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Production Chains
Production Chains are an integral part of Anno 2070, so we here at the Anno 2070 Wiki have created a definitive guide to all of the production chains in the game. Can't remember how -
Eco Production Layouts
This page contains a list of building layouts for Eco production buildings. Vegetables are separately listed as they are used in the production of Health Food and Pasta Dishes. -
Eco & Tycoon Housing Layouts
This page contains a number of user-submitted layout plans for either Eco or Tycoon Housing. The symbol(s) on the left hand side will indicate whether it is suitable for Eco or Tycoon buildings -
Building Layouts
These pages give examples of efficient layouts for houses and production facilities so the flow of goods is fast and space is conserved. Having efficient production layouts is important because it allows you to maximize -
Tycoon Production Layouts
!Grapes||4 Vineyards Bounding Box: 26 x 26= 676 Minimum Area: 31 x 18= 558 Buildings: 556, Roads: 24, Empty: 0, Total= 580 -
Tech Production Layouts
These layouts produce only a single type of goods. These layouts produce final good through more complex chains. -
Tech Housing Layouts
With the Deep Ocean expansion[] Tech Houses UNIVERSAL HOUSING BLOCK The new Tech Monument makes possible this simple housing block that works for all factions. The 14x14 center block fits 4 of any City Center -
Anno 2070 Wiki
Industry or Ecology Which faction do you choose? Read more, The Quota's the Thing! Help constructing the Advanced Turbine in the first mission of the Campaign. Read more, Face the future...in numerous exciting -
Tycoon Buildings
See also Eco Buildings, Tech Buildings, and Infrastructure Buildings See Category:Tycoon Buildings for an alphabetical list of all Tycoon Buildings. -
Exploits
Exploits are possibilities build in the game unintentionally, and can be used as some kind of cheating. It is possible to issue building orders (but not movement orders) while the game is paused. -
Achievements
Achievements in Anno 2070 are acknowledgements of player skill and effort. They offer no practical in-game benefits but do provide bragging rights and may unlock titles, player colors, or ubisoft points. Each achievement also -
Continuous Game
The Continuous Game is really the bread and butter of the Anno series. In this game mode, the player sets the game goals of their deisres and is capable of setting world settings, such as -
Laboratory Modules
There are 24 Laboratory Modules that can be obtained via research at a Laboratory. Laboratory modules cost resources, credits and time to construct. All Laboratory Modules are consumed (destroyed) after usage. Items with similiar effects -
Vehicle Items
This page shows all non-researchable vehicle items. For the researchable items, see Academy Research Projects. Vehicle Items are items that improve your ships, submarines, and aircraft when placed in the appropriate socket. -
Academy Research Projects
To use these tables on other pages, please read Academy Research Projects/transclusion. The Academy offers lots of things for you to research. Listed below is an almost comprehensive collection of the items that you -
Goods
Goods are needed by all people and buildings of all factions. Many of them are used in Production Chains. These goods are typically used in the construction of buildings. -
Disasters
Disasters are temporary events with great negative consequences. There are three kinds of disasters in Anno 2070: City Disasters, Environmental Disasters and Technological Disasters. On this page, you will find an overview of all of -
Player Cities
The large majority of the Anno players put a lot of time and effort into creating huge and wonderful cities. They also try to create new building layouts to help the other players. Feel free -
Power Games
Power Games is the hardest scenario in the basic game. It is, in the basic game, the only mission that has three difficulty stars ( ). The mission starts with Vadim, Thor and Hector present on the -
Thor Strindberg
Thor Strindberg is the CEO of Strindberg Inc., a subsidiary company of Global Trust. He is an elite Tycoon known for producing 18% of the energy used by Global Trust Inc. He is the designated -
Population
Population is a measure of how many Residents inhabit your current game. Global Population (all Islands) and Military size are summarized while hovering over the Population icon in the upper-left hand corner of the -
Power
Energy refers to the electricity that your city requires to function. Without a stable supply of electricity, there's no doubt that it will have a negative impact on your economy. Power in Anno 2070 -
Hiro Ebashi
Doctor Hiro Ebashi is a neutral NPC and the leader of the Ebashi Trench Observatory (E.T.O.). This low-key marine researcher likes to keep to himself. Anyone who enters his refuge quickly arouses -
Rufus Thorne
Rufus Thorne is a non-expanding NPC who is the spokesperson of Global Trust. He is strict and loyal; some people even say he prefers loyalty above legality. He appears in order to check the -
Keto
Keto is a non-expanding NPC that appears in Continuous Games (should you choose to add her) and in some Single Missions. She is part of Westgate Security, and her job as a mercenary is
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