Simple Tech Production Layouts[]
These layouts produce only a single type of goods.
Algae Farm[]
Algae Farm | 4 Algae Farms, 2 Marine Current Power Plants
Bounding Box = 18x18 = 324 Tiles Minimum Area = 276 Tiles Space Efficiency = 85% Produces 38 excess power. | |
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Algae Farm |
4 Algae Farms, 1 Underwater Recieving Dock Bounding Box = 16x15 = 240 Tiles Minimum Area = 228 Tiles Space Efficiency = 95% Features functional path to dock, useful for connecting external buildings |
Coffee Plantation[]
Coffee Plantation | 2 Coffee Plantations
Bounding Box = 20x12 = 240 Tiles Minimum Area = 210 Tiles Space Efficiency = 88% | |||||||||||
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Coffee Plantation | 4 Coffee Plantations
Bounding Box = 24x20 = 480 Tiles Minimum Area = 420 Tiles Space Efficiency = 88% | |||||||||||
Coffee Plantation | 6 Coffee Plantations
Bounding Box = 29x25 = 725 Tiles Minimum Area = 661 Tiles Space Efficiency = 91% Requires level 3 depot | |||||||||||
Coffee Plantation |
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Coffee Plantation |
12 Coffee Plantations Bounding Box = 24x56 = 1344 Tiles Minimum Area = 1260 Tiles Space Efficiency = 93.8 % Requires level 3 depot |
Sugar Beet Plantation[]
Sugar Beets Plantation | 2 Sugar beets plantations
Bounding Box = 18x12 = 216 Tiles Minimum Area = 192 Tiles Space Efficiency = 89% | |
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Sugar Beets Plantation | 4 Sugar beets plantations
Bounding Box = 24x18 = 432 Tiles Minimum Area = 384 Tiles Space Efficiency = 89% | |
Sugar Beets Plantation | 4 Sugar Beet Plantations
Bounding Box = 20x21 = 420 Tiles Minimum Area = 384 Tiles Space Efficiency = 91.4 % | |
Sugar Beets Plantation | 4 Sugar Beet Plantations
Bounding Box = 22x22 = 484 Tiles Minimum Area = 384 Tiles Space Efficiency = 79% | |
Sugar Beets Plantation | 8 Sugar Beet Plantations (Symmetrical / With road to north)
Bounding Box = 22x36 = 792 Tiles Minimum Area = 768 Tiles Space Efficiency = 97% Requires level 3 depot |
Diamonds[]
Diamonds | 4 Diamond Farms, 6 Marine Current Power Plants
Bounding Box = 18x26 = 468 Tiles Minimum Area = 424 Tiles Space Efficiency = 91 Produces 110 excess power. | |
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Diamonds |
4 Diamond Farms Bounding Box = 20x21 = 420 Tiles Minimum Area = 352 Tiles Space Efficiency = 83.8 % 6 Diamond Farms, 2 Marine Current Power Plants Bounding Box = 24x26 = 624Tiles Minimum Area = 552 Tiles Space Efficiency = 88.4 % you may remove 2 Power Plants to fit to terrains. |
Coral Breeder[]
Coral Breeder
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Small compact Coral Breeder Layout utilizing Underwater Receiving Dock 4 Coral Breeders with 2 Marine Current Power Plants Total Upkeep Cost: 300 credits, produces 29 excess power Bounding area: 15x14 tiles = 210 Space Efficiency = 91.5% Requires Underwater Receiving Dock | |
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Coral Breeder | 4 Coral Breeders and 2 Marine Current Power Plants
Bounding area: 17x14 tiles (238) Space Efficiency = 80.9% Total cost: 2680 Credits, 24 Building Modules, 16 Tools, 4 Carbons Upkeep cost: 280 balance, produces 31 bonus power |
Gene Farming Laboratory[]
Gene Farming Laboratory
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Big Enzyme producing layout utilizing Underwater Receiving Docks 12 Gene Farming Labs, 9 Marine Current Power Plants, 3 Receiving Docks Firstly, there's no need for it to be this big, this is the minimal space efficient layout since the 2x6 farm tiles are hard to effectively layout. That being said, this is consisted of 3 mini layouts you may wish to implement on different spaces, if you don't have enough space to do the big one. The main problem of the layout is that two Gene Farms have to expand the area of tiles by two rows to work @100%. Mini Layout Total Upkeep Cost: 300 credits, produces 58 excess power Bounding Area: 18x14 tiles = 252 Space Efficiency = 90.48% Big Layout Total Upkeep Cost: 900 credits, produces 174 excess power Bounding Area: 18x40 tiles = 720 Space Efficiency = 95% Requires Underwater Receiving Dock | |
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Gene Block |
Cheap, small Gene Block. Can be fitted together as shown. 4 Laboratories and 1 Receiving Dock per block. Minimum (Laboratories + Bacteria Cultures) = 180 Utilized (Minimum + docks + roads + lost tiles) = 198 Percentage: 91% 4 layouts are shown together optimally. Requires:
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Gene Farming Laboratory |
Small Gene production. 4 Laboratories, 1 Receiving Dock and 1 Marine Current Power Plant. Bounding Box: 14x15 = 210 tiles Minimum Area = 180 (4*3x3 + 4*3*2x6) tiles Minimum Area (including Marine Current Power Plant) = 192 (180+4x3) tiles Space Efficiency is 86% Space Efficiency (including MCPP) is 91% Requires Underwater Receiving Dock |
Sponge Farm[]
Sponge Farm |
5 Sponge Farms Bounding Box: 18 x 19 = 342 Tiles Minimum Area: 285 Tiles Space efficiency = 83.3 % | |
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Sponge Farm |
6 Sponge Farms Bounding Box: 21 x 19 = 399 Tiles Minimum Area: 342 Tiles Space efficiency = 85.7 % | |
Sponge Farm |
4 Sponge Farms Bounding Box: 19 x 14 = 266 Fields + Farms: 3 x 4 x 4 x 4 + 3 x 3 x 4 = 228 228 / 266 = 0.847... Space efficiency = 84.7% (question mark = sponge farm) Requires Underwater Receiving Dock |
Complex Tech Production Chain Layouts[]
These layouts produce final good through more complex chains.
Functional Drinks[]
Functional drinks | 4 Sugar Beet Farms, 4 Coffee Plantations, 4 Functional Drink Factories
Bounding Box:
32 x 32 = 1024 Space Efficiency: 92.8% Notes: Space Efficiency based on tiled pattern, not bounding box. | |
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Functional drinks | 4 Sugar Beet Farms, 4 Coffee Plantations, 4 Functional Drink Factories
Bounding Box:
24 x 40 = 960 Space Efficiency: 94.8% Notes: Slight variation in size on the design above. | |
Functional drinks | 2 Sugar Beet Farms, 2 Coffee Plantations, 2 Functional Drink Factories
Bounding Box:
24 x 20 = 480 Space Efficiency: 93.3%
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Functional drinks | 2 Sugar Beet Farms, 2 Coffee Plantations, 2 Functional Drink Factories
Bounding Box:
24 x 19 = 456 Space Efficiency: 94.5% Notes: The Sugar Beet Farm on the right is missing one farm field and will only output at 85.7% capacity (tile/efficiency numbers had to be adjusted). To compensate for this, you could place the missing farm in-place of the rightmost Functional Drinks Factory and build the Factory at an offsite location. | |
Functional drinks | 2 Sugar Beet Farms, 2 Coffee Plantations, 3 Functional Drink Factories
Bounding Box:
24 x 21 = 504 Space Efficiency: 91.9%
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Functional Food[]
Functional Food | 4 Aquafarms, 4 Functional Food Factories
Bounding Box = 18x18 = 324 Tiles Minimum Area = 300 Tiles Space Efficiency = 92% Requires Underwater Receiving Dock | |
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Functional Food | 4 Aquafarms, 4 Functional Food Factories, 2 Marine Current Power Plants
Bounding Box = 19x18 = 342 Tiles Minimum Area = 324 Tiles Space Efficiency = 94% Produces 14 excess power. Requires Underwater Receiving Dock | |
Functional Food | 6 Aquafarms, 6 Functional Food Factories
Bounding Box = 27x18 = 486 Tiles Minimum Area = 450 Tiles Space Efficiency = 92.6 % Requires Underwater Receiving Dock | |
Functional Food | 2 Aquafarms, 2 Functional Food Factories, 2 Marine Current Power Plants
Bounding Box = 12x18 = 216 Tiles Minimum Area = 174 Tiles Space Efficiency = 81% Produces 32 excess power. | |
Functional Food | 4 Aquafarms, 4 Functional Food Factories
Bounding Box = 20x18 = 360 Tiles Minimum Area = 300 Tiles Space Efficiency = 83% | |
Functional Food |
6 Aquafarms, 6 Functional Food Factories ( With road to outside or Closed ) Bounding Box = 21x24 = 504 Tiles Minimum Area = 450 Tiles Space Efficiency = 86.9 % to 89.2 % Underwater, Road to outside is valuable. | |
Functional Food | 4 Aquafarms, 4 Functional Food Factories
Bounding Box = 21x18 = 378 Tiles Minimum Area = 300 Tiles Space Efficiency = 79% | |
Functional Food | 4 Aquafarms, 4 Functional Food Factories, 1 Marine Current Power Plant
Bounding Box = 18x21 = 378 Tiles Minimum Area = 312 Tiles Space Efficiency = 83% Requires 13 additional energy beyond what is supplied by the power plant. | |
Functional Food | 4 Aquafarms, 4 Functional Food Factories, 2 Marine Current Power Plants
Bounding Box = 18x22 = 396 Tiles Minimum Area = 324 Tiles Space Efficiency = 82% Produces 12 excess energy |
Carbon/Fuel[]
Carbon / Fuel (Tycoons) or | Carbon / Fuel Factories
Carbon / Fuel Factories Expanded
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Carbon / Fuel Factories
Buildings: 6 Oil Drillers, 2 Carbon / Fuel Factory, 2 Oil Refineries Bounding Box = 20x10 = 200 Tiles Minimum Area = 172 Tiles Space Efficiency = 86% Buildings: 12 Oil Drillers, 4 Carbon / Fuel Factory, 4 Oil Refineries, 1 coal power station/ FreeSlot Bounding Box = 20x20 = 400 Tiles Minimum Area = 360 Tiles Space Efficiency = 90% |
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Carbon (Tycoons) | 6 Oil Drillers, 2 Carbon Factory, 2 Oil Refineries, 1 Coal Mine or 2 Rotary Excavators
Bounding Box = 14x16 = 224 Tiles Minimum Area = 172 TilesSpace Efficiency = 77% Requires level 3 Depot | |
Carbon (Tycoons) | 6 Oil Drillers, 2 Carbon Factory, 2 Oil Refineries
Bounding Box = 13x16 = 208 Tiles Minimum Area = 172 Tiles Space Efficiency = 83% | |
Carbon (Tycoons) |
6 Oil Drillers, 2 Carbon Factories, 2 Oil Refineries, 2 Rotary Excavators Bounding Box = 16x19 = 304 Tiles Minimum Area = 252 Tiles Space Efficiency = 83% You can replace the 2 Rotary Excavators with 1 Coal Mine. |
Rare Earth Elements[]
Rare-earth elements | 8 Rare-earth borers, 4 Manganese Excavation Robots, 4 Marine Current Power Stations (or other similar sized structures. e.g. metal convertor, offshore defense)
Bounding Box = 20x20 = 400 Tiles Minimum Area = 232 Tiles Space Efficiency = 58% Produces 12 excess energy. | |
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Rare-earth elements |
4 Manganese Excavation Robots, 8 Rare-earth borers, 4 Marine Current Power Stations Bounding Box = 15x20 = 300 Tiles Minimum Area = 268 Tiles Space Efficiency = 89% Produces 12 excess energy |
Immunity Drinks[]
Immunity Drinks | 4 General Farm Labs, 2 Coral breeders. ID Factories go on land.
Bounding Box = 18x22 = 396 Tiles Minimum Area = 306 Tiles Space Efficiency = 77% | |
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Immunity Drinks | 4 General Farm Labs, 2 Coral breeders. ID Factories go on land.
Bounding Box = 18x18 = 324 Tiles Minimum Area = 258 Tiles Space Efficiency = 79% |
Sokow Oil Production[]
Sokow Oil Refineries |
Bounding Box = 20x18 = 360 Tiles Minimum Area = 306 Tiles Space Efficiency = 85% | |
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Sokow Oil Refineries |
13 Sokow Drillers and Oil Refineries Bounding Box = 32x18 = 576 Tiles Minimum Area = 520 Tiles Space Efficiency = 90.3 % |