Nordamark Border Conflict.

The Orca can be built in the Tech Submarine Base, just as all other submarines.

The Orca can fire a single mid-range nuclear missile, which has an activation cost of 20.000 credits. It takes one minute before the missile is launched, but other players are warned when you do so. As the Orca is quite slow and unarmed, it is easy prey if left unprotected. Due the need to be close to the target, it is quite hard to succesfully fire a missile on well-protected islands. The Orca can fire 1 missile every 45 minutes.

As the missile doesn't need any Goods#Uranium, Kerosene or Explosives, building Orcas is a good alternative to the Tycoon's Missile Launch Pad, although slightly weaker, damage is something about 2400.

A Tycoon design of the Orca, called Erebos, is along with its upgrades buyable as the "Silent Running Package". The Erebos operates in the same way as the Orca does.

Range increase (%) vehicle items do not affect this sub.

Upgrades Edit

Most upgrades are Research Projects available at the Academy.

Type Quality Icon Name Effect Description Costs

Ark-icon Gold star small Orca item iconHealth points Orca - Armor Plate Health-icon: +25% A blend of Kevlar and Titanium

Ark-icon Gold star small Orca item iconUpkeep cost Orca - Reactor accelerator Balance-icon: -25% You're in the black with the red lights on

Ark-icon Gold star smallGold star smallGold star small Orca item iconMultiple effects Orca - Optimization kit Balance-icon: -25% Health-icon: +25% Combines power with cost efficiency


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