Simple Tycoon Production Layouts[edit | edit source]

Liquor[edit | edit source]

Layout Information

Liquor Liquor.png

32/4 x 3 depots or 14 x 12 squares. Red and orange show where the depot is placed. Green and orange show the width and height of a depot from the left top corner.

4 Distilleries (79%)


Bounding Box (the actual space the layout uses):32/4 x 3 depots or 14 x 12 squares = 168 Tiles


Minimum Area (without roads, depot or unused space):168-36 = 132 Tiles


Space Efficiency (Minimum Area/Bounding Box*100%):132/168*100 = 79%


Cost Efficiency:

Maintenance Cost: -8 ecobalance, -25 credits, -5 energy / 4 destilleries

(ecobalance 100%, credits 80%, energy 80%)

Construction Cost: -540 credits, -9 building modules, -7 tools / 4 destilleries

(credits 37%, building modules 89%, tools 57%)

Liquor Liquor.png

4¾ x 3 depots or 19 x 12 squares. Red and orange show where the depot is placed. Green and orange show the width and height of a depot from the left top corner.

6 Distilleries (87%)


Bounding Box:4¾ x 3 depots or 19 x 12 squares = 228 Tiles


Minimum Area:198 Tiles


Space Efficiency:87%

Liquor Liquor.png

Distillery12-2013-9-23.png
Distillery12-2013-9-23-c.png

Improved above Snurre86 's layout.

6 Distilleries (86.8 %)

Bounding Box: 19*12 = 228 Tiles

Minimum Area:198 Tiles

Space Efficiency: 86.8%


Combined 6+6 Distilleries (89.1 %)

Bounding Box: 37*12 = 444 Tiles

Minimum Area:396 Tiles

Space Efficiency: 89.1%

Liquor Liquor.png

62/4 x 3 depots or 26 x 12 squares. Red and orange show where the depot is placed. Green and orange show the width and height of a depot from the left top corner.

8 Distilleries (85%)


Bounding Box:62/4 x 3 depots or 26 x 12 squares = 312 Tiles


Minimum Area:264 Tiles


Space Efficiency:85%

Liquor Liquor.png

Distillery16-2013-9-23-x.png

8 Distilleries (88.0 %)


Bounding Box: 25*12 squares = 300 Tiles


Minimum Area: 264 Tiles


Space Efficiency: 88.0%


16 Distilleries (89.7 %) with 2 Depots

Bounding Box: 49*12 squares = 588 Tiles

Minimum Area: 528 Tiles

Space Efficiency: 89.7%

Liquor Liquor.png

1st Phase, don't require level 3 Depot.

Final layout

10 Distilleries (92%)


Description:A more space efficient variation that require level 3 depot.


Bounding Box:5 x 42/4 or 20 x 18 squares = 360 Tiles


Minimum Area:330 Tiles


Space Efficiency:92%


Requires level 3 Depot

Liquor Liquor.png

Snurre86 - Liquor (10 Distilleries) - 1.png

10 Distilleries (87%)


Description:Variation that remove the requirement for level 3 depot. The depot also have road connection to the outside of the layout so other buildings can connect to it.


Bounding Box:5¼ x 42/4 or 21 x 18 squares = 378 Tiles


Minimum Area:330 Tiles


Space Efficiency:87%

Liquor Liquor.png

Tych - 8 Distillery.png
Distillery08-2013-9-23-a.png

8 Distilleries (87%)


Bounding Box:16 x 19 squares = 304 Tiles


Minimum Area:264 Tiles


Space Efficiency:87%

Liquor Liquor.png

Still.png

8 Distilleries (81%)


Bounding Box:18 x 18 squares = 324 Tiles


Minimum Area:264 Tiles


Space Efficiency:81%

Liquor Liquor.png

Lethys Liquor.png
Distillery08-2013-11-17-a.png

8 Distilleries (92%)


Bounding Box:18 x 16 squares = 288 Tiles


Minimum Area:264 Tiles


Space Efficiency:92%


Requires level 3 Depot

Liquor Liquor.png

Liquor Chain 10.png

10 Distilleries (79%)


Bounding Box:20 x 21 squares = 420 Tiles


Minimum Area:330 Tiles


Space Efficiency:79%

Liquor Liquor.png

Distillery13-2013-9-27-a.png

'13 Distilleries '(90.3 %)


Bounding Box: 25 x 19 = 475 Tiles


Minimum Area: 429 Tiles


Space Efficiency: 90.3%

Liquor Liquor.png

TYCOON Distillery 16.jpg

16 Distilleries (91%)


Bounding Box 18x36 = 648 Tiles


Minimum Area = 528 Tiles

Space Efficiency = 81%

Liquor Liquor.png

Distillery-collection01-b.png

20 to 25 Distilleries (Have road to outside)

Bounding Box =


Minimum Area =


Space Efficiency = 91.7 to 95.4 %


Requires level 3 Depot

Liquor Liquor.png

Distillery-collection02-b3.png

18 to 32 Distilleries (Abused Air Lifter)

Bounding Box =


Minimum Area =


Space Efficiency = 95.1 to 97.0 %


Requires level 3 Depot


Coal[edit | edit source]

Coal Coal.png

Layout RotaryExcavator.png

4 Rotary Excavators

Bounding Box = 14x14 = 196 Tiles

Minimum Area = 160 Tiles

Space Efficiency = 82%

Coal Coal.png

Coal 05.png

6 Rotary Excavators,

2 Coal Power Stations (120 power)

Bounding Box = 20x15 = 300 Tiles

Minimum Area = 272 Tiles

Space Efficiency = 90.6%

Coal Coal.png

Coal14-2013-12-11-a.png

14 Rotary Excavators,

Bounding Box = 44x14 = 616 Tiles

Minimum Area =560 Tiles

Space Efficiency = 90.9 %


Crude Oil[edit | edit source]

Crude Oil

Driller-30-2013-1-23-a.png

30 Crude Oils

Bounding Box = 24x16 = 384 Tiles

Minimum Area = 360 Tiles

Space Efficiency = 93.7 %

Requires Level 3 Depot.

it works with 1 Air Lifter.


Meat or Super Flavor[edit | edit source]

MeatMeat.png or

Super FlavorSuper flavor.png

Snurre86 - Meat & Super Flavor - 1.png
Snurre86 - Meat & Super Flavor - 2.png

4 Meat Factories and 2 Flavor Labs (88%)


Bounding Box:42/4 x 4¼ depots or 18 x 17 squares = 306 Tiles


Minimum Area:270 Tiles


Space Efficiency:88%

MeatMeat.png or

Super FlavorSuper flavor.png

4meat.png

4 Meat Factories or Flavor Labs


Bounding Box = 14x15 = 210


Minimum Area = 180 Tiles


Space Efficiency = 86%

MeatMeat.png or

Super FlavorSuper flavor.png

Ghoulie meat flavor 2.png

4 Meat Factories or Flavor Labs


Bounding Box = 18x12 = 216 Tiles


Minimum Area = 180 Tiles


Space Efficiency = 83%

MeatMeat.png or

Super FlavorSuper flavor.png

Ghoulie meat flavor 1.png

4 Meat Factories or Flavor Labs


Bounding Box = 16x16 = 256 Tiles


Minimum Area = 180 Tiles


Space Efficiency = 70%

MeatMeat.png or

Super FlavorSuper flavor.png

Meat Flavor Chain.png

8 Meat Factories or Flavor Labs


Bounding Box = 24x18 = 432 Tiles


Minimum Area = 360 Tiles


Space Efficiency = 83%/89% if free spaces filled

MeatMeat.png or

Super FlavorSuper flavor.png

Flavors12-2013-9-24-d.png

6 to 12 Meat Factories or Flavor Labs

Bounding Box = 20x30 = 600 Tiles

Minimum Area = 540 Tiles

Space Efficiency = 90.0 %

Multiples of 3 ! have road to north !

MeatMeat.png or

Super FlavorSuper flavor.png

Meat flavor 8 20x20.png

8 Meat Factories or Flavor Labs


Bounding Box = 20x20 = 400 Tiles


Minimum Area = 360 Tiles


Space Efficiency = 90%

MeatMeat.png or

Super FlavorSuper flavor.png

Flavors16-2013-9-24-a.png
8 to 16 Meat Factories or Flavor Labs

Bounding Box = 20x40 = 800 Tiles

Minimum Area = 720 Tiles

Space Efficiency = 90.0 %

A variant of Dbru 's Layout.


Truffles[edit | edit source]

Truffle
Truffle.png

Truffle x4 18x22.png
Truffle x4 18x21.png






TrufflesTruffle.png

Ghoulie truffle 1.png

4 Truffle Farms


Bounding Box = 22x22 = 484 Tiles


Minimum Area = 336 Tiles


Space Efficiency = 69%

TrufflesTruffle.png

Layout Truffles.png

4 Truffle Farms


Bounding Box = 20x20 = 400 Tiles


Minimum Area = 336 Tiles


Space Efficiency = 84%

TrufflesTruffle.png

Lethys Truffle.png
Truffles04-2013-12-09-a.png

4 Truffle Farms


Bounding Box = 22x17 = 374 Tiles


Minimum Area = 336 Tiles


Space Efficiency = 90%

TrufflesTruffle.png

Tf layout.png

Truffle Farms


Bounding Box= 18x22 = 396 Tiles


Minimum Area = 336 Tiles


Space Efficiency = 84,8% 

TrufflesTruffle.png

Truffle Layout 01.png

Truffle Farms Bounding Box = 18x22 = 396 Tiles

Utilized Area = 360

Minimum Area = 336 Tiles

Space Efficiency = 93.3% (Box efficiency = 84,8%)

TrufflesTruffle.png

6truffles.jpg

Truffle Farms

Bounding Box = 22x24 = 528 Tiles

Minimum Area = 504 Tiles

Space Efficiency = 95,5%,

Note: Requires lvl 3 depot

TrufflesTruffle.png

Truffles10-2013-9-29-b.png

10 Truffle Farms (with road to North)

Bounding Box = 40x22 = 880 Tiles

Minimum Area = 840 Tiles

Space Efficiency = 95.5%

Note: Requires lvl 3 depot

Sugar Beets[edit | edit source]

Sugar BeetsSugar.png

Ghoulie sugar beets.png
Sugars04-2013-10-16-a.png
4Sugar Beet Plantations

Bounding Box = 20x21 = 420 Tiles

Minimum Area = 384 Tiles

Space Efficiency = 91.4 % (95.2% not counting Depot space)

Sugar BeetsSugar.png

Layout Sugar Beets.png
2Sugar Beet Plantations

Bounding Box = 18x12 = 216 Tiles

Minimum Area = 192 Tiles

Space Efficiency = 88.9% (96.3% not counting Depot space)

Sugar BeetsSugar.png

Sugar Chain.png
4Sugar Beet Plantations

Bounding Box = 24x18 = 432 Tiles

Minimum Area = 384 Tiles

Space Efficiency = 88.9% (92.6% not counting Depot space)

Sugar BeetsSugar.png

Lvl3 8x sugar.png
Sugars08-2013-9-29.png
8Sugar Beet Plantations

Bounding Box = 22x36 = 792 Tiles

Minimum Area = 768 Tiles

Space Efficiency = 97%

Requires level 3 depot

Grapes[edit | edit source]

!GrapesGrapes |Grapes PM1.png |4 Vineyards

Bounding Box: 26 x 26 = 676
Minimum Area: 31 x 18 = 558
Buildings: 556, Roads: 24, Empty: 0, Total = 580

Space Efficiency: 95.9%

Notes: Efficiency based on tiled pattern, not bounding box. Placing 4 additional Vineyards around the edges requires a Level 3 Depot and is possible but lowers overall efficiency compared to tiling multiple units. !GrapesGrapes |Grapes2 PM1.png |4 Vineyards

Bounding Box: 24 x 24 = 576
Minimum Area: 31 x 18 = 558
Buildings: 556, Roads: 0, Empty: 20, Total = 576

Space Efficiency: 96.5%
Level 3 Depot required


!GrapesGrapes |Wine-x6-and 5x6 slot.png |6 Vineyards

Bounding Box: 24 x 36 = 864
Minimum Area: 23 x 36 = 828
Buildings: 826, Roads: 0, Empty: 38, Total = 864

Space Efficiency: 95.6%
Level 3 Depot required

Notes: Expansion of above, Lltomohikoll's layout. Space Efficiency is 99% if 6x5 slot used. An Armory fits perfectly into a 5x6 slot, or two 3x5 buildings such as Steelworks. !GrapesGrapes |Vine06-2013-12-09.png |6 Vineyards

Bounding Box: 24 x 36 = 864
Minimum Area: 23 x 36 = 828
Buildings: 826, Roads: 0, Empty: 11, Total = 837

Space Efficiency: 98.7%
Level 3 Depot required


Grapes

Liquor

Liquor 4 Vineyards

Bounding Box: 26 x 26 = 676
Minimum Area: 31 x 18 = 558
Buildings: 556, Roads: 24, Empty: 0, Total = 580

Space Efficiency: 95.9%

Notes: Efficiency based on tiled pattern, not bounding box. Placing 4 additional Vineyards around the edges requires a Level 3 Depot and is possible but lowers overall efficiency compared to tiling multiple units.
Grapes

Liquor

Liquor 4 Vineyards

Bounding Box: 24 x 24 = 576
Minimum Area: 31 x 18 = 558
Buildings: 556, Roads: 0, Empty: 20, Total = 576

Space Efficiency: 96.5%
Level 3 Depot required

Grapes

Liquor

Liquor 6 Vineyards

Bounding Box: 24 x 36 = 864
Minimum Area: 23 x 36 = 828
Buildings: 826, Roads: 0, Empty: 38, Total = 864

Space Efficiency: 95.6%
Level 3 Depot required

Notes: Expansion of above, Lltomohikoll's layout. Space Efficiency is 99% if 6x5 slot used. An Armory fits perfectly into a 5x6 slot, or two 3x5 buildings such as Steelworks.
Grapes

Liquor

Liquor 6 Vineyards

Bounding Box: 24 x 36 = 864
Minimum Area: 23 x 36 = 828
Buildings: 826, Roads: 0, Empty: 11, Total = 837

Space Efficiency: 98.7%
Level 3 Depot required

Omega Acids[edit | edit source]

Omega Acids Omega acids.png

2Phar.png

2 Healthcare Offices


2 Chemical Plants


6 Fat Factories


Bounding Box 19x21 = 399 Tiles


Space Efficiency = 83.7%


If need be you could run a road out to other buildings

Omega Acids Omega acids.png

Ghoulie fat 1.png

4 Fat Factories


Bounding Box = 16x16 = 256 Tiles


Minimum Area = 180 Tiles


Space Efficiency = 70%

Omega Acids Omega acids.png

Ghoulie omega acids 2.png

4 Fat Factories


Bounding Box = 18x12 = 216 Tiles


Minimum Area = 180 Tiles


Space Efficiency = 83%

Omega Acids Omega acids.png

1 layout

4 layouts combined

4 Fat Factories


Utilized Area = 204 Tiles


Minimum Area = 180 Tiles


Space Efficiency = 88%


16 Fat Factories


Utilized Area = 816 Tiles


Minimum Area = 720 Tiles


Space Efficiency = 88%

Omega Acids Omega acids.png

Omega-8-2013-5-19.png

8 Fat Factories


Bounding Box = 20x20 = 400 Tiles


Minimum Area = 360 Tiles


Space Efficiency = 90.0%

Omega Acids Omega acids.png

Lvl3 16x omega.png

16 Fat Factories


6 Chemical Plants


Bounding Box = 28x30 = 840 Tiles


Minimum Area = 792 Tiles


Space Efficiency = 94%


Requires level 3 depot

Omega Acids Omega acids.png

Plot 110.png
Plot 10 10 b.png
Plot 210.png

14 Fat Factories

Utilized Area = (17+17)*19 = 646 Tiles

Minimum Area = 630 Tiles

Space Efficiency = 97.5 %





18 Fat Factories

Utilized Area = (18+18)*23 = 828 Tiles

Minimum Area = 810 Tiles

Space Efficiency = 97.8 %





26 Fat Factories

More square like than above one

Utilized Area = (17+17)*35 = 1190 Tiles

Minimum Area = 1170 Tiles

Space Efficiency = 98.3 %

2 Fields on each corner are out of Const. Area.

it works with 1 Air Lifter.

Omega Acids Omega acids.png

Omega3f.png

12 Fat Factories


Bounding Box = 34*18 = 612 Tiles


Minimum Area = 540 Tiles


Space Efficiency = 88% (90.5% if using free space)

Complex Tycoon Production Chain Layouts[edit | edit source]

These layouts produce final good through more complex chains.


Building Modules[edit | edit source]

Building Modules Building modules.png

Basalt PM1.png
8-12 Basalt Crushers, 8-12 Smelters

Bounding Box: 18 x 22 = 396 Tiles (not including Warehouse, since it doesn't take up space)

Space Efficiency: 84.9%

Note: This is a Warehouse, not a Depot design. May be repurposed for 8, 10 or 12 chains. Simple and efficient.

Building Modules Building modules.png

Rotary.png

8 Basalt Crushers with 8 Smelters

Bounding Box = 16x17 = 272 Tiles

Minimum Area = 240 Tiles

Space Efficiency = 82.3% (88.2% not counting Depot space)

Please note that 8 smelters cannot be completely picked up by a depot without connecting one of the roads to the warehouse or upgrading it once (2 carriers required).

Building Modules Building modules.png

1st Phase, light gray needs to be open space.

5th Phase, 5 x 5 depots or 20 x 20 squares = 400 Tiles in the final layout.

Initial Bounding Box: 3 x 3 depots or 12 x 12 squares = 144 Tiles in the final layout.

Minimum Area = 112 Tiles

Space Efficiency: 112/144*100 = 78%

2-12 Basalt Crushers, 2-12 Smelters = 2-12 Building Modules production chains.

Bounding Box: 5 x 5 depots or 20 x 20 squares = 400 Tiles in the final layout.

Minimum Area = 336 Tiles

Space Efficiency: 336/400*100 = 84%

Building Modules


Building modules.png

Layout SmelterCrusher.png

4 Basalt Crushers, 4 Smelters


Bounding Box = 12x12 = 144 Tiles


Minimum Area = 112 Tiles


Space Efficiency = 78%

Building Modules


Building modules.png

You won't need more.

36 Basalt Crushers, 36 Smelters


Bounding Box = 36x36 = 1296 Tiles


Minimum Area = 1008 Tiles


Space Efficiency = 78%

Coal Power[edit | edit source]

Coal Power


Coal-power-stn-icon.pngEnergy cost.png

Layout CoalPlantSmall.png


{C}

Layout CoalPlantLarge.png

Can be constructed in as small as 2 Power Stations with 2 Rotary Excavators. Both run at 100%. Occupies a 8x15 area.


Using a single depot can construct a Power Station network containing 20 Coal Power Stations all running at 100%. Uses almost the entire Depot radius.


Power:20 Power Stations x 60 = 1200 (units) of power


Final Layout: Bounding Box = 36x36 = 1296 Tiles


Minimum Area = 1120 Tiles


Space Efficiency = 86%

Plastics[edit | edit source]

Plastics Plastics.png

Plastic 12-10-24 @ 250%.png
This is a special money making build which uses 6 Control Modules to get to 250% production efficiency.

This layout is designed to be build in 3 phases. At normal efficiency (100%), you'll build the normal 12 Oil Drillers, 4 Oil Refineries, 4 Plastics Factories.

Once you reach engineers/lab assistants, you'll unlock the 4th item slot which will allow you to put in 4 Control Modules for 200% production efficiency. This is the first point where you'll use Control Modules to boost production and also the point where you'll fill in the extra Oil Refineries and Plastics Factories for 200%.

The next 2 warehouse slot opens up at at 1250 Geniuses for the maximum 250%. It will take a while to reach there and this is when you'll finish the whole build.

Fully completed, 24 Plastics Factories will produce 120 plastics per minute. Thorne buys them at 89 credits each for a total of 10,680 credits per minute. The maintenance cost for the entire layout is 780 credits per min, giving a net of close to 10k profit per minutes.

Special 250% efficiency layout!

This layout uses 6 Control Modules to get to 250% production efficiency on the island. You'll need the Deep Ocean DLC in order to utilize this layout.

12 Oil Drillers, 10 Oil Refineries, 24 Plastics Factories

Bounding Box = 44x26 = 1144 Tiles

Minimum Area = 984 Tiles

Space Efficiency = 86%

Note: There's enough oil production for 1 more Plastics Factories/Carbon Factory/Fuel Factory. Although it's probably better to leave a slight overflow of oil in case you need to inject more crude oil into the island.

Plastics


Plastics.png

TYCOON Plastic 6.png

24 Oil Drillers, 7 Oil Refineries, 6 Plastics Factories


Bounding Box = 40x19 = 760 Tiles


Minimum Area = 658 Tiles


Space Efficiency = 78%

note: will overflow crude oil and oil (3-1-1 ratio)

Plastics


Plastics.png

Layout Plastics 18 22.png

12 Oil Drillers, 4 Oil Refineries, 4 Plastics Factories


Bounding Box = 22x18 = 396 Tiles


Minimum Area = 328 Tiles


Space Efficiency = 83%

Plastics


Plastics.png

Plastics87.png

12 Oil Drillers, 4 Oil Refineries, 4 Plastics Factories


Bounding Box = 18*21 = 378 Tiles


Minimum Area = 328 Tiles


Space Efficiency = 87%

Plastics


Plastics.png

Oil refinery.png

12 Oil Drillers, 4 Oil Refineries, 4 Plastics Factories

Bounding Box = 14*27 = 378 Tiles

Minimum Area = 328 Tiles

Space Efficiency = 87%

Plastics


Plastics.png

Layout Plastics Circle.png

12 Oil Drillers, 4 Oil Refineries, 4 Plastics Factories


Bounding Box = 22x22= 484 Tiles


Minimum Area = 328 Tiles


Space Efficiency = 68%

Plastics


Plastics.png

Generated by Anno-Designer

12 Oil Drillers, 4 Oil Refineries, 4 Plastics Factories


Bounding Box = 20x20 = 400 Tiles


Minimum Area = 328 Tiles


Space Efficiency = 82%

Plastics


Plastics.png

Layout PlasticRefineryDriller.png

6 Oil Drillers, 2 Oil Refineries, 2 Plastics Factories


Bounding Box = 20x10 = 200 Tiles


Minimum Area = 152 Tiles


Space Efficiency = 76%

Plastics


Plastics.png

Plastics Chain.png

6 Oil Drillers, 2 Oil Refineries, 2 Plastics Factories.


Bounding Box = 14x14 = 196 Tiles


Minimum Area = 164 Tiles


Space Efficiency = 83.6%

Plastics Plastics.png

Plot 1001 c.png

Modefied from above one.  


12 Oil Drillers, 4 Oil Refineries, 4 Plastics Factories.


Bounding Box = 14x28 = 392 Tiles


Minimum Area = 328 Tiles


Space Efficiency = 83.6%

Big Oil Industry


Plastics.pngCarbon.pngKerosene.png

Oil Block/ Base Unit of Big Oil Industry:  


BigOilIndustry OilBlock.png


Each Oil Block have 6 Oil Drillers and 2 Oil Refineries.        


1: Build 2 (Plastic/Carbon/Fuel) Factories:


BigOilIndustry FirstStep.png
               


2: Expand to 4 (Plastic/Carbon/Fuel) Factories:


BigOilIndustry Step2.png


<<<Oil Block        


<<< Factories Zone        


<<< Oil Block      


3: Expand Oil Industry:


All Plastic/Carbon/Fuel factories can built at Factories Zone in Middle of Industry Zone. Don't forget AA site slot if you don't want Sudden Death.


BigOilIndustry.png

   


Ton of Money players earn with Big Oil Industry. You can sell all things reference with Oil Industry as:


1: Crude Oil Crude oil.png


2: Oil Oil.png


3: Plastic Plastics.png


4:Carbon Carbon.png


5:Kerosene Kerosene.png

  • You should use auto trade at your warehouse to earn more money.
  • If remain island parts not enough to build oil block, you should build Oil Drillers only to trade.
  • Use carbon to upgrade Tech Laboratory to recharge oil material soon.

Plastics.pngCarbon.png

Plastics-2013-2-1-a.png

Variants from above layouts by Truonggiang.


12 Oil Drillers, 4 Oil Refineries, 4 Plastics Factories, 1 Coal Power Plant

Bounding Box:14 x 28

squares = 392 Tiles




Minimum Area: 344 Tiles


Space Efficiency:87.7%






12 Oil Drillers, 4 Oil Refineries, 4 Carbon Factories, 1 Coal Power Plant


Bounding Box:14 x 30


squares = 420 Tiles


Minimum Area:  360 Tiles


Space Efficiency: 85.7%

Oil Industry


Plastics.pngCarbon.pngKerosene.png

10+ Plastic

33 Oil Drillers, 13 Oil Refineries, 10 Plastics Factories, 2 Carbon Factories, 1 Fuel Factory


Requires at least 2 offshore Oil Rigs and 1 Coal Mine


Bounding Box = 31x40 = 1240 Tiles


Minimum Area = 1040 Tiles


Space Efficiency = 83%

Convenience Food[edit | edit source]

Convenience Food


Convenience Food.png

Burgers2.png

Bounding Box: 29x24 = 696

Minimal Area: 604

Minimal Area with 3x4 slot used: 616

Space Efficiency: 86.8%

Space Efficiency with 3x4 slot used: 88.5%

Convenience Food


Convenience Food.png

Meat&Favor.png

2 Meat Factories, 2 Food Supply Factories


Bounding Box = 20x12 = 240 Tiles


Minimum Area = 212 Tiles


Space Efficiency = 88%

Convenience Food.png

TYCOON Cfood 4.jpg

4x Convenience Food Production Chains (93%)


Bounding Box:40 x 18 squares = 720 Tiles


Minimum Area:668 Tiles


Space Efficiency:83.8%

Convenience Food.png

Snurre86 - Convenience Food (x2) - 2.png
Snurre86 - Convenience Food (x2) - 1.png

2x Convenience Food Production Chains (84%)


Bounding Box:5 x 42/4 depots or 20 x 18 squares = 360 Tiles


Minimum Area:302 Tiles


Space Efficiency:84%

Convenience Food


Convenience Food.png

ConvenienceFoodLayout.png

2 Meat Factories, 1 Flavor Lab, 1 Food Supply Factory


Bounding Box = 15x12 = 180 Tiles


Minimum Area = 151 Tiles


Space Efficiency = 84%

Convenience Food


Convenience Food.png

Layout FoodMeatFlavor.png

8 Meat Factories, 4 Flavor Labs, 4 Food Supply Factories


Bounding Box = 28x28 = 784 Tiles


Minimum Area = Tiles


Space Efficiency = 77%

Convenience Food


Convenience Food.png

Layout FoodMeatFlavor.png
Bounding Box = 24x15 = 360 Tiles


Minimum Area = 318/302 Tiles


Space Efficiency = 88%/84% if free space unfilled

Convenience Food


Convenience Food.png

ConvenienceFood Chain.png

6 Meat Factories, 3 Flavor Labs, 3 Food Supply Factories


Bounding Box = 29x18 = 522 Tiles


Minimum Area = 453 Tiles


Space Efficiency = 87%

Convenience Food


Convenience Food.png

4xfast food.png

8 Meat Factories, 4 Flavor Labs, 4 Food Supply Factories


Bounding Box = 31x22 = 682 Tiles


Minimum Area = 538 Tiles


Space Efficiency = 79%

Convenience Food


Convenience Food.png

8+ Convenience Food

16 Meat Factories, 8 Flavor Labs, 8 Food Supply Factories


Bounding Box = 38x37 = 1406 Tiles


Minimum Area = 1262 Tiles


Space Efficiency = 89%

Convenience Food


Convenience Food.png

Burgers-0.png

8 Meat Factories, 4 Flavor Labs, 4 Food Supply Factories,


Utilized Area = 750 Tiles


Lowest Minimum Area = 604 Tiles

Highest Minimum Area = 714 Tiles


Lowest Space Efficiency = 80.5%

Highest Space Efficiency = 95.2%

Convenience Food


Convenience Food.png

Burger-0.png

4 Meat Factories, 2 Flavor Labs, 4 Food Supply Factories,


Utilized Area = 342 Tiles

Minimum Area = 318 Tiles

Highest Space Efficiency = 93%

Convenience Food


Convenience Food.png

Burger1.png

4 Meat Factories, 2 Flavor Labs, 4 Food Supply Factories

Bounding box = 14*26

Utilized area = 364 tiles

Minimum area = 294 tiles

Space Efficiency = 81%, 94% without the left and right roads (requires Lvl 3 Depot)

Luxury Meals[edit | edit source]

Luxury Meals


Luxury meal.png
TYCOON GFactory 3.png

Buildings: 6 Truffle Farms, 3 Gourmet Factories


Utilized Area = 638 Tiles


Minimum Area = 552 Tiles


Space Efficiency = 87%

Luxury Meals


Luxury meal.png
Luxury.png

Buildings: 4 Truffle Farms, 2 Gourmet Factories, 1 Coal Power Station or Gourmet Factory (Ecobalance Up)


Bounding Box = 26x17 = 442 Tiles


Minimum Area = 384 Tiles


Space Efficiency = 87%

Luxury Food


Luxury meal.png
Luxury meals.png

Buildings: 4 Truffle Farms, 2 Gourmet Factories


4 sets are shown to show how to connect multiple layouts.


Utilized Area = 411 Tiles


Minimum Area = 368 Tiles


Space Efficiency = 90%

Luxury Meals 

Luxury meal.png
8truffles.jpg

Truffle Farms + 2 Gourmet Factory

Bounding Box = 24x32 = 768 Tiles

Minimum Area = 704 Tiles

Space Efficiency = 91.6%,

without factories 87,5% (= for half block)

Note: factory/farm ratio isn't perfect, use open corners to place other factories

Secret Ingredients[edit | edit source]

Secret Ingredients


Secret ingredients.png

Layout ChemicalPlantFatFactory.png

6 Fat Factories, 2 Chemical Plants, 2 Offsite Aquafarms


Bounding Box = 20x17 = 340 Tiles


Minimum Area = 294 Tiles


Space Efficiency = 86%

Secret Ingredients


Secret ingredients.png

Chem4.png

12 Fat Factories supplying 4 Chemical Plants. For use in Pharmaceuticals production. Needs 4 offsite Aquafarms.


Minimum Area: 588 = 12 * 4 (Chemical Plants) + 9 * 12 (Fat Factories) + 6 * 6 * 12 (Slaughterhouses)


Utilized Area: 664 = 558 + 16 (Depot) + 60 (Roads)

Space Efficiency 1: 88.6%


Bounding Box: 704 = 32 * 22

Space Efficiency 2: 83.5%

Champagne[edit | edit source]

!ChampagneChampagne |Champagne2.png |4 Vineyards, 2 Sugar Beet Plantations, 2 Champagne Cellars

Bounding Box: 30 x 27 = 810
Minimum Area: 30 x 26 = 780
Buildings: 780, Roads: 30, Empty: 0, Total = 810

Space Efficiency: 96.3%

Notes: Adapted From Mr.JokerEKB !ChampagneChampagne |Champagne4 PM1.png |4 Vineyards, 3 Champagne Cellars

Bounding Box: 26 x 27 = 702
Minimum Area: 19 x 32 = 608
Buildings: 604, Roads: 26, Empty: 0, Total = 630

Space Efficiency: 95.9%
Supports 150% Farm productivity

Notes: To be used with a Sugar Layout. !ChampagneChampagne |Champagne2 PM1.png |4 Sugar Beet Plantations, 6 Champagne Cellars

Bounding Box: 26 x 28 = 728
Minimum Area: 16 x 31 = 496
Buildings: 496, Roads: 22, Empty: 2, Total = 520

Space Efficiency: 95.4%
Supports 150% Farm productivity

Notes: To be used with a Grapes Layout. !ChampagneChampagne |Champagne3 PM1.png |4 Sugar Beet Plantations, 4 Champagne Cellars

Bounding Box: 18 x 28 = 504
Minimum Area: 18 x 26 = 468
Buildings: 464, Roads: 38, Empty: 2, Total = 504

Space Efficiency: 92.1%

Notes: To be used with a Grapes layout. !ChampagneChampagne |Champagne5 PM1.png |8 Sugar Beet Plantations, 8 Champagne Cellars

Bounding Box: 36 x 32 = 1152
Minimum Area: 24 x 38 = 912
Buildings: 912, Roads: 76, Empty: 20, Total = 1008

Space Efficiency: 90.5%

Notes: To be used with a Grapes Layout.

Champagne

Liquor

Liquor 4 Vineyards, 2 Sugar Beet Plantations, 2 Champagne Cellars

Bounding Box: 30 x 27 = 810
Minimum Area: 30 x 26 = 780
Buildings: 780, Roads: 30, Empty: 0, Total = 810

Space Efficiency: 96.3%

Notes: Adapted From Mr.JokerEKB
Champagne

Liquor

Liquor 4 Vineyards, 3 Champagne Cellars

Bounding Box: 26 x 27 = 702
Minimum Area: 19 x 32 = 608
Buildings: 604, Roads: 26, Empty: 0, Total = 630

Space Efficiency: 95.9%
Supports 150% Farm productivity

Notes: To be used with a Sugar Layout.
Champagne

Liquor

Liquor 4 Sugar Beet Plantations, 6 Champagne Cellars

Bounding Box: 26 x 28 = 728
Minimum Area: 16 x 31 = 496
Buildings: 496, Roads: 22, Empty: 2, Total = 520

Space Efficiency: 95.4%
Supports 150% Farm productivity

Notes: To be used with a Grapes Layout.
Champagne

Liquor

Liquor 4 Sugar Beet Plantations, 4 Champagne Cellars

Bounding Box: 18 x 28 = 504
Minimum Area: 18 x 26 = 468
Buildings: 464, Roads: 38, Empty: 2, Total = 504

Space Efficiency: 92.1%

Notes: To be used with a Grapes layout.
Champagne

Liquor

Liquor 8 Sugar Beet Plantations, 8 Champagne Cellars

Bounding Box: 36 x 32 = 1152
Minimum Area: 24 x 38 = 912
Buildings: 912, Roads: 76, Empty: 20, Total = 1008

Space Efficiency: 90.5%

Notes: To be used with a Grapes Layout.

Heavy Weapons[edit | edit source]

Heavy Weapons


Heavy weapons.png

Requires 4 Iron and Uranium mines.

2 Arsenals, 2 Explosives Factories, 4 Iron Smelters, 4 Rotary Excavators


Bounding Box = 16x23 = 368 Tiles


Minimum Area = 316 Tiles


Space Efficiency = 86%

Omega Acids[edit | edit source]

Omega Acids Omega acids.png

Omega Acids.png

8 Fat Factories


Bounding Box = 22x20 = 440 Tiles


Minimum Area = 360 Tiles


Space Efficiency = 82%

Jewelery[edit | edit source]

Jewelery Jewelery.png

TYCOON JManufactory 6.png

8 Rotary Excavators, 7 Gold Smelterys, 6 Jewelery Manufactories


Bounding Box = 20x28 = 560 Tiles


Minimum Area = 532 Tiles


Space Efficiency = 95%

Pharmaceuticals[edit | edit source]

Pharmaceuticals Pharmaceuticals.png

Pharmaceuticals petsucho.png

6 Fat Factories, 2 Chemical Plants, 2 Healthcare Offices


Bounding Box = 21x19 = 399 Tiles


Minimum Area = 334 Tiles


Space Efficiency = 84%

Pharmaceuticals

Pharmaceuticals.png

Pharmaceuticals Layout 3.png

9 Fat Factories, 3 Chemical Plants, 3 Healthcare Offices


Bounding Box = 29x20 = 580 Tiles


Minimum Area = 501 Tiles


Space Efficiency = 86%

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