Simple Tech Production Layouts[edit | edit source]

These layouts produce only a single type of goods.

Algae Farm[edit | edit source]

Algae Farm

Algae.png

Aquafarm Chain.png 4 Algae Farms, 2 Marine Current Power Plants

Bounding Box = 18x18 = 324 Tiles


Minimum Area = 276 Tiles


Space Efficiency = 85%


Produces 38 excess power.

Algae Farm

Algae.png

95percentalgae2.png

4 Algae Farms, 1 Underwater Recieving Dock

Bounding Box = 16x15 = 240 Tiles


Minimum Area = 228 Tiles


Space Efficiency = 95%


Features functional path to dock, useful for connecting external buildings

Coffee Plantation[edit | edit source]

Coffee Plantation

Caffeine.png

Layout Coffee.png 2 Coffee Plantations

Bounding Box = 20x12 = 240 Tiles


Minimum Area = 210 Tiles


Space Efficiency = 88%

Coffee Plantation

Caffeine.png

Coffee Chain.png 4 Coffee Plantations

Bounding Box = 24x20 = 480 Tiles


Minimum Area = 420 Tiles


Space Efficiency = 88%

Coffee Plantation

Caffeine.png

CoffeeLayout.png
6 Coffee Plantations

Bounding Box = 29x25 = 725 Tiles


Minimum Area = 661 Tiles


Space Efficiency = 91%


Requires level 3 depot

Coffee Plantation

Caffeine.png

7coffee-1rice.png
No Title

Space Efficency

97% (7 coffee + 1 rice)

Minimum Area (Tiles)

(840)

Utilized Area (Tiles)

24x36 (864)

Additional Information

Requires Lv 3 Depot

The rice could be replaced with a coffee with only 5/6 fields.

However, if left unchanged, it goes well in conjunction with 7 rice + 1 coffee layout.

Coffee Plantation

Caffeine.png

Coffee12-2013-9-29-a.png

12 Coffee Plantations


Bounding Box = 24x56 = 1344 Tiles

Minimum Area = 1260 Tiles

Space Efficiency = 93.8 %


Requires level 3 depot

Sugar Beet Plantation[edit | edit source]

Sugar Beets Plantation

Sugar.png

Layout Sugar Beets.png 2 Sugar beets plantations

Bounding Box = 18x12 = 216 Tiles


Minimum Area = 192 Tiles


Space Efficiency = 89%

Sugar Beets Plantation

Sugar.png

Sugar Chain.png 4 Sugar beets plantations

Bounding Box = 24x18 = 432 Tiles


Minimum Area = 384 Tiles


Space Efficiency = 89%

Sugar Beets Plantation

Sugar.png

Sugars04-2013-12-11-a.png
4 Sugar Beet Plantations

Bounding Box = 20x21 = 420 Tiles

Minimum Area = 384 Tiles

Space Efficiency = 91.4 %

Sugar Beets Plantation

Sugar.png

Ghoulie beats 1.png 4 Sugar Beet Plantations

Bounding Box = 22x22 = 484 Tiles


Minimum Area = 384 Tiles


Space Efficiency = 79%

Sugar Beets Plantation

Sugar.png

Lvl3 8x sugar.png
Sugars08-2013-9-29.png
8 Sugar Beet Plantations (Symmetrical / With road to north)

Bounding Box = 22x36 = 792 Tiles


Minimum Area = 768 Tiles


Space Efficiency = 97%


Requires level 3 depot

Diamonds[edit | edit source]

Diamonds

Diamonds.png

Layout Diamondharvestingstation.png 4 Diamond Farms, 6 Marine Current Power Plants

Bounding Box = 18x26 = 468 Tiles


Minimum Area = 424 Tiles


Space Efficiency = 91


Produces 110 excess power.

Diamonds

Diamonds.png

Plot 10 5 1 b.png
Plot 10 5 2 b.png

4 Diamond Farms


Bounding Box = 20x21 = 420 Tiles


Minimum Area = 352 Tiles


Space Efficiency = 83.8 %



6 Diamond Farms, 2 Marine Current Power Plants


Bounding Box = 24x26 = 624Tiles


Minimum Area = 552 Tiles


Space Efficiency = 88.4 %


you may remove 2 Power Plants to fit to terrains.

Coral Breeder[edit | edit source]

Coral Breeder


Coral Icon.png

Coral layout.png

DEEP OCEAN


Small Compact Coral Breeder Layout utilizing Underwater Receiving Dock


4 Coral Breeders with 2 Marine Current Power Plants


Total Upkeep Cost: 300 credits, produces 29 excess power


Bounding area: 15x14 tiles = 210


Space Efficiency = 91,5%


Requires Underwater Receiving Dock

Coral Breeder

Coral Icon.png

Coral layout 2.PNG
-4 Coral Breeders and 2 Marine Current Power Plants

-Bounding area: 17x14 tiles (238)

-Space Efficiency = 84,9%

Total cost: 2680 Credits, 24 Building Modules, 16 Tools, 4 Carbons

-Upkeep cost: 280 balance, produces 31 bonus power

Gene Farming Laboratory[edit | edit source]

Gene Farming Laboratory


Gen Farming Laboratory icon.png
Enzyme.png

DEEP OCEAN


Big Enzyme producing layout utilizing Underwater Receiving Docks


12 Gene Farming Labs, 9 Marine Current Power Plants, 3 Receiving Docks


Firstly, there's no need for it to be this big, this is the minimal space efficient layout since the 2x6 farm tiles are hard to effectively layout. That being said, this is consisted of 3 mini layouts you may wish to implement on different spaces, if you don't have enough space to do the big one.


The main problem of the layout is that two Gene Farms have to expand the area of tiles by two rows to work @100%.


Mini Layout


Total Upkeep Cost: 300 credits, produces 58 excess power


Bounding Area: 18x14 tiles = 252


Space Efficiency = 90,48%


Big Layout


Total Upkeep Cost: 900 credits, produces 174 excess power


Bounding Area: 18x40 tiles = 720


Space Efficiency = 95%

Requires Underwater Receiving Dock

Gene Block
Gen Farming Laboratory icon.png

Geneblock.png

Geneblock4.png

Cheap, small Gene Block. Can be fitted together as shown. 4 Laboratories and 1 Receiving Dock per block.

Minimum (Laboratories + Bacteria Cultures) = 180

Utilized(Minimum + docks + roads + lost tiles) = 198

Percentage: ~91%

4 layouts are shown together optimally.

Requires:

  • Underwater Receiving Dock
  • External Power supply
Gene Farming Laboratory
Gen Farming Laboratory icon.png
Gene Farming Laboratory small.png

Small Gene production. 4 Laboratories, 1 Receiving Dock and 1 Marine Current Power Plant.

Bounding Box: 14x15 = 210 tiles

Minimum Area = 180 (4*3x3 + 4*3*2x6) tiles

Minimum Area (including Marine Current Power Plant) = 192 (180+4x3) tiles

Space Efficiency is 86%

Space Efficiency (including MCPP) is 91%

Requires Underwater Receiving Dock

Sponge Farm[edit | edit source]

Sponge Farm
Sponges Icon.png

Sponge-05-2013-9-30-a.png

5 Sponge Farms


Bounding Box: 18 x 19 = 342 Tiles

Minimum Area: 285 Tiles

Space efficiency = 83.3 %

Sponge Farm
Sponges Icon.png

Sponge-06-2013-9-30-a.png

6 Sponge Farms


Bounding Box: 21 x 19 = 399 Tiles

Minimum Area: 342 Tiles

Space efficiency = 85.7 %

Sponge Farm


Sponges Icon.png

Sponges Layout1.png

DEEP OCEAN

4 Sponge Farms


Bounding Box: 19 x 14 = 266

Fields + Farms: 3 x 4 x 4 x 4 + 3 x 3 x 4 = 228

228 / 266 = 0.847...

Space efficiency = 84.7%

(question mark = sponge farm)

Requires Underwater Receiving Dock

Complex Tech Production Chain Layouts[edit | edit source]

These layouts produce final good through more complex chains.

Functional Drinks[edit | edit source]

Functional drinksFunctional drinks Func Drinks PM1.png 4 Sugar Beet Farms, 4 Coffee Plantations, 4 Functional Drink Factories

Bounding Box: 32 x 32 = 1024
Minimum Area: 22 x 40 = 880
Buildings: 880, Roads: 68, Empty: 0, Total = 948

Space Efficiency: 92.8%

Notes: Space Efficiency based on tiled pattern, not bounding box.

Functional drinksFunctional drinks Func Drink2 PM1.png 4 Sugar Beet Farms, 4 Coffee Plantations, 4 Functional Drink Factories

Bounding Box: 24 x 40 = 960
Minimum Area: 22 x 40 = 880
Buildings: 880, Roads: 44, Empty: 4, Total = 928

Space Efficiency: 94.8%

Notes: Slight variation in size on the design above.

Functional drinksFunctional drinks Functional Drinks Chain.png 2 Sugar Beet Farms, 2 Coffee Plantations, 2 Functional Drink Factories

Bounding Box: 24 x 20 = 480
Minimum Area: 16 x 28 = 448
Buildings: 448, Roads: 17, Empty: 15, Total = 480

Space Efficiency: 93.3%


Functional drinksFunctional drinks TECH Edrinks 2.png 2 Sugar Beet Farms, 2 Coffee Plantations, 2 Functional Drink Factories

Bounding Box: 24 x 19 = 456
Minimum Area: 16 x 28 = 448
Buildings: 448, Roads: 26, Empty: 0, Total = 474

Space Efficiency: 94.5%

Notes: The Sugar Beet Farm on the right is missing one farm field and will only output at 85.7% capacity (tile/efficiency numbers had to be adjusted).

To compensate for this, you could place the missing farm in-place of the rightmost Functional Drinks Factory and build the Factory at an offsite location.

Functional drinksFunctional drinks Tech drink eco.png 2 Sugar Beet Farms, 2 Coffee Plantations, 3 Functional Drink Factories

Bounding Box: 24 x 21 = 504
Minimum Area: 16 x 29 = 464
Buildings: 463, Roads: 41, Empty: 0, Total = 504

Space Efficiency: 91.9%
Supports 150% Farm productivity


Functional Food[edit | edit source]

Functional Food

Functional food.png

Snurre86 - Functional Drinks 2a.png 4 Aquafarms, 4 Functional Food Factories

Bounding Box = 18x18 = 324 Tiles


Minimum Area = 300 Tiles


Space Efficiency = 92%


Requires Underwater Receiving Dock

Functional Food

Functional food.png

Snurre86 - Functional Food 3a.png 4 Aquafarms, 4 Functional Food Factories, 2 Marine Current Power Plants

Bounding Box = 19x18 = 342 Tiles

Minimum Area = 324 Tiles

Space Efficiency = 94%

Produces 14 excess power.

Requires Underwater Receiving Dock

Functional Food

Functional food.png

Algae-6-2013-7-24.png 6 Aquafarms, 6 Functional Food Factories

Bounding Box = 27x18 = 486 Tiles

Minimum Area = 450 Tiles

Space Efficiency = 92.6 %

Requires Underwater Receiving Dock

Functional Food

Functional food.png

Layout AquafarmFunctionalfoods.png 2 Aquafarms, 2 Functional Food Factories, 2 Marine Current Power Plants

Bounding Box = 12x18 = 216 Tiles


Minimum Area = 174 Tiles


Space Efficiency = 81%


Produces 32 excess power.

Functional Food

Functional food.png

Functional food layout.pngAlgae-4-2013-2-3-a-2.png 4 Aquafarms, 4 Functional Food Factories

Bounding Box = 20x18 = 360 Tiles


Minimum Area = 300 Tiles


Space Efficiency = 83%

Functional Food

Functional food.png

Algae06-2013-10-24-a.png
Algae-6-2013-3-30.png

6 Aquafarms, 6 Functional Food Factories

( With road to outside or Closed )

Bounding Box = 21x24 = 504 Tiles

Minimum Area = 450 Tiles

Space Efficiency = 86.9 % to 89.2 %


In underwater, Road to outside is valuable.

Functional Food

Functional food.png

Ghoulie functional food.png 4 Aquafarms, 4 Functional Food Factories

Bounding Box = 21x18 = 378 Tiles


Minimum Area = 300 Tiles


Space Efficiency = 79%

Functional Food

Functional food.png

Ghoulie functional food 2.png 4 Aquafarms, 4 Functional Food Factories, 1 Marine Current Power Plant

Bounding Box = 18x21 = 378 Tiles


Minimum Area = 312 Tiles


Space Efficiency = 83%


Requires 13 additional energy beyond what is supplied by the power plant.

Functional Food

Functional food.png

Ghoulie functional food 3.png 4 Aquafarms, 4 Functional Food Factories, 2 Marine Current Power Plants

Bounding Box = 18x22 = 396 Tiles


Minimum Area = 324 Tiles


Space Efficiency = 82%


Produces 12 excess energy

Carbon/Fuel[edit | edit source]

Carbon / Fuel (Tycoons)

Carbon.png or Icon 27 48.png

Carbon / Fuel Factories

CarbonFactories.png


Carbon / Fuel Factories Expanded


CarbonFactoriesEx.png

Carbon / Fuel Factories


Buildings: 6 Oil Drillers, 2 Carbon / Fuel Factory, 2 Oil Refineries


Bounding Box = 20x10 = 200 Tiles


Minimum Area = 172 Tiles


Space Efficiency = 86%




Carbon / Fuel Factories Expanded


Buildings: 12 Oil Drillers, 4 Carbon / Fuel Factory, 4 Oil Refineries, 1 coal power station/ FreeSlot


Bounding Box = 20x20 = 400 Tiles


Minimum Area = 360 Tiles


Space Efficiency = 90%

Carbon (Tycoons)

Carbon.png

Carbon tycoon kavselj.png 6 Oil Drillers, 2 Carbon Factory, 2 Oil Refineries, 1 Coal Mine or 2 Rotary Excavators

Bounding Box = 14x16 = 224 Tiles


Minimum Area = 172 Tiles


Space Efficiency = 77%


Requires level 3 Depot

Carbon (Tycoons)

Carbon.png

Carbon2.png 6 Oil Drillers, 2 Carbon Factory, 2 Oil Refineries

Bounding Box = 13x16 = 208 Tiles


Minimum Area = 172 Tiles


Space Efficiency = 83%

Carbon (Tycoons)

Carbon.png

Carbon petsucho.png

6 Oil Drillers, 2 Carbon Factories, 2 Oil Refineries, 2 Rotary Excavators


Bounding Box = 16x19 = 304 Tiles


Minimum Area = 252 Tiles


Space Efficiency = 83%


You can replace the 2 Rotary Excavators with 1 Coal Mine.

Rare Earth Elements[edit | edit source]

Rare-earth elements

Rare-earth elements.png

Layout ManganeseRareearthborer.png 8 Rare-earth borers, 4 Manganese Excavation Robots, 4 Marine Current Power Stations (or other similar sized stuctures. e.g. metal convertor, offshore defense)

Bounding Box = 20x20 = 400 Tiles


Minimum Area = 232 Tiles


Space Efficiency = 58%


Produces 12 excess energy.

Rare-earth elements


Rare-earth elements.png
Rare-earth elements layout.png

4 Manganese Excavation Robots, 8 Rare-earth borers, 4 Marine Current Power Stations


Bounding Box = 15x20 = 300 Tiles


Minimum Area = 268 Tiles


Space Efficiency = 89%


Produces 12 excess energy

Immunity Drinks[edit | edit source]

Immunity Drinks

Immunity Drugs icon.png

Immunity drinks.png 4 General Farm Labs, 2 Coral breeders. ID Factories go on land.

Bounding Box = 18x22 = 396 Tiles


Minimum Area = 306 Tiles


Space Efficiency = 77%

Immunity Drinks

Immunity Drugs icon.png

ID Layout

4 General Farm Labs, 2 Coral breeders. ID Factories go on land.

Bounding Box = 18x18 = 324 Tiles


Minimum Area = 258 Tiles


Space Efficiency = 79%

Sokow Oil Production[edit | edit source]

Sokow Oil Refineries

Vadim Sokow icon.png

TECH SokowOil 7.png

Bounding Box = 20x18 = 360 Tiles

Minimum Area = 306 Tiles

Space Efficiency = 85%

Sokow Oil Refineries

Vadim Sokow icon.png

Sokow13-2013-10-24-a.png

13 Sokow Drillers and Oil Refineries

Bounding Box = 32x18 = 576 Tiles

Minimum Area = 520 Tiles

Space Efficiency = 90.3 %

Community content is available under CC-BY-SA unless otherwise noted.