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Police Station

The Police Station in a Tycoon City.
Construction Cost 1,000 · Building Modules 7 · Tools 10
Maintenance Cost -6 ·  Balance -60 · Energy -15
Size 5x5
Hitpoints 1500
Influence Radius 22 tiles
Unlock 1 (Tycoon / Eco) Executive

The Police Station is a Catastrophe Protection Building, used to protect against and fight Crime within its area of influence.

Police Stations are not able to multitask. This means only one Police Car will be dispatched per Police Station no matter the number of Crimes. Residents will move out, stopping once the Crime at their Residence has been solved, but will not move back in until all the effected area is once again free from Crimes.

Upgrades[]

Most are Research Projects at the Academy. Please note that you need the Deep Ocean Expansion for the Persuasion Emitter upgrade which provides complete catastrophe protection against Crime. You will also need to reach the 13th step on the career progression for the Tycoon Faction.

Type Quality Icon Name Effect Description Costs

Ark Item Increased patrols Influence Area: +10% Increases the uniformed presence on the streets. 6,500 · 150 · Carbon 15 · Microchips 20 · Control Module 1

Ark Item Training in interrogation techniques Productivity: -20% Speed: -20% Good cop, bad cop. 9,500 · 200 · Carbon 20 · Microchips 30 · Metamaterial 1

Ark Item General video surveillance Influence Area: +20% Productivity: -30% Speed: -30% Greetings from Big Brother... 19,000 · 400 · Carbon 40 · Microchips 60 · Control Module 3 · Metamaterial 2 · Training in interrogation techniques 1

Ark Item Centralized biometric database Influence Area: +30% Productivity: -40% Speed: -40% Registration at birth... 25,000 · 500 · Carbon 50 · Microchips 75 · Trendsetting molecular motion sensor 1 · General video surveillance 2

Persuasion Emitter
Provices Residences on all your islands complete Catastrophe Protection against Crime.
You shall not steal, you shall not...


Gallery[]

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