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Split (reason: Separate Pages for each Good need to be created (transcluding this page), as is done for Production Buildings, but for Raw Resources instead like Crude oil, Vegetables, etc... presently, they redirect to the Goods page, which does not actually represent Goods.)
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Production Chains are an integral part of Anno 2070, so we here at the Anno 2070 Wiki have created a definitive guide to all of the production chains in the game. Can't remember how many buildings you need for a chain? Look no further.

See this for an overview of all production chains, all buildings and all needs in Anno 2070 - Deep Ocean by Col.Panda.

Note: This page shows only templates, transcluded from Anno 2070 Wiki:Production Chains. If you want to edit one of the chains, please go to that page or suggest the changes in the comments below.

Production Trees[]

Anno 2070 Production Chain Overview Created By GiPSyFiSH.jpg

File:Anno 2070 Production Chain Overview Created By GiPSyFiSH.pdf: .pdf format.

Click on the image to enlarge it.

Production Chain all in A4

General Production Chains[]

Fish[]

Fish.png Fish
All logos.png
Credits 125  · Balance -5  · Energy -1  · Ecobal-icon.png -
Building Modules 1 · Tools 2
Fish
Fishery
1 @ 100%


Tools[]

Tools.png Tools
Eco Tyco logos.png
Credits 2600  · Balance -95  · Energy -12  · Ecobal-icon.png -15
Building Modules 18 · Tools 30
Iron Ore
Iron Ore Mine
2 @ 100%
Cflow-D.png Iron
Iron Smelter
2 @ 100%
Cflow-E.png Tools
Tools Workshop
4 @ 100%
Coal
Coal Mine
1 @ 100%

  • Instead of the Coal Mine, you can also use two Rotary Excavators running at 100% capacity.


Weapons[]

Weapons.png Weapons
Eco Tyco logos.png
Credits 2600  · Balance -115  · Energy -10  · Ecobal-icon.png -11
Building Modules 14 · Tools 24
Iron Ore
Iron Ore Mine
2 @ 100%
Cflow-D.png Iron
Iron Smelter
2 @ 100%
Cflow-E.png Weapons
Munitions Factory
2 @ 100%
Coal
Coal Mine
1 @ 100%

  • Instead of the Coal Mine, you can also use two Rotary Excavators running at 100% capacity.




Weapons.png Weapons
Using Rotary Excavator
Tycoon logo.png
Credits 2050  · Balance -60  · Energy -16  · Ecobal-icon.png -14
Building Modules 9 · Tools 17
Iron Ore
Iron Ore Mine
1 @ 100%
Cflow-D.png Iron
Iron Smelter
1 @ 100%
Cflow-E.png Weapons
Munitions Factory
1 @ 100%
CoalCoal
Rotary Excavator
1 @ 100%


Eco Faction Production Chains[]

Building Modules (Eco)[]

Building modules.png Building Modules
Using Basalt Extraction
Eco logo.png
Credits 150  · Balance -10  · Energy -2  · Ecobal-icon.png -
Tools 3
Granules
Basalt Extraction
1 @ 100%
Cflow-E.png Building Modules
Smelter
1 @ 100%


Tea[]

Tea.png Tea
Eco logo.png
Credits 100  · Balance -10  · Energy -1  · Ecobal-icon.png -
Building Modules 2 · Tools 1
Tea
Tea Plantation
1 @ 100%


Wood[]

Wood.png Wood
Based on 4 sawmills
Eco logo.png
Credits 1850  · Balance -30  · Energy -10  · Ecobal-icon.png -12
Building Modules 5 · Tools 12
Trees
Tree Nursery
1 @ 100%
Cflow-E.png Wood
Sawmill
4 @ 100%


Health Food[]

Health food.png Health Food
Eco logo.png
Credits 950  · Balance -35  · Energy -5  · Ecobal-icon.png -6
Building Modules 7 · Tools 9 · Wood 12
Vegetables
Farmhouse
2 @ 100%
Cflow-D.png Health Food
Health Food Factory
1 @ 100%
Rice
Rice Farm
1 @ 100%


Communicators[]

Communicator.png Communicators
Eco logo.png
Credits 1750  · Balance -95  · Energy -16  · Ecobal-icon.png -20
Building Modules 5 · Tools 20 · Wood 6
Sand
Sand Extractor
1 @ 66%
Cflow-D.png Microchips
Chip Factory
2 @ 100%
Cflow-E.png Communicators
Electronics Factory
2 @ 100%
Copper
Copper Mine
1 @ 100%

  • Two Microchips production chains go ideally with one Glass production chain to fully exhaust one Sand Extractor.
  • Be aware of the not-100% Sand Extractor.
  • Each Chip Factory running at 100% (and its suppliers) can be replaced by an Electronics Recycler running at 66%.


Glass[]

Glass.png Glass
Eco logo.png
Credits 900  · Balance 100  · Energy -7  · Ecobal-icon.png -10
Building Modules 10 · Tools 13 · Wood 10
Limestone
Limestone Quarry
3 @ 100%
Cflow-D.png Glass
Glassworks
3 @ 100%
Sand
Sand Extractor
1 @ 100%

  • One Glass production chain goes ideally with two Microchips production chains to fully exhaust one Sand Extractor.


Bio Drinks[]

Bio drinks.png Bio Drinks
Eco logo.png
Credits 1500  · Balance -80  · Energy -6  · Ecobal-icon.png -10
Building Modules 6 · Tools 16 · Wood 22 · Glass 18
Fruits
Fruit Plantation
2 @ 100%
Cflow-D.png Bio Drinks
Health Drink Factory
1 @ 100%
Milk
Dairy Farm
1 @ 100%

  • Note that the ecological fertility bonus affects only Fruit production and not Milk production, leading to lop-sided outcomes in places of high or low eco bonuses.


Pasta Dishes[]

Pasta dishes.png Pasta Dishes
Eco logo.png
Credits 1550  · Balance -120  · Energy -14  · Ecobal-icon.png -31
Building Modules 24 · Tools 33 · Wood 25 · Glass 38
Durum Wheat
Grain Farm
3 @ 100%
Cflow-E.png Pasta
Flour Mill
1 @ 100%
Cflow-D.png Pasta Dishes
Pasta Production
2 @ 100%
Vegetables
Farmhouse
2 @ 100%


3D Projectors[]

3D Projector.png 3D Projectors
Eco logo.png
Credits 7400  · Balance -320  · Energy -82  · Ecobal-icon.png -24
Building Modules 78 · Tools 62 · Wood 24 · Glass 16
Manganese Nodules
Manganese Excavation Robot
1 @ 100%
Cflow-E.png Rare-Earth Elements
Rare-Earth Borer
2 @ 100%
Cflow-D.png 3D Projector
Projector Plant
2 @ 89%
Diamonds
Diamond Harvesting Station
1 @ 100%


Service Bots[]

Service bots.png Service Bots
Eco logo.png
Credits 8850  · Balance -725  · Energy -114  · Ecobal-icon.png -48
Building Modules 72 · Tools 86 · Wood 92 · Glass 72
Sand
Sand Extractor
1 @ 33%
Cflow-D.png Microchips
Chip Factory
1 @ 100%
Cflow-A.png Service Bots
Robot Factory
2 @ 100%
Copper
Copper Mine
1 @ 50%
Corn
Corn Farm
4 @ 100%
Cflow-D.png Biopolymer
Biopolymer Factory
2 @ 100%
Algae
Aquafarm
2 @ 100%

  • The Chip Factory running at 100% (and its suppliers) can be replaced by an Electronics Recycler running at 66%.
  • The total energy consumption is split between land and seafloor: -108 / -6



Service bots.png Service Bots
Using Chip Factory
Eco logo.png
Credits 8850  · Balance -725  · Energy -114  · Ecobal-icon.png -48
Building Modules 72 · Tools 86 · Wood 92 · Glass 72
Sand
Sand Extractor
1 @ 33%
Cflow-D.png Microchips
Chip Factory
1 @ 100%
Cflow-A.png Service Bots
Robot Factory
2 @ 100%
Copper
Copper Mine
1 @ 50%
Corn
Corn Farm
4 @ 100%
Cflow-D.png Biopolymer
Biopolymer Factory
2 @ 100%
Algae
Aquafarm
2 @ 100%

  • The total energy consumption is split between land and seafloor: -108 / -6



Service bots.png Service Bots
Using Electronics Recycler
Eco logo.pngDeepOceanOverlay.png
Credits-icon.png 7700  · Balance -760  · Energy -137  · Ecobal-icon.png -40
Building Modules 88 · Tools 92 · Wood 92 · Glass 72 · Carbon 5
MicrochipsMicrochips
Electronics Recycler
1 @ 66%
Cflow-B.png Service Bots
Robot Factory
2 @ 100%
Corn
Corn Farm
4 @ 100%
Cflow-D.png Biopolymer
Biopolymer Factory
2 @ 100%
Algae
Aquafarm
2 @ 100%

  • The total energy consumption is split between land and seafloor: -96 / -41


Tycoon Faction Production Chains[]

Building Modules (Tycoon)[]

Building modules.png Building Modules
Using Basalt Crusher
Tycoon logo.png
Credits 100  · Balance -10  · Energy -3  · Ecobal-icon.png -4
Tools 3
Granules
Basalt Crusher
1 @ 100%
Cflow-E.png Building Modules
Smelter
1 @ 100%


Coal Power[]

Energy-icon.png Power (using Coal)
Tycoon logo.png
Credits 400  · Balance -20  · Energy +60  · Ecobal-icon.png -20
Building Modules 2 · Tools 7
CoalCoal
Rotary Excavator
1 @ 100%
Cflow-E.png PowerPower
Coal Power Station
1 @ 100%



Energy-icon.png Power (using Coal)
Using Rotary Excavator
Tycoon logo.png
Credits 400  · Balance -20  · Energy +60  · Ecobal-icon.png -20
Building Modules 2 · Tools 7
CoalCoal
Rotary Excavator
1 @ 100%
Cflow-E.png PowerPower
Coal Power Station
1 @ 100%



Energy-icon.png Power (using Coal)
Using Coal Mine
Tycoon logo.png
Credits 1300  · Balance -35  · Energy +118  · Ecobal-icon.png -32
Building Modules 4 · Tools 10
Coal
Coal Mine
1 @ 100%
Cflow-E.png PowerPower
Coal Power Station
2 @ 100%


Liquor[]

Liquor.png Liquor
Tycoon logo.png
Credits 50  · Balance -5  · Energy -1  · Ecobal-icon.png -2
Building Modules 2 · Tools 1
Liquor
Distillery
1 @ 100%


Concrete[]

Concrete.png Concrete
Tycoon logo.png
Credits 1650  · Balance -50  · Energy -20  · Ecobal-icon.png -20
Building Modules 19 · Tools 28
Limestone
Limestone Quarry
3 @ 100%
Cflow-D.png Concrete
Concrete Factory
3 @ 100%
Sand
Sand Extractor
1 @ 100%


Convenience Food[]

Convenience Food.png Convenience Food
Tycoon logo.png
Credits 550  · Balance -35  · Energy -10  · Ecobal-icon.png -11
Building Modules 6 · Tools 11 · Concrete 18
Meat
Meat Factory
2 @ 100%
Cflow-D.png Convenience Food
Food Supply Factory
1 @ 100%
Super Flavor
Flavor Lab
1 @ 100%


Plastics[]

Plastics.pngResource refill.png Plastics
Tycoon logo.png
Credits 1050  · Balance -75  · Energy -16  · Ecobal-icon.png -17
Building Modules 7 · Tools 12 · Concrete 15
Crude OilCrude Oil
Oil Driller
3 @ 100%
Cflow-E.png Oil
Oil Refinery
1 @ 100%
Cflow-E.png Plastics
Plastics Factory
1 @ 100%



Plastics.pngResource refill.png Plastics
Using Oil Driller
Tycoon logo.png
Credits 1050  · Balance -75  · Energy -16  · Ecobal-icon.png -17
Building Modules 7 · Tools 12 · Concrete 16
Crude OilCrude Oil
Oil Driller
3 @ 100%
Cflow-E.png Oil
Oil Refinery
1 @ 100%
Cflow-E.png Plastics
Plastics Factory
1 @ 100%



Plastics.pngResource refill.png Plastics
Using Oil Rig
Tycoon logo.png
Credits 3700  · Balance -80  · Energy -24  · Ecobal-icon.png -8
Building Modules 22 · Tools 21 · Concrete 6
Crude OilCrude Oil
Oil Rig
1 @ 100%
Cflow-E.png Oil
Oil Refinery
1 @ 100%
Cflow-E.png Plastics
Plastics Factory
1 @ 100%

  • The total energy consumption is split between land and seafloor: -4 / -20


Steel[]

Steel.png Steel
Tycoon logo.png
Credits 2500  · Balance -80  · Energy -14  · Ecobal-icon.png -26
Building Modules 16 · Tools 24 · Concrete 8
Iron Ore
Iron Ore Mine
2 @ 100%
Cflow-D.png Iron
Iron Smelter
2 @ 100%
Cflow-E.png Steel
Steelworks
1 @ 100%
CoalCoal
Rotary Excavator
2 @ 100%



Steel.png Steel
Using Rotary Excavator
Tycoon logo.png
Credits 2500  · Balance -80  · Energy -14  · Ecobal-icon.png -26
Building Modules 16 · Tools 24 · Concrete 8
Iron Ore
Iron Ore Mine
2 @ 100%
Cflow-D.png Iron
Iron Smelter
2 @ 100%
Cflow-E.png Steel
Steelworks
1 @ 100%
CoalCoal
Rotary Excavator
2 @ 100%



Steel.png Steel
Using Coal Mine
Tycoon logo.png
Credits 3000  · Balance -75  · Energy -16  · Ecobal-icon.png -18
Building Modules 16 · Tools 24 · Concrete 8
Iron Ore
Iron Ore Mine
2 @ 100%
Cflow-D.png Iron
Iron Smelter
2 @ 100%
Cflow-E.png Steel
Steelworks
1 @ 100%
Coal
Coal Mine
1 @ 100%


Luxury Meal[]

Luxury meal.png Luxury Meals
Tycoon logo.png
Credits 1900  · Balance -150  · Energy -27  · Ecobal-icon.png -19
Building Modules 21 · Tools 23 · Concrete 58 · Steel 28
Lobster
Lobster Farm
1 @ 100%
Cflow-D.png Luxury Meals
Gourmet Factory
2 @ 100%
Truffle
Truffle Farm
4 @ 100%


Nuclear Power[]

Energy-icon.png Power (Nuclear)
Tycoon logo.png
Credits 4600  · Balance -210  · Energy 492  · Ecobal-icon.png -22
Building Modules 22 · Tools 24 · Concrete 42 · Steel 46
Uranium
Uranium Mine
1 @ 100%
Cflow-E.png Fuel Rods
Fuel Element Factory
1 @ 100%
Cflow-E.png PowerPower
Nuclear Power Plant
1 @ 100%


Champagne[]

Champagne.png Champagne
Tycoon logo.png
Credits 1300  · Balance -90  · Energy -15  · Ecobal-icon.png -10
Building Modules 14 · Tools 24 · Concrete 26 · Steel 21
Grapes
Vineyard
2 @ 100%
Cflow-D.png Champagne
Champagne Cellar
1 @ 100%
Sugar
Sugar Beet Plantation
1 @ 100%


Heavy Weapons[]

Heavy weapons.png Heavy Weapons
Tycoon logo.png
Credits 5300  · Balance -280  · Energy -23  · Ecobal-icon.png -41
Building Modules 26 · Tools 56 · Concrete 24 · Steel 21
Uranium
Uranium Mine
2 @ 100%
Cflow-E.png Explosives
Explosives Factory
1 @ 100%
Cflow-B.png Heavy Weapons
Arsenal
1 @ 100%
Iron Ore
Iron Ore Mine
2 @ 100%
Cflow-D.png Iron
Iron Smelter
2 @ 100%
CoalCoal
Rotary Excavator
2 @ 100%



Heavy weapons.png Heavy Weapons
Using Rotary Excavator
Tycoon logo.png
Credits 5300  · Balance -280  · Energy -23  · Ecobal-icon.png -41
Building Modules 26 · Tools 56 · Concrete 24 · Steel 21
Uranium
Uranium Mine
2 @ 100%
Cflow-E.png Explosives
Explosives Factory
1 @ 100%
Cflow-B.png Heavy Weapons
Arsenal
1 @ 100%
Iron Ore
Iron Ore Mine
2 @ 100%
Cflow-D.png Iron
Iron Smelter
2 @ 100%
CoalCoal
Rotary Excavator
2 @ 100%



Heavy weapons.png Heavy Weapons
Using Coal Mine
Tycoon logo.png
Credits 5800  · Balance -275  · Energy -25  · Ecobal-icon.png -33
Building Modules 26 · Tools 52 · Concrete 24 · Steel 21
Uranium
Uranium Mine
2 @ 100%
Cflow-E.png Explosives
Explosives Factory
1 @ 100%
Cflow-B.png Heavy Weapons
Arsenal
1 @ 100%
Iron Ore
Iron Ore Mine
2 @ 100%
Cflow-D.png Iron
Iron Smelter
2 @ 100%
Coal
Coal Mine
1 @ 100%


Jewelery[]

Jewelery.png Jewelery
Tycoon logo.png
Credits 3550  · Balance -170  · Energy -26  · Ecobal-icon.png -21
Building Modules 45 · Tools 41 · Concrete 33 · Steel 22
CoalCoal
Rotary Excavator
1 @ 100%
Cflow-D.png Gold
Gold Smeltery
1 @ 100%
Cflow-C.png Jewelery
Jewelery Manufactory
1 @ 100%
Gold Nuggets
Gold Refinery
1 @ 100%
Diamonds
Diamond Harvesting Station
1 @ 100%

  • Instead of the Rotary Excavator, you can use a Coal Mine running at 50% capacity.
  • The total energy consumption is split between land and seafloor: -16 / -10



Jewelery.png Jewelery
Using Rotary Excavator
Tycoon logo.png
Credits 3550  · Balance -170  · Energy -26  · Ecobal-icon.png -21
Building Modules 45 · Tools 41 · Concrete 33 · Steel 22
CoalCoal
Rotary Excavator
1 @ 100%
Cflow-D.png Gold
Gold Smeltery
1 @ 100%
Cflow-C.png Jewelery
Jewelery Manufactory
1 @ 100%
Gold Nuggets
Gold Refinery
1 @ 100%
Diamonds
Diamond Harvesting Station
1 @ 100%

  • The total energy consumption is split between land and seafloor: -16 / -10



Jewelery.png Jewelery
Using Coal Mine
Tycoon logo.png
Credits 4100  · Balance -175  · Energy -26  · Ecobal-icon.png -18
Building Modules 46 · Tools 40 · Concrete 33 · Steel 22
Coal
Coal Mine
1 @ 50%
Cflow-D.png Gold
Gold Smeltery
1 @ 100%
Cflow-C.png Jewelery
Jewelery Manufactory
1 @ 100%
Gold Nuggets
Gold Refinery
1 @ 100%
Diamonds
Diamond Harvesting Station
1 @ 100%

  • The total energy consumption is split between land and seafloor: -18 / -10
  • Be aware of the not-100% Coal Mine.


Pharmaceuticals[]

Pharmaceuticals.png Pharmaceuticals
Tycoon logo.png
Credits 20800  · Balance -1180  · Energy -198  · Ecobal-icon.png -112
Building Modules 258 · Tools 330 · Concrete 324 · Steel 308
Omega Acids
Fat Factory
12 @ 100%
Cflow-D.png Secret Ingredient
Chemical Plant
4 @ 100%
Cflow-C.png Pharmaceuticals
Healthcare Office
4 @ 100%
Algae
Aquafarm
4 @ 100%
Manganese Nodules
Manganese Excavation Robot
3 @ 100%
Cflow-E.png Rare-Earth Elements
Rare-Earth Borer
6 @ 100%

  • The total energy consumption is split between land and seafloor: -120 / -78.


Tech Faction Production Chains[]

Functional Food[]

Functional food.png Functional Food
SAAT logo.png
Credits 1100  · Balance -80  · Energy -9  · Ecobal-icon.png -
Building Modules 14 · Tools 6
Algae
Aquafarm
1 @ 100%
Cflow-E.png Functional Food
Functional Food Factory
1 @ 100%


Energy Drinks[]

Functional drinks.png Functional Drinks
SAAT logo.png
Credits 1500  · Balance -130  · Energy -12  · Ecobal-icon.png -9
Building Modules 21 · Tools 18 · Carbon 11
Sugar
Sugar Beet Plantation
1 @ 100%
Cflow-D.png Energy Drinks
Energy Drink Factory
1 @ 100%
Coffee
Coffee Plantation
1 @ 100%


Immunity Drugs[]

Immunity Drugs icon.png Immunity Drugs
SAAT logo.pngDeepOceanOverlay.png
Credits-icon.png 3300  · Balance -220  · Energy -50  · Ecobal-icon.png -12
Building Modules 36 · Tools 17 · Carbon 13
Enzymes
Gen Farming Laboratory
2 @ 100%
Cflow-D.png Immunity Drugs
Immunity Drug Manufacturers
2 @ 100%
Coral
Coral Breeder
1 @ 100%

  • The total energy consumption is split between land and seafloor: -40 / -10


Neuroimplants[]

Neuroimplants Icon.png Neuroimplants
SAAT logo.pngDeepOceanOverlay.png
Credits-icon.png 4050  · Balance -170  · Energy -40  · Ecobal-icon.png -8
Building Modules 23 · Tools 30 · Carbon 7
Sponges
Sponge Farm
2 @ 100%
Cflow-B.png Neuroimplants
Cybernetic Factory
2 @ 100%
Sand
Sand Extractor
1 @ 33%
Cflow-D.png Microchips
Chip Factory
1 @ 100%
Copper Ore
Copper Mine
1 @ 50%

  • The total energy consumption is split between land and seafloor: -6 / -34
  • The Chip Factory running at 100% (and its suppliers) can be replaced by an Electronics Recycler running at 66%.



Neuroimplants Icon.png Neuroimplants
Using Chip Factory
SAAT logo.pngDeepOceanOverlay.png
Credits-icon.png 4050  · Balance -170  · Energy -40  · Ecobal-icon.png -8
Building Modules 23 · Tools 30 · Carbon 7
Sponges
Sponge Farm
2 @ 100%
Cflow-B.png Neuroimplants
Cybernetic Factory
2 @ 100%
Sand
Sand Extractor
1 @ 33%
Cflow-D.png Microchips
Chip Factory
1 @ 100%
Copper Ore
Copper Mine
1 @ 50%

  • The total energy consumption is split between land and seafloor: -6 / -34



Neuroimplants Icon.png Neuroimplants
Using Electronics Recycler
SAAT logo.pngDeepOceanOverlay.png
Credits-icon.png 2900  · Balance -330  · Energy -69  · Ecobal-icon.png -
Building Modules 39 · Tools 36 · Carbon 12
Sponges
Sponge Farm
2 @ 100%
Cflow-D.png Neuroimplants
Cybernetic Factory
2 @ 100%
MicrochipsMicrochips
Electronics Recycler
1 @ 66%


Laboratory Instruments[]

Laboratory Instruments Icon.png Laboratory Instruments
SAAT logo.pngDeepOceanOverlay.png
Credits-icon.png 5100  · Balance -195  · Energy -61  · Ecobal-icon.png -7
Building Modules 71 · Tools 50 · Carbon 18
Iron Ore
Iron Ore Mine
1 @ 100%
Cflow-D.png Iron
Iron Smelter
1 @ 100%
Cflow-C.png Laboratory Instruments
Laboratory Outfitter
1 @ 100%
Coal
Coal Mine
1 @ 50%
Platinum
Metal Converter
1 @ 100%

  • The total energy consumption is split between land and seafloor: -6 / -55
  • The Coal Mine running at 50% can be replaced by a Rotary Excavator running at 100%.



Laboratory Instruments Icon.png Laboratory Instruments
Using Rotary Excavator
SAAT logo.pngDeepOceanOverlay.png
Credits-icon.png 4550  · Balance -190  · Energy -59  · Ecobal-icon.png -10
Building Modules 70 · Tools 51 · Carbon 18
Iron Ore
Iron Ore Mine
1 @ 100%
Cflow-D.png Iron
Iron Smelter
1 @ 100%
Cflow-C.png Laboratory Instruments
Laboratory Outfitter
1 @ 100%
CoalCoal
Rotary Excavator
1 @ 100%
Platinum
Metal Converter
1 @ 100%

  • The total energy consumption is split between land and seafloor: -4 / -55



Laboratory Instruments Icon.png Laboratory Instruments
Using Coal Mine
SAAT logo.pngDeepOceanOverlay.png
Credits-icon.png 5100  · Balance -195  · Energy -61  · Ecobal-icon.png -7
Building Modules 71 · Tools 50 · Carbon 18
Iron Ore
Iron Ore Mine
1 @ 100%
Cflow-D.png Iron
Iron Smelter
1 @ 100%
Cflow-C.png Laboratory Instruments
Laboratory Outfitter
1 @ 100%
Coal
Coal Mine
1 @ 50%
Platinum
Metal Converter
1 @ 100%

  • The total energy consumption is split between land and seafloor: -6 / -55


Bionic Suits[]

Bionic Suits Icon.png Bionic Suits
SAAT logo.pngDeepOceanOverlay.png
Credits-icon.png 10500  · Balance -470  · Energy -131  · Ecobal-icon.png -37
Building Modules 115 · Tools 85 · Wood 28 · Glass 20 · Carbon 29
Platinum
Metal Converter
1 @ 100%
Cflow-D.png Exoskeletons
Hydraulic Plant
1 @ 100%
Cflow-A.png Bionic Suits
Bionics Factory
1 @ 100%
Electrolyte Cells
Oxidation Facility
1 @ 100%
Corn
Corn Farm
2 @ 100%
Cflow-D.png Biopolymer
Biopolymer Factory
1 @ 100%
Algae
Aquafarm
1 @ 100%


Electrolyte Cells[]

Bionic Suits Icon.pngLvl2.png The second part of the
Bionic Suits Production Chain
SAAT logo.pngDeepOceanOverlay.png
Credits-icon.png 3000  · Balance -120  · Energy -41  · Ecobal-icon.png -8
Building Modules 26 · Tools 26 · Concrete 24 · Steel 28 · Carbon 26
Lithium
Lithium Production Facility
2 @ 100%
Cflow-D.png Electrolyte Cells
Oxidation Facility
1 @ 100%
Omega Acids
Fat Factory
2 @ 100%

  • This a part of the Bionic Suits production chain.
  • Note that costs of the Oxidation Facility are counted 2 times.


Carbon[]

Carbon.png Carbon
SAAT logo.png
Credits 10400  · Balance -120  · Energy -58  · Ecobal-icon.png -22
Building Modules 30 · Tools 48
Crude Oil
Oil Rig
1 @ 100%
Cflow-E.png Oil
Oil Refinery
1 @ 100%
Cflow-D.png Carbon
Carbon Factory
1 @ 100%
Coal
Coal Mine
1 @ 50%



Carbon.png Carbon
Using Oil Driller
SAAT logo.png
Credits 7950  · Balance -115  · Energy -50  · Ecobal-icon.png -31
Building Modules 15 · Tools 39 · Concrete 9
Crude OilCrude Oil
Oil Driller
3 @ 100%
Cflow-E.png Oil
Oil Refinery
1 @ 100%
Cflow-D.png Carbon
Carbon Factory
1 @ 100%
Coal
Coal Mine
1 @ 50%



Carbon.png Carbon
Using Oil Rig
SAAT logo.png
Credits 10400  · Balance -120  · Energy -58  · Ecobal-icon.png -22
Building Modules 30 · Tools 48
Crude Oil
Oil Rig
1 @ 100%
Cflow-E.png Oil
Oil Refinery
1 @ 100%
Cflow-D.png Carbon
Carbon Factory
1 @ 100%
Coal
Coal Mine
1 @ 50%



Carbon.png Carbon
Using Rotary Excavator
SAAT Tycoon logos.png
Credits 9800  · Balance -115  · Energy -56  · Ecobal-icon.png -25
Building Modules 29 · Tools 49
Crude Oil
Oil Rig
1 @ 100%
Cflow-E.png Oil
Oil Refinery
1 @ 100%
Cflow-D.png Carbon
Carbon Factory
1 @ 100%
CoalCoal
Rotary Excavator
1 @ 100%



Carbon.png Carbon
Using Coal Mine
SAAT logo.png
Credits 10400  · Balance -120  · Energy -58  · Ecobal-icon.png -22
Building Modules 30 · Tools 48
Crude Oil
Oil Rig
1 @ 100%
Cflow-E.png Oil
Oil Refinery
1 @ 100%
Cflow-D.png Carbon
Carbon Factory
1 @ 100%
Coal
Coal Mine
1 @ 50%


Kerosene[]

Kerosene.png Kerosene
SAAT logo.png
Credits 3900  · Balance -105  · Energy -28  · Ecobal-icon.png -10
Building Modules 32 · Tools 26 · Carbon 10
Crude Oil
Oil Rig
1 @ 100%
Cflow-E.png Oil
Oil Refinery
1 @ 100%
Cflow-E.png Kerosene
Fuel Factory
1 @ 100%



Kerosene.png Kerosene
Using Oil Driller
SAAT logo.png
Credits 1350  · Balance -100  · Energy -20  · Ecobal-icon.png -19
Building Modules 17 · Tools 9 · Concrete 9 · Carbon 10
Crude OilCrude Oil
Oil Driller
3 @ 100%
Cflow-E.png Oil
Oil Refinery
1 @ 100%
Cflow-E.png Kerosene
Fuel Factory
1 @ 100%



Kerosene.png Kerosene
Using Oil Rig
SAAT logo.png
Credits 3900  · Balance -105  · Energy -28  · Ecobal-icon.png -10
Building Modules 32 · Tools 26 · Carbon 10
Crude Oil
Oil Rig
1 @ 100%
Cflow-E.png Oil
Oil Refinery
1 @ 100%
Cflow-E.png Kerosene
Fuel Factory
1 @ 100%


High-Tech Weapons[]

High-tech weapons.png High-Tech Weapons
SAAT logo.png
Credits 6150  · Balance -140  · Energy -22  · Ecobal-icon.png -27
Building Modules 17 · Tools 36 · Carbon 6
Sand
Sand Extractor
1 @ 66%
Cflow-D.png Microchips
Chip Factory
2 @ 100%
Cflow-A.png High-Tech Weapons
High-Tech Weapons Factory
1 @ 100%
Copper
Copper Mine
1 @ 100%
Iron Ore
Iron Ore Mine
1 @ 100%
Cflow-D.png Iron
Iron Smelter
1 @ 100%
Coal
Coal Mine
1 @ 50%



High-tech weapons.png High-Tech Weapons
Using Chip Factory
SAAT logo.png
Credits 6150  · Balance -140  · Energy -22  · Ecobal-icon.png -27
Building Modules 17 · Tools 36 · Carbon 6
Sand
Sand Extractor
1 @ 66%
Cflow-D.png Microchips
Chip Factory
2 @ 100%
Cflow-A.png High-Tech Weapons
High-Tech Weapons Factory
1 @ 100%
Copper
Copper Mine
1 @ 100%
Iron Ore
Iron Ore Mine
1 @ 100%
Cflow-D.png Iron
Iron Smelter
1 @ 100%
Coal
Coal Mine
1 @ 50%



High-tech weapons.png High-Tech Weapons
Using Electronics Recycler
SAAT logo.pngDeepOceanOverlay.png
Credits-icon.png 4800  · Balance -380  · Energy -84  · Ecobal-icon.png -15
Building Modules 52 · Tools 58 · Carbon 16
MicrochipsMicrochips
Electronics Recycler
2 @ 66%
Cflow-B.png High-Tech Weapons
High-Tech Weapons Factory
1 @ 100%
Iron Ore
Iron Ore Mine
1 @ 100%
Cflow-D.png Iron
Iron Smelter
1 @ 100%
Coal
Coal Mine
1 @ 50%

  • The total energy consumption is split between land and seafloor: -14 / -70
  • The Coal Mine running at 50% can be replaced by a Rotary Excavator running at 100%.



High-tech weapons.png High-Tech Weapons
Using Coal Mine
SAAT logo.png
Credits 6150  · Balance -140  · Energy -22  · Ecobal-icon.png -27
Building Modules 17 · Tools 36 · Carbon 6
Sand
Sand Extractor
1 @ 66%
Cflow-D.png Microchips
Chip Factory
2 @ 100%
Cflow-A.png High-Tech Weapons
High-Tech Weapons Factory
1 @ 100%
Copper
Copper Mine
1 @ 100%
Iron Ore
Iron Ore Mine
1 @ 100%
Cflow-D.png Iron
Iron Smelter
1 @ 100%
Coal
Coal Mine
1 @ 50%



High-tech weapons.png High-Tech Weapons
Using Rotary Excavator
SAAT Tycoon logos.png
Credits 5600  · Balance -135  · Energy -20  · Ecobal-icon.png -30
Building Modules 16 · Tools 37 · Carbon 6
Sand
Sand Extractor
1 @ 66%
Cflow-D.png Microchips
Chip Factory
2 @ 100%
Cflow-A.png High-Tech Weapons
High-Tech Weapons Factory
1 @ 100%
Copper
Copper Mine
1 @ 100%
Iron Ore
Iron Ore Mine
1 @ 100%
Cflow-D.png Iron
Iron Smelter
1 @ 100%
CoalCoal
Rotary Excavator
1 @ 100%


Building Modules (Tech)[]

Building modules.pngSAAT-overlay.png Building Modules
Using Underwater Recycling Station
SAAT logo.png
Credits 1,000  · Balance -60  · Energy -4  · Ecobal-icon.png -
Tools 6 · Carbon 8
Building Modules
Underwater Recycling Station
1 @ 100%


Comparing Production Ratios[]

Coal Mine vs. Rotary Excavator[]

Coal
CoalCoal
Rotary Excavator
2 @ 100%
= Coal
Coal Mine
1 @ 100%
  • The Coal Mine is a faction-independent Tier 2 building and requires a mining site whereas the Rotary Excavator is a Tier 1 Tycoon-only alternative.


Oil Rig vs. Oil Driller[]

Crude Oil
Crude OilCrude Oil
Oil Driller
3 @ 100%
= Crude Oil
Oil Rig
1 @ 100%
  • An Oil Rig is three times as productive as an Oil Driller.
  • The Oil Rig is a Tier 1 Tech building which requires an oil field on an underwater plateau whereas the Oil Driller is a Tier 2 Tycoon-only alternative.


Metal Converters[]

Using a Metal Converter allows unlimited exploitation of a particular metal resource from an inactive Black Smoker. These converters follow the ratios below with respect to their on-land counterparts.
Iron Ore
Iron Ore
Iron Ore Mine
3 @ 100%
= Iron Ore
Metal Converter
2 @ 100%
Copper
Copper
Copper Mine
1 @ 100%
= Copper
Metal Converter
1 @ 100%
Gold
Gold
Gold Refinery
1 @ 100%
= Gold
Metal Converter
1 @ 89%
Uranium
Uranium
Uranium Mine
2 @ 100%
= Uranium
Metal Converter
1 @ 100%
Platinum
You need the Deep Ocean expansion for this
Platinum
Metal Converter
1 @ 100%


Smelter vs Underwater Recycling Station[]

Building Modules
Building Modules
Smelter
2 @ 100%
= Building ModulesBuilding Modules
Underwater Recycling Station
1 @ 100%


Chip Factory vs Electronics Recycler[]

Microchips
You need the Deep Ocean expansion for this
Microships
Chip Factory
3 @ 100%
= MicrochipsMicrochips
Electronics Recycler
2 @ 100%


Service Bots[]

Service bots.png Service Bots
Eco logo.png
Credits 8850  · Balance -725  · Energy -114  · Ecobal-icon.png -48
Building Modules 72 · Tools 86 · Wood 92 · Glass 72
Sand
Sand Extractor
1 @ 33%
Cflow-D.png Microchips
Chip Factory
1 @ 100%
Cflow-A.png Service Bots
Robot Factory
2 @ 100%
Copper
Copper Mine
1 @ 50%
Corn
Corn Farm
4 @ 100%
Cflow-D.png Biopolymer
Biopolymer Factory
2 @ 100%
Algae
Aquafarm
2 @ 100%

  • The Chip Factory running at 100% (and its suppliers) can be replaced by an Electronics Recycler running at 66%.
  • The total energy consumption is split between land and seafloor: -108 / -6


Tycoon Faction Production Chains[]

Building Modules (Tycoon)[]

Building modules.png Building Modules
Using Basalt Crusher
Tycoon logo.png
Credits 100  · Balance -10  · Energy -3  · Ecobal-icon.png -4
Tools 3
Granules
Basalt Crusher
1 @ 100%
Cflow-E.png Building Modules
Smelter
1 @ 100%


Coal Power[]

Energy-icon.png Power (using Coal)
Tycoon logo.png
Credits 400  · Balance -20  · Energy +60  · Ecobal-icon.png -20
Building Modules 2 · Tools 7
CoalCoal
Rotary Excavator
1 @ 100%
Cflow-E.png PowerPower
Coal Power Station
1 @ 100%


Liquor[]

Liquor.png Liquor
Tycoon logo.png
Credits 50  · Balance -5  · Energy -1  · Ecobal-icon.png -2
Building Modules 2 · Tools 1
Liquor
Distillery
1 @ 100%


Concrete[]

Concrete.png Concrete
Tycoon logo.png
Credits 1650  · Balance -50  · Energy -20  · Ecobal-icon.png -20
Building Modules 19 · Tools 28
Limestone
Limestone Quarry
3 @ 100%
Cflow-D.png Concrete
Concrete Factory
3 @ 100%
Sand
Sand Extractor
1 @ 100%


Convenience Food[]

Convenience Food.png Convenience Food
Tycoon logo.png
Credits 550  · Balance -35  · Energy -10  · Ecobal-icon.png -11
Building Modules 6 · Tools 11 · Concrete 18
Meat
Meat Factory
2 @ 100%
Cflow-D.png Convenience Food
Food Supply Factory
1 @ 100%
Super Flavor
Flavor Lab
1 @ 100%


Plastics[]

Plastics.pngResource refill.png Plastics
Tycoon logo.png
Credits 1050  · Balance -75  · Energy -16  · Ecobal-icon.png -17
Building Modules 7 · Tools 12 · Concrete 15
Crude OilCrude Oil
Oil Driller
3 @ 100%
Cflow-E.png Oil
Oil Refinery
1 @ 100%
Cflow-E.png Plastics
Plastics Factory
1 @ 100%


Steel[]

Steel.png Steel
Tycoon logo.png
Credits 2500  · Balance -80  · Energy -14  · Ecobal-icon.png -26
Building Modules 16 · Tools 24 · Concrete 8
Iron Ore
Iron Ore Mine
2 @ 100%
Cflow-D.png Iron
Iron Smelter
2 @ 100%
Cflow-E.png Steel
Steelworks
1 @ 100%
CoalCoal
Rotary Excavator
2 @ 100%


Luxury Meal[]

Luxury meal.png Luxury Meals
Tycoon logo.png
Credits 1900  · Balance -150  · Energy -27  · Ecobal-icon.png -19
Building Modules 21 · Tools 23 · Concrete 58 · Steel 28
Lobster
Lobster Farm
1 @ 100%
Cflow-D.png Luxury Meals
Gourmet Factory
2 @ 100%
Truffle
Truffle Farm
4 @ 100%


Nuclear Power[]

Energy-icon.png Power (Nuclear)
Tycoon logo.png
Credits 4600  · Balance -210  · Energy 492  · Ecobal-icon.png -22
Building Modules 22 · Tools 24 · Concrete 42 · Steel 46
Uranium
Uranium Mine
1 @ 100%
Cflow-E.png Fuel Rods
Fuel Element Factory
1 @ 100%
Cflow-E.png PowerPower
Nuclear Power Plant
1 @ 100%


Champagne[]

Champagne.png Champagne
Tycoon logo.png
Credits 1300  · Balance -90  · Energy -15  · Ecobal-icon.png -10
Building Modules 14 · Tools 24 · Concrete 26 · Steel 21
Grapes
Vineyard
2 @ 100%
Cflow-D.png Champagne
Champagne Cellar
1 @ 100%
Sugar
Sugar Beet Plantation
1 @ 100%


Heavy Weapons[]

Heavy weapons.png Heavy Weapons
Tycoon logo.png
Credits 5300  · Balance -280  · Energy -23  · Ecobal-icon.png -41
Building Modules 26 · Tools 56 · Concrete 24 · Steel 21
Uranium
Uranium Mine
2 @ 100%
Cflow-E.png Explosives
Explosives Factory
1 @ 100%
Cflow-B.png Heavy Weapons
Arsenal
1 @ 100%
Iron Ore
Iron Ore Mine
2 @ 100%
Cflow-D.png Iron
Iron Smelter
2 @ 100%
CoalCoal
Rotary Excavator
2 @ 100%


Jewelery[]

Jewelery.png Jewelery
Tycoon logo.png
Credits 3550  · Balance -170  · Energy -26  · Ecobal-icon.png -21
Building Modules 45 · Tools 41 · Concrete 33 · Steel 22
CoalCoal
Rotary Excavator
1 @ 100%
Cflow-D.png Gold
Gold Smeltery
1 @ 100%
Cflow-C.png Jewelery
Jewelery Manufactory
1 @ 100%
Gold Nuggets
Gold Refinery
1 @ 100%
Diamonds
Diamond Harvesting Station
1 @ 100%

  • Instead of the Rotary Excavator, you can use a Coal Mine running at 50% capacity.
  • The total energy consumption is split between land and seafloor: -16 / -10


Pharmaceuticals[]

Pharmaceuticals.png Pharmaceuticals
Tycoon logo.png
Credits 20800  · Balance -1180  · Energy -198  · Ecobal-icon.png -112
Building Modules 258 · Tools 330 · Concrete 324 · Steel 308
Omega Acids
Fat Factory
12 @ 100%
Cflow-D.png Secret Ingredient
Chemical Plant
4 @ 100%
Cflow-C.png Pharmaceuticals
Healthcare Office
4 @ 100%
Algae
Aquafarm
4 @ 100%
Manganese Nodules
Manganese Excavation Robot
3 @ 100%
Cflow-E.png Rare-Earth Elements
Rare-Earth Borer
6 @ 100%

  • The total energy consumption is split between land and seafloor: -120 / -78.


Tech Faction Production Chains[]

Functional Food[]

Functional food.png Functional Food
SAAT logo.png
Credits 1100  · Balance -80  · Energy -9  · Ecobal-icon.png -
Building Modules 14 · Tools 6
Algae
Aquafarm
1 @ 100%
Cflow-E.png Functional Food
Functional Food Factory
1 @ 100%


Functional Drinks[]

Functional drinks.png Functional Drinks
SAAT logo.png
Credits 1500  · Balance -130  · Energy -12  · Ecobal-icon.png -9
Building Modules 21 · Tools 18 · Carbon 11
Sugar
Sugar Beet Plantation
1 @ 100%
Cflow-D.png Energy Drinks
Energy Drink Factory
1 @ 100%
Coffee
Coffee Plantation
1 @ 100%


Immunity Drugs[]

Immunity Drugs icon.png Immunity Drugs
SAAT logo.pngDeepOceanOverlay.png
Credits-icon.png 3300  · Balance -220  · Energy -50  · Ecobal-icon.png -12
Building Modules 36 · Tools 17 · Carbon 13
Enzymes
Gen Farming Laboratory
2 @ 100%
Cflow-D.png Immunity Drugs
Immunity Drug Manufacturers
2 @ 100%
Coral
Coral Breeder
1 @ 100%

  • The total energy consumption is split between land and seafloor: -40 / -10


Neuroimplants[]

Neuroimplants Icon.png Neuroimplants
SAAT logo.pngDeepOceanOverlay.png
Credits-icon.png 4050  · Balance -170  · Energy -40  · Ecobal-icon.png -8
Building Modules 23 · Tools 30 · Carbon 7
Sponges
Sponge Farm
2 @ 100%
Cflow-B.png Neuroimplants
Cybernetic Factory
2 @ 100%
Sand
Sand Extractor
1 @ 33%
Cflow-D.png Microchips
Chip Factory
1 @ 100%
Copper Ore
Copper Mine
1 @ 50%

  • The total energy consumption is split between land and seafloor: -6 / -34
  • The Chip Factory running at 100% (and its suppliers) can be replaced by an Electronics Recycler running at 66%.


Laboratory Instruments[]

Laboratory Instruments Icon.png Laboratory Instruments
SAAT logo.pngDeepOceanOverlay.png
Credits-icon.png 5100  · Balance -195  · Energy -61  · Ecobal-icon.png -7
Building Modules 71 · Tools 50 · Carbon 18
Iron Ore
Iron Ore Mine
1 @ 100%
Cflow-D.png Iron
Iron Smelter
1 @ 100%
Cflow-C.png Laboratory Instruments
Laboratory Outfitter
1 @ 100%
Coal
Coal Mine
1 @ 50%
Platinum
Metal Converter
1 @ 100%

  • The total energy consumption is split between land and seafloor: -6 / -55
  • The Coal Mine running at 50% can be replaced by a Rotary Excavator running at 100%.


Bionic Suits[]

Bionic Suits Icon.png Bionic Suits
SAAT logo.pngDeepOceanOverlay.png
Credits-icon.png 10500  · Balance -470  · Energy -131  · Ecobal-icon.png -37
Building Modules 115 · Tools 85 · Wood 28 · Glass 20 · Carbon 29
Platinum
Metal Converter
1 @ 100%
Cflow-D.png Exoskeletons
Hydraulic Plant
1 @ 100%
Cflow-A.png Bionic Suits
Bionics Factory
1 @ 100%
Electrolyte Cells
Oxidation Facility
1 @ 100%
Corn
Corn Farm
2 @ 100%
Cflow-D.png Biopolymer
Biopolymer Factory
1 @ 100%
Algae
Aquafarm
1 @ 100%


Electrolyte Cells[]

Bionic Suits Icon.pngLvl2.png The second part of the
Bionic Suits Production Chain
SAAT logo.pngDeepOceanOverlay.png
Credits-icon.png 3000  · Balance -120  · Energy -41  · Ecobal-icon.png -8
Building Modules 26 · Tools 26 · Concrete 24 · Steel 28 · Carbon 26
Lithium
Lithium Production Facility
2 @ 100%
Cflow-D.png Electrolyte Cells
Oxidation Facility
1 @ 100%
Omega Acids
Fat Factory
2 @ 100%

  • This a part of the Bionic Suits production chain.
  • Note that costs of the Oxidation Facility are counted 2 times.


Carbon[]

Carbon.png Carbon
SAAT logo.png
Credits 10400  · Balance -120  · Energy -58  · Ecobal-icon.png -22
Building Modules 30 · Tools 48
Crude Oil
Oil Rig
1 @ 100%
Cflow-E.png Oil
Oil Refinery
1 @ 100%
Cflow-D.png Carbon
Carbon Factory
1 @ 100%
Coal
Coal Mine
1 @ 50%


Kerosene[]

Kerosene.png Kerosene
SAAT logo.png
Credits 3900  · Balance -105  · Energy -28  · Ecobal-icon.png -10
Building Modules 32 · Tools 26 · Carbon 10
Crude Oil
Oil Rig
1 @ 100%
Cflow-E.png Oil
Oil Refinery
1 @ 100%
Cflow-E.png Kerosene
Fuel Factory
1 @ 100%


High-Tech Weapons[]

High-tech weapons.png High-Tech Weapons
SAAT logo.png
Credits 6150  · Balance -140  · Energy -22  · Ecobal-icon.png -27
Building Modules 17 · Tools 36 · Carbon 6
Sand
Sand Extractor
1 @ 66%
Cflow-D.png Microchips
Chip Factory
2 @ 100%
Cflow-A.png High-Tech Weapons
High-Tech Weapons Factory
1 @ 100%
Copper
Copper Mine
1 @ 100%
Iron Ore
Iron Ore Mine
1 @ 100%
Cflow-D.png Iron
Iron Smelter
1 @ 100%
Coal
Coal Mine
1 @ 50%


Building Modules (Tech)[]

Building modules.pngSAAT-overlay.png Building Modules
Using Underwater Recycling Station
SAAT logo.png
Credits 1,000  · Balance -60  · Energy -4  · Ecobal-icon.png -
Tools 6 · Carbon 8
Building Modules
Underwater Recycling Station
1 @ 100%


Comparing Production Ratios[]

Coal Mine vs. Rotary Excavator[]

Coal
CoalCoal
Rotary Excavator
2 @ 100%
= Coal
Coal Mine
1 @ 100%
  • The Coal Mine is a faction-independent Tier 2 building and requires a mining site whereas the Rotary Excavator is a Tier 1 Tycoon-only alternative.


Oil Rig vs. Oil Driller[]

Crude Oil
Crude OilCrude Oil
Oil Driller
3 @ 100%
= Crude Oil
Oil Rig
1 @ 100%
  • An Oil Rig is three times as productive as an Oil Driller.
  • The Oil Rig is a Tier 1 Tech building which requires an oil field on an underwater plateau whereas the Oil Driller is a Tier 2 Tycoon-only alternative.


Metal Converters[]

Using a Metal Converter allows unlimited exploitation of a particular metal resource from an inactive Black Smoker. These converters follow the ratios below with respect to their on-land counterparts.
Iron Ore
Iron Ore
Iron Ore Mine
3 @ 100%
= Iron Ore
Metal Converter
2 @ 100%
Copper
Copper
Copper Mine
1 @ 100%
= Copper
Metal Converter
1 @ 100%
Gold
Gold
Gold Refinery
1 @ 100%
= Gold
Metal Converter
1 @ 89%
Uranium
Uranium
Uranium Mine
2 @ 100%
= Uranium
Metal Converter
1 @ 100%
Platinum
You need the Deep Ocean expansion for this
Platinum
Metal Converter
1 @ 100%


Smelter vs Underwater Recycling Station[]

Building Modules
Building Modules
Smelter
2 @ 100%
= Building ModulesBuilding Modules
Underwater Recycling Station
1 @ 100%


Chip Factory vs Electronics Recycler[]

Microchips
You need the Deep Ocean expansion for this
Microships
Chip Factory
3 @ 100%
= MicrochipsMicrochips
Electronics Recycler
2 @ 100%
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