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With the Deep Ocean expansion[]

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UNIBLOCK

UNIVERSAL HOUSING BLOCK

The new Tech Monument makes possible this simple housing block that works for all factions. The 14x14 center block fits 4 of any City Center type with enough space to replace them with a Tech Monument later. The service blocks allow for 100% coverage of all services/tech buildings and additional housing where available. Once a Tech Monument has been built simply extend and repeat the pattern of the outer "arms" in any direction to maintain a 2:1 housing block to service block ratio.

MONUMENT1
MONUMENT2
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SmallTown-Tech1a-0

Stage 1: before upgrade.

SmallTown-Tech1b-0

Stage 2: after upgrade.

Optimal Layout for Small Islands: 1250+ Geniuses with one city center

SmallTown-Tech1c

This ugly but extremely efficient layout maximizes space, population, and income with only one city center, one TV station, and two labs. It is difficult to build, it has no academies, and it has no crime, fire, or sickness coverage (though it is easy to add those around the edges as needed).

Warning: to build some of the outer roads you will need depots around the edges, which may be a problem on very small islands. When you lay down your city center, be sure to leave 2-3 tiles in every direction on every side.

Once you have the desired number of Geniuses, you may demolish some of the assistant houses around the edges to build more labs and a few academies.

Fully upgraded small Tech town265 assistants, 1680 researchers, 1288 geniuses (with Living Space).

Also feel free to check out my Optimal Eco & Tycoon Layouts for Small Islands on the Housing Layouts page!

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SmallTown-Tech2a

Stage 1: before upgrade. Less pretty than original, more functional.

SmallTown-Tech2b

Stage 2. Turquoise: assistants. White: researchers. Pink: geniuses.

Optimal Layout for Small Islands: 1500+ Geniuses with one city center AND +10% PUBLIC BUILDINGS INFLUENCE AREA

This layout adds even more residences before the upgrade and a more balanced lab-to-academy ratio after the upgrade.

+10% Small Tech Town, before upgrade: 300 assistants, 2079 researchers, 1512 geniuses (with Living Space).

+10% Small Tech Town, after upgrade: 40 assistants, 1815 researchers, 1512 geniuses (with Living Space).

The final version has 18 labs and 11 academies, all running at 500% except for one lab.

Also feel free to check out my Optimal Eco & Tycoon Layouts for Small Islands on the Housing Layouts page!

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Large tech

Foundations for MEGA Tech research city

This layout provides a starting point for very large research cities. Even by itself it's a massive undertaking, comprising 10 labs, 8 academies, and space for the Science Center. It is more than enough to reach 1250+ Geniuses and start building the monument.

Once the monument is built, I eventually expanded and upgraded the city to cover the entire island. With a population of 24,000+ Techs, the production chains were a nightmare; in fact, I stopped upgrading to geniuses once I reached 500% in all labs and academies, or it would become unsustainable.

A very large research city should be a priority for every serious Anno player, with academies running general research projects round the clock and discovering formulas for ark upgrades that can be used in other games.

Final stats after upgrade2000+ assistants, 17000+ researchers, 5000+ geniuses, 48 labs and 32 academies, all running at 500%. See the entire city here at Player Cities.

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Tech-city-2013-2-13-a

Tech City to unlock 1250+ genius contents(2 labs, 2 Academies)

130 Houses includes 23 Genius Houses for 1150 Genius.


If you need 1250+ Genius, Temporary activate "+12% Living Space" at Information Center to boost population.

Coverage (without upgrades)
Fire Station 100%
Hospital 100%
Police Station 100%



-lltomohikoll (Feb.13/2013)


Edit: Use the Eco/Tycoon City Center in this layout since it is bigger than the Tech version, meaning more houses can be fit in this layout.

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Tech City - Monument

A simple tech city, designed to take advantage of the new tech monument (just insert it into the 12x14 space provided). I've designed this to fit well inside narrow islands, and has plenty of space for other things such as production facilities either side of the monument, or decorational gardens et cetera.

-Locke4 (16/10/12)

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Tech.City.192h

Monument Foundation (41x84 tiles)

188 Tech houses providing living space for 380 Assistants, 2607 Researchers and 1848 Geniuses. 8 Labs and 4 Academies @ 500%.

To fully support the settlement you will need
Fishery 4.89
Functional Food Factory 8.63
Energy Drink Factory 6.29
Immunity Drug Manufacturers 7.99
Cybernetic Factory 6.68
Laboratory Outfitter 4.17
Bionics Factory 1.25



(values from: http://anno2070.atspace.eu/, with enhanced living space activated)

Coverage (without upgrades)
Fire Station 100%
Hospital 100%
Police Station 98%

Looks complicated, but is actually quite easy to build.

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ATLANTIS
ATLANTISscrs

ATLANTIS (74x80 tiles)

8 Laboratories, 6 Academies: a big Tech city for multi researches!

A layout in circle, like Eco and Tycoon cities.

Lot of energy power needed!

324 Houses! 650 Lab Assistants, 4488 Researchers, 3248 Geniuses (Enhanced Living Space)
Requires: 9 Fisheries, 15 Functional Food Factories, 11 Energy Drink Factories, 14 Immunity Drug Manufacturers, 12 Cybernetic Factories, 8 Laboratory Outfitters, and 3 Bionics Factories functioning at 100% efficiency.

Coverage = 100% for all security and information buildings.

Estheral - 01/17/2013

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TWNCC 1
Techs with normal City Center - 150 houses - 1350 (1512) Geniuses - 50x50

As you know, the Tech city center has a slightly smaller influence area than the other factions'. But there's no limitation to which type of city center you can use to build a city. All city centers provide Community to all factions. Knowing that, we can use the extra space provided by the regular city centers to provide extra amenities to this Tech city.

This city comprises:

  • 4 Thermal Power Stations at 100%, providing 280 energy (net 210)
  • 4 Waste Compactors at 100%, providing 200 ecobalance (net 172, will not raise above 0)

Free space: there is a 4x6 free space next to the city center. 2 3x6 areas can also be freed up by destroying the 4 Assistants' domiciles in the middle once the city is upgraded.

Possible usages :

  • Hospital (for Disasters and Lab Accidents)
  • Fire station (for Disasters and Lab Accidents)
  • Shield generator for Lab Accidents (it is possible to reach all 4 Laboratories with a single Shield Generator)
  • Academy: after a while you may receive an Ultimatum from your Researchers to build an Academy. You can build it elsewhere on the island or in the 4x6 free area (which can be extended to 5x6 by destroying the road at the right) but you'll need to build another road to connect the upper and lower parts of the city, otherwise the efficiency of the Thermal Power Stations and Waste Compactors may decrease. I don't use Academies in my builds personally, they're expensive and I've already researched everything.

Pros:

  • Very space-efficient
  • Produces loads of energy and ecobalance
  • 4 Laboratories
  • Even more space can be saved by destroying the Assistant's Domiciles once the city has upgraded. You could even build the Assistants elsewhere on the island initially to fit this layout in really tight areas.
  • Symmetrical and good-looking

Cons:

  • Manual upgrade required
  • No emergency service coverage (though Hospitals and Fire Stations can be added)

Before/without the Deep Ocean expansion[]

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TECHCITYV1

Squares: 80x78 (Width x Height)

SYMMETRION (6 labs, 4 academies)

This symmetrical layout providing your research city some avenues is planned to give you extra efficiency of all 6 labs leaving the central part of it for assistants only. The city also contains a nice square in it's heart which you should feel free to build as you like best but do not fill it with residences (they will not be covered by fire stations).

Any build order can be used, better start it from positioning the whole layout alongside the island's coastline. Mind the total length and width respectively.

The number of houses the layout shows on plan equals to 280 (without population enhancements) that should fit ok in most islands except small islands.

Coverage (without upgrades)
Fire Station 100%
Hospital 100%
Police Station 100%

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Snurre86 - Secure Tech corridor II 3

Squares: 42x41 (Width x Height)

Secure Tech corridor II (4 labs, 4 academies)


The change from "Secure Tech corridor" is two more Academies (from two to four).

This design houses 1800 Researchers and 200 Lab Assistants and if you enable the "Space-saving Tips" channel in the Information Center you get 1980 Researchers.

To achieve 500% Scientific Curiosity in Laboratories and Academies you need a evenly upgrade of the houses, you may need to do this manually. You also need "Space-saving Tips" to get the two outermost Academies form 462% to 500% (from 25:55 to 24:00 minutes in development time)

Achieving 500% in the Academies also requires a road connecting the two sides. These can be placed on the outer sides of the hospital and/or fire station at the top or bottom of the central corridor.

The top and bottom can be extended by sharing the security block.

Coverage (without upgrades)
Fire Station 100%
Hospital 100%
Police Station 100%

Tech Houses SAAT logo

Snurr86 - Secure Tech corridor (2 academies, 4 labs) - 1

Squares: 42x41 (Width x Height)

Secure Tech corridor (4 labs, 2 academies)


This design houses 1860 Researchers and 210 Lab Assistants and if you enable the "Space-saving Tips" channel in the Information Center you get 2046 Researchers if you need over 2000 to complete quests etc..

To achieve 500% Scientific Curiosity in Laboratories and Academies you need a evenly upgrade of the houses, you may need to do this manually.

The top and bottom can be extended by sharing the security block.

Coverage (without upgrades)
Fire Station 100%
Hospital 100%
Police Station 100%

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Ghoulie tech city 2

Insecure Tech corridor III (4 labs, 6 academies)


This design houses 1800 Researchers and 200 Lab Assistants and if you enable the "Space-saving Tips" channel in the Information Center you get 1980 Researchers.

To achieve 500% Scientific Curiosity in Laboratories and Academies you need a evenly upgrade of the houses, you may need to do this manually.

The only downside to this layout is the Police Station coverage at only 86%, but this can be improved through ark items or warehouse items.

Coverage (without upgrades)
Fire Station 100%
Hospital 100%
Police Station 86%

Tech Houses SAAT logo

Ghoulie tech city

Squares: 48x42 (Width x Height)

Insecure Tech corridor II (4 labs, 4 academies)


All research facilities run at 500%. The eight houses around the two Information Centers are entirely optional and can be removed if the layout is to be tiled.

Coverage (without upgrades)
Fire Station 86,21%
(-all 16 houses on the outside)
Hospital 86,21%
(-all 16 houses on the outside)
Police Station 74%

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Security tech corridor

Squares: 42x42 (Width x Height)

Insecure Tech corridor (4 labs, 2 academies)


This is only a modified tech corridor. It adds a security block in between two laboratory blocks. The gray houses show the area cover by a laboratory. To achieve 500% you need 15 upgraded houses for each laboratory. This layout offers an average of 16. Even without manually evolving houses, all research buildings run at 500%. The fire station and hospital coverage is 96% and the police coverage is only 87%.

Coverage (without upgrades)
Fire Station 96%
Hospital 96%
Police Station 87%

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Techcitylayout

Squares: 52x42 (Width x Height)

Basic Tech corridor (4 labs, x academies)


A corridor-based tech city layout for maximum laboratory and academy coverage to help research. Easy to expand by simply adding more laboratory units in either direction. All laboratories and academies run at maximum efficiency. Emergency services can be dropped off to the side to reach any house in the layout.

Coverage (without upgrades)
Fire Station none
Hospital none
Police Station none

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CityLayout small Techs

Small Efficient Research-City (4 labs, 2 academies)


This is a small Tech-City with maximized research capability. Only 1200 Researchers and 140 Assistants will run all Laboratories and Academies at 500% and make them to a low-cost Tech-City with maximum efficiency.

There are 4 Laboratories, 2 Academies, 1 Information Center and 1 City Center.

Requires manual upgrading of Researcher Houses to ensure everything runs at 500%.

Coverage (without upgrades)
Fire Station none
Hospital none
Police Station none

Tech Houses SAAT logo

CityLayout small Techs 8Labs

Small Efficient Research-City (8 labs, 2 academies)


This is a small Tech-City with maximized research capability. Only 1200 Researchers and 140 Assistants will run all Laboratories and Academies at 500% and make them to a low-cost Tech-City with maximum efficiency.

There are 8 Laboratories, 2 Academies, 1 Information Center and 1 City Center. {C Variation of above layout with 8 Laboratories instead of 4.

Requires manual upgrading of Researcher Houses to ensure everything runs at 500%.

Coverage (without upgrades)
Fire Station none
Hospital none
Police Station none

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Small tech research city

Small Efficient Research-City Variation (6 labs, 4 academies)


Vaguely based on the Small Efficient Research-City design by NeoVanAlemania.

This layout contains 68 residences which constitutes 1,320 Researchers and 120 Lab Assistants and if you enable the "Space-saving Tips" channel in the Information Center you get 1452 Researchers.

If you prefer, 2 Academies can be replaced by another column of 3 labs and a road yielding a city with 2 Academies and 9 Labs that all run at 500%.

Requires manual upgrading of Researcher Houses.

Coverage (without upgrades)
Fire Station 100%
Hospital 100%
Police Station 100%

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Basic Tech Housing

Small Tech Research Block (6 labs, 1 academies)


100 Residences, 1800 Researchers and 200 Assistants run 1 Academy and 6 Labs operating at 500%.

Small and perfect for late-game Laboratory module construction. An Academy for pumping Guardians and Hydroplants.

No emergency coverage, use the Maintenance Units for the Labs.

Coverage (without upgrades)
Fire Station none
Hospital none
Police Station none

Anno 2170 A.R.R.C.[]

Type

Layout

Information

Tech Houses

SAAT logo

Tech city (large)

Tech city (large) screenshot 1
Tech city (large) screenshot 2
Tech city

Tech city, final

Tech city (large, final) screenshot 1
Tech city, final

Tech city
Size 82 × 100
Total Residences first part - 474

final part - 522

Fire coverage 100%
Hospital coverage 100%
Police coverage 100%
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