Simple Tycoon Production Layouts[]
Liquor[]
Layout  Information  

4 Distilleries (79%) Bounding Box (the actual space the layout uses):3^{2}/_{4} x 3 depots or 14 x 12 squares = 168 Tiles Minimum Area (without roads, depot or unused space):16836 = 132 Tiles Space Efficiency (Minimum Area/Bounding Box*100%):132/168*100 = 79% Cost Efficiency: Maintenance Cost: 8 ecobalance, 25 credits, 5 energy / 4 destilleries (ecobalance 100%, credits 80%, energy 80%) Construction Cost: 540 credits, 9 building modules, 7 tools / 4 destilleries (credits 37%, building modules 89%, tools 57%)  
6 Distilleries (87%) Bounding Box:4¾ x 3 depots or 19 x 12 squares = 228 Tiles Minimum Area:198 Tiles Space Efficiency:87%  
Improved above Snurre86 's layout. 6 Distilleries (86.8 %) Bounding Box: 19*12 = 228 Tiles Minimum Area:198 Tiles Space Efficiency: 86.8% Combined 6+6 Distilleries (89.1 %) Bounding Box: 37*12 = 444 Tiles Minimum Area:396 Tiles Space Efficiency: 89.1%  
8 Distilleries (85%) Bounding Box:6^{2}/_{4} x 3 depots or 26 x 12 squares = 312 Tiles Minimum Area:264 Tiles Space Efficiency:85%  
8 Distilleries (88.0 %) Bounding Box: 25*12 squares = 300 Tiles Minimum Area: 264 Tiles Space Efficiency: 88.0% 16 Distilleries (89.7 %) with 2 Depots Bounding Box: 49*12 squares = 588 Tiles Minimum Area: 528 Tiles Space Efficiency: 89.7%  
10 Distilleries (92%) Description:A more space efficient variation that require level 3 depot. Bounding Box:5 x 4^{2}/_{4} or 20 x 18 squares = 360 Tiles Minimum Area:330 Tiles Space Efficiency:92% Requires level 3 Depot  
10 Distilleries (87%) Description:Variation that remove the requirement for level 3 depot. The depot also have road connection to the outside of the layout so other buildings can connect to it. Bounding Box:5¼ x 4^{2}/_{4} or 21 x 18 squares = 378 Tiles Minimum Area:330 Tiles Space Efficiency:87%  
8 Distilleries (87%) Bounding Box:16 x 19 squares = 304 Tiles Minimum Area:264 Tiles Space Efficiency:87%  
4 Distilleries expandable(92% ) Bounding Box: 18 x 8 squares = 144 Tiles Minimum Area: 132 Tiles Space Efficiency: 92%  
10 Distilleries (92% ) Bounding Box: 18 x 20 squares = 360 Tiles Minimum Area: 342 Tiles Space Efficiency: 92 %  
8 Distilleries (81%) Bounding Box:18 x 18 squares = 324 Tiles Minimum Area:264 Tiles Space Efficiency:81%  
8 Distilleries (92%) Bounding Box:18 x 16 squares = 288 Tiles Minimum Area:264 Tiles Space Efficiency:92% Requires level 3 Depot  
10 Distilleries (79%) Bounding Box:20 x 21 squares = 420 Tiles Minimum Area:330 Tiles Space Efficiency:79%  
'13 Distilleries '(90.3 %) Bounding Box: 25 x 19 = 475 Tiles Minimum Area: 429 Tiles Space Efficiency: 90.3%  
16 Distilleries (91%) Bounding Box 18x36 = 648 Tiles Minimum Area = 528 Tiles Space Efficiency = 81%  
20 to 25 Distilleries (Have road to outside) Bounding Box = Minimum Area = Space Efficiency = 91.7 to 95.4 % Requires level 3 Depot  
18 to 32 Distilleries (Abused Air Lifter) Bounding Box = Minimum Area = Space Efficiency = 95.1 to 97.0 % Requires level 3 Depot 
Coal[]
Bounding Box = 14x14 = 196 Tiles Minimum Area = 160 Tiles Space Efficiency = 82%  
2 Coal Power Stations (120 power) Bounding Box = 20x15 = 300 Tiles Minimum Area = 272 Tiles Space Efficiency = 90.6%  
Bounding Box = 44x14 = 616 Tiles Minimum Area =560 Tiles Space Efficiency = 90.9 % 
Crude Oil[]
30 Crude Oils Bounding Box = 24x16 = 384 Tiles Minimum Area = 360 Tiles Space Efficiency = 93.7 % Requires Level 3 Depot. it works with 1 Air Lifter. 
Meat or Super Flavor[]
Meat or 
4 Meat Factories and 2 Flavor Labs (88%) Bounding Box:4^{2}/_{4} x 4¼ depots or 18 x 17 squares = 306 Tiles Minimum Area:270 Tiles Space Efficiency:88%  

Meat or 
4 Meat Factories or Flavor Labs Bounding Box = 14x15 = 210 Minimum Area = 180 Tiles Space Efficiency = 86%  
Meat or 
4 Meat Factories or Flavor Labs Bounding Box = 18x12 = 216 Tiles Minimum Area = 180 Tiles Space Efficiency = 83%  
Meat or 
4 Meat Factories or Flavor Labs Bounding Box = 16x16 = 256 Tiles Minimum Area = 180 Tiles Space Efficiency = 70%  
Meat or 
8 Meat Factories or Flavor Labs Bounding Box = 24x18 = 432 Tiles Minimum Area = 360 Tiles Space Efficiency = 83%/89% if free spaces filled  
Meat or 
6 to 12 Meat Factories or Flavor Labs Bounding Box = 20x30 = 600 Tiles Minimum Area = 540 Tiles Space Efficiency = 90.0 % Multiples of 3 ! have road to north !  
Meat or 
8 Meat Factories or Flavor Labs Bounding Box = 20x20 = 400 Tiles Minimum Area = 360 Tiles Space Efficiency = 90%  
Meat or 
8 to 16 Meat Factories or Flavor Labs
Bounding Box = 20x40 = 800 Tiles Minimum Area = 720 Tiles Space Efficiency = 90.0 % A variant of Dbru 's Layout.  
Meat or 
14 Meat Factories or Flavor Labs
Bounding Box = 22x32 = 704 Tiles Minimum Area = 630 Tiles Space Efficiency = 89.4 % 
Truffles[]
 
Bounding Box = 22x22 = 484 Tiles Minimum Area = 336 Tiles Space Efficiency = 69%  
Bounding Box = 20x20 = 400 Tiles Minimum Area = 336 Tiles Space Efficiency = 84%  
Bounding Box = 22x17 = 374 Tiles Minimum Area = 336 Tiles Space Efficiency = 90%  
Bounding Box= 18x22 = 396 TilesMinimum Area = 336 TilesSpace Efficiency = 84,8%  
4 Truffle Farms Bounding Box = 18x22 = 396 Tiles Utilized Area = 360 Minimum Area = 336 Tiles Space Efficiency = 93.3% (Box efficiency = 84,8%)  
Bounding Box = 24x16 = 384 Tiles Minimum Area = 336 Tiles Space Efficiency = 88% (94% with factory) Note: Leaves space for an optional gourmet factory, but the space efficiency is still decent without. I also find this easy to remember.  
Bounding Box = 22x24 = 528 Tiles Minimum Area = 504 Tiles Space Efficiency = 95,5%, Note: Requires lvl 3 depot  
10 Truffle Farms (with road to North) Bounding Box = 40x22 = 880 Tiles Minimum Area = 840 Tiles Space Efficiency = 95.5% Note: Requires lvl 3 depot 
Sugar Beets[]
4Sugar Beet Plantations
Bounding Box = 20x21 = 420 Tiles Minimum Area = 384 Tiles Space Efficiency = 91.4 % (95.2% not counting Depot space)  
2Sugar Beet Plantations
Bounding Box = 18x12 = 216 Tiles Minimum Area = 192 Tiles Space Efficiency = 88.9% (96.3% not counting Depot space)  
4Sugar Beet Plantations
Bounding Box = 24x18 = 432 Tiles Minimum Area = 384 Tiles Space Efficiency = 88.9% (92.6% not counting Depot space)  
8Sugar Beet Plantations
Bounding Box = 22x36 = 792 Tiles Minimum Area = 768 Tiles Space Efficiency = 97% Requires level 3 depot 
Grapes[]
Grapes  4 Vineyards
Bounding Box:
26 x 26 = 676 Space Efficiency: 95.9% Notes: Efficiency based on tiled pattern, not bounding box. Placing 4 additional Vineyards around the edges requires a Level 3 Depot and is possible but lowers overall efficiency compared to tiling multiple units.  

Grapes  4 Vineyards
Bounding Box:
24 x 24 = 576 Space Efficiency: 96.5%
 
Grapes  6 Vineyards
Bounding Box:
24 x 36 = 864 Space Efficiency: 95.6% Notes: Expansion of above, Lltomohikoll's layout. Space Efficiency is 99% if 6x5 slot used. An Armory fits perfectly into a 5x6 slot, or two 3x5 buildings such as Steelworks.  
Grapes  6 Vineyards
Bounding Box:
24 x 36 = 864 Space Efficiency: 98.7%

Omega Acids[]
2 Healthcare Offices, 2 Chemical Plants, 6 Fat Factories Bounding Box 19x21 = 399 Tiles Space Efficiency = 83.7% Note: Road to outside available.  
Bounding Box = 16x16 = 256 Tiles Minimum Area = 180 Tiles Space Efficiency = 70%  
Bounding Box = 18x12 = 216 Tiles Minimum Area = 180 Tiles Space Efficiency = 83%  
Utilized Area = 204 Tiles Minimum Area = 180 Tiles Space Efficiency = 88% Utilized Area = 816 Tiles Minimum Area = 720 Tiles Space Efficiency = 88%  
Bounding Box = 20x20 = 400 Tiles Minimum Area = 360 Tiles Space Efficiency = 90.0%  
Bounding Box = 22x20 = 440 Tiles Minimum Area = 360 Tiles Space Efficiency = 82% 

Bounding Box = 24x24 = 576 Tiles Minimum Area = 556 Tiles Space Efficiency = 97% 

16 Fat Factories, 6 Chemical Plants Bounding Box = 28x30 = 840 Tiles Minimum Area = 792 Tiles Space Efficiency = 94% Requires level 3 depot  
Utilized Area = (17+17)*19 = 646 Tiles Minimum Area = 630 Tiles Space Efficiency = 97.5 % Utilized Area = (18+18)*23 = 828 Tiles Minimum Area = 810 Tiles Space Efficiency = 97.8 % More square like than above one Utilized Area = (17+17)*35 = 1190 Tiles Minimum Area = 1170 Tiles Space Efficiency = 98.3 % 2 Fields on each corner are out of Const. Area. it works with 1 Air Lifter.  
12 Fat Factories Bounding Box = 34*18 = 612 Tiles Minimum Area = 540 Tiles Space Efficiency = 88% (90.5% if using free space) 
Complex Tycoon Production Chain Layouts[]
These layouts produce final good through more complex chains.
Building Modules[]
812 Basalt Crushers, 812 Smelters
Bounding Box: 18 x 22 = 396 Tiles (not including Warehouse, since it doesn't take up space) Space Efficiency: 84.9% Note: This is a Warehouse, not a Depot design. May be repurposed for 8, 10 or 12 chains. Simple and efficient.  
8 Basalt Crushers with 8 Smelters Bounding Box = 16x17 = 272 Tiles Minimum Area = 240 Tiles Space Efficiency = 82.3% (88.2% not counting Depot space) Please note that 8 smelters cannot be completely picked up by a depot without connecting one of the roads to the warehouse or upgrading it once (2 carriers required).  
Initial Bounding Box: 3 x 3 depots or 12 x 12 squares = 144 Tiles in the final layout. Minimum Area = 112 Tiles Space Efficiency: 112/144*100 = 78% 212 Basalt Crushers, 212 Smelters = 212 Building Modules production chains. Bounding Box: 5 x 5 depots or 20 x 20 squares = 400 Tiles in the final layout. Minimum Area = 336 Tiles Space Efficiency: 336/400*100 = 84%  

4 Basalt Crushers, 4 Smelters Bounding Box = 12x12 = 144 Tiles Minimum Area = 112 Tiles Space Efficiency = 78%  

36 Basalt Crushers, 36 Smelters Bounding Box = 36x36 = 1296 Tiles Minimum Area = 1008 Tiles Space Efficiency = 78% 
Coal Power[]


Can be constructed in as small as 2 Power Stations with 2 Rotary Excavators. Both run at 100%. Occupies a 8x15 area. Using a single depot can construct a Power Station network containing 20 Coal Power Stations all running at 100%. Uses almost the entire Depot radius. Power: 20 Power Stations x 60 = 1200 (units) of power Final Layout: Bounding Box = 36x36 = 1296 Tiles Minimum Area = 1120 Tiles Space Efficiency = 86% 

Plastics[]
This is a special money making build which uses 6 Control Modules to get to 250% production efficiency.
This layout is designed to be build in 3 phases. At normal efficiency (100%), you'll build the normal 12 Oil Drillers, 4 Oil Refineries, 4 Plastics Factories. Once you reach engineers/lab assistants, you'll unlock the 4th item slot which will allow you to put in 4 Control Modules for 200% production efficiency. This is the first point where you'll use Control Modules to boost production and also the point where you'll fill in the extra Oil Refineries and Plastics Factories for 200%. The next 2 warehouse slot opens up at at 1250 Geniuses for the maximum 250%. It will take a while to reach there and this is when you'll finish the whole build. Fully completed, 24 Plastics Factories will produce 120 plastics per minute. Thorne buys them at 89 credits each for a total of 10,680 credits per minute. The maintenance cost for the entire layout is 780 credits per min, giving a net of close to 10k profit per minutes. 
Special 250% efficiency layout! This layout uses 6 Control Modules to get to 250% production efficiency on the island. You'll need the Deep Ocean DLC in order to utilize this layout. 12 Oil Drillers, 10 Oil Refineries, 24 Plastics Factories Bounding Box = 44x26 = 1144 Tiles Minimum Area = 984 Tiles Space Efficiency = 86% Note: There's enough oil production for 1 more Plastics Factories/Carbon Factory/Fuel Factory. Although it's probably better to leave a slight overflow of oil in case you need to inject more crude oil into the island.  

24 Oil Drillers, 7 Oil Refineries, 6 Plastics Factories Bounding Box = 40x19 = 760 Tiles Minimum Area = 658 Tiles Space Efficiency = 78% Note: Produces excess Crude oil and Oil (311 ratio)  

12 Oil Drillers, 4 Oil Refineries, 4 Plastics Factories Bounding Box = 22x18 = 396 Tiles Minimum Area = 328 Tiles Space Efficiency = 83%  
12 Oil Drillers, 4 Oil Refineries, 4 Plastics Factories Bounding Box = 18*21 = 378 Tiles Minimum Area = 328 Tiles Space Efficiency = 87%  
12 Oil Drillers, 4 Oil Refineries, 4 Plastics Factories Bounding Box = 14*27 = 378 Tiles Minimum Area = 328 Tiles Space Efficiency = 87%  
12 Oil Drillers, 4 Oil Refineries, 4 Plastics Factories Bounding Box = 22x22= 484 Tiles Minimum Area = 328 Tiles Space Efficiency = 68%  
12 Oil Drillers, 4 Oil Refineries, 4 Plastics Factories Bounding Box = 20x20 = 400 Tiles Minimum Area = 328 Tiles Space Efficiency = 82%  

6 Oil Drillers, 2 Oil Refineries, 2 Plastics Factories Bounding Box = 20x10 = 200 Tiles Minimum Area = 152 Tiles Space Efficiency = 76%  

6 Oil Drillers, 2 Oil Refineries, 2 Plastics Factories. Bounding Box = 14x14 = 196 Tiles Minimum Area = 164 Tiles Space Efficiency = 83.6%  
Modified from above one. 12 Oil Drillers, 4 Oil Refineries, 4 Plastics Factories. Bounding Box = 14x28 = 392 Tiles Minimum Area = 328 Tiles Space Efficiency = 83.6%  
Big Oil Industry 
Oil Block/ Base Unit of Big Oil Industry:
Each Oil Block have 6 Oil Drillers and 2 Oil Refineries. 1: Build 2 (Plastic/Carbon/Fuel) Factories: 2: Expand to 4 (Plastic/Carbon/Fuel) Factories:3: Expand Oil Industry: All Plastic/Carbon/Fuel factories can built at Factories Zone in Middle of Industry Zone. Don't forget AA site slot if you don't want Sudden Death. 
Ton of Money players earn with Big Oil Industry. You can sell all things reference with Oil Industry as: 1: Crude Oil 2: Oil 3: Plastic 4:Carbon 5:Kerosene

Variants from above layouts by Truonggiang. 12 Oil Drillers, 4 Oil Refineries, 4 Plastics Factories, 1 Coal Power PlantBounding Box: 14 x 28 (392 Tiles) Minimum Area: 344 Tiles Space Efficiency:87.7% 12 Oil Drillers, 4 Oil Refineries, 4 Carbon Factories, 1 Coal Power Plant Bounding Box: 14 x 30 (420 Tiles) Minimum Area: 360 Tiles Space Efficiency: 85.7%  
Oil Industry

33 Oil Drillers, 13 Oil Refineries, 10 Plastics Factories, 2 Carbon Factories, 1 Fuel Factory Requires at least 2 offshore Oil Rigs and 1 Coal Mine Bounding Box = 31x40 = 1240 Tiles Minimum Area = 1040 Tiles Space Efficiency = 83%

Convenience Food[]

Bounding Box: 29x24 = 696 Minimal Area: 604 Minimal Area with 3x4 slot used: 616 Space Efficiency: 86.8% Space Efficiency with 3x4 slot used: 88.5%  


2 Meat Factories, 2 Food Supply Factories Bounding Box = 20x12 = 240 Tiles Minimum Area = 212 Tiles Space Efficiency = 88%  
4x Convenience Food Production Chains (93%) Bounding Box:40 x 18 squares = 720 Tiles Minimum Area:668 Tiles Space Efficiency:83.8%  
2x Convenience Food Production Chains (84%) Bounding Box:5 x 4^{2}/_{4} depots or 20 x 18 squares = 360 Tiles Minimum Area:302 Tiles Space Efficiency:84%  

2 Meat Factories, 1 Flavor Lab, 1 Food Supply Factory Bounding Box = 15x12 = 180 Tiles Minimum Area = 151 Tiles Space Efficiency = 84%  

8 Meat Factories, 4 Flavor Labs, 4 Food Supply Factories Bounding Box = 24x28 = 672 Tiles Minimum Area = 620 Tiles Space Efficiency = 92%  

4 Meat Factories, 2 Flavor Labs, 2 Food Supply Factories
Bounding Box = 24x15 = 360 Tiles Minimum Area = 318/302 Tiles Space Efficiency = 88%/84% if free space unfilled  

6 Meat Factories, 3 Flavor Labs, 3 Food Supply Factories Bounding Box = 29x18 = 522 Tiles Minimum Area = 453 Tiles Space Efficiency = 87%  

8 Meat Factories, 4 Flavor Labs, 4 Food Supply Factories Bounding Box = 34x22 = 748 Tiles Minimum Area = 604 Tiles Space Efficiency = 81%  

16 Meat Factories, 8 Flavor Labs, 8 Food Supply Factories Bounding Box = 38x37 = 1406 Tiles Minimum Area = 1262 Tiles Space Efficiency = 89%  

8 Meat Factories, 4 Flavor Labs, 4 Food Supply Factories, Utilized Area = 750 Tiles Lowest Minimum Area = 604 Tiles Highest Minimum Area = 714 Tiles Space Efficiency = 80.5%  

4 Meat Factories, 2 Flavor Labs, 2 Food Supply Factories, Utilized Area = 342 Tiles Minimum Area = 318 Tiles Highest Space Efficiency = 93% 
Luxury Meals[]

Buildings: 6 Truffle Farms, 3 Gourmet Factories
Utilized Area = 638 Tiles Minimum Area = 552 Tiles Space Efficiency = 87%  


Buildings: 4 Truffle Farms, 2 Gourmet Factories, 1 Coal Power Station or Gourmet Factory (Ecobalance Up) Bounding Box = 26x17 = 442 Tiles Minimum Area = 384 Tiles Space Efficiency = 87%  

Buildings: 4 Truffle Farms, 2 Gourmet Factories 4 sets are shown to show how to connect multiple layouts. Utilized Area = 411 Tiles Minimum Area = 368 Tiles Space Efficiency = 90%  
8 Truffle Farms + 2 Gourmet Factory Bounding Box = 24x32 = 768 Tiles Minimum Area = 704 Tiles Space Efficiency = 91.6%, without factories 87,5% (= for half block) Note: factory/farm ratio isn't perfect, use open corners to place other factories 
Secret Ingredients[]
6 Fat Factories, 2 Chemical Plants, 2 Offsite Aquafarms Bounding Box = 20x17 = 340 Tiles Minimum Area = 294 Tiles Space Efficiency = 86%  

12 Fat Factories supplying 4 Chemical Plants. For use in Pharmaceuticals production. Needs 4 offsite Aquafarms. Minimum Area: 588 = 12 * 4 (Chemical Plants) + 9 * 12 (Fat Factories) + 6 * 6 * 12 (Slaughterhouses) Utilized Area: 664 = 558 + 16 (Depot) + 60 (Roads) Space Efficiency 1: 88.6% Bounding Box: 704 = 32 * 22 Space Efficiency 2: 83.5% 
Champagne[]
Champagne  4 Vineyards, 2 Sugar Beet Plantations, 2 Champagne Cellars
Bounding Box:
30 x 27 = 810 Space Efficiency: 96.3% Notes: Adapted From Mr.JokerEKB  

Champagne  4 Vineyards, 3 Champagne Cellars
Bounding Box:
26 x 27 = 702 Space Efficiency: 95.9% Notes: To be used with a Sugar Layout.  
Champagne  4 Sugar Beet Plantations, 6 Champagne Cellars
Bounding Box:
26 x 28 = 728 Space Efficiency: 95.4% Notes: To be used with a Grapes Layout.  
Champagne  4 Sugar Beet Plantations, 4 Champagne Cellars
Bounding Box:
18 x 28 = 504 Space Efficiency: 92.1% Notes: To be used with a Grapes layout.  
Champagne  8 Sugar Beet Plantations, 8 Champagne Cellars
Bounding Box:
36 x 32 = 1152 Space Efficiency: 90.5% Notes: To be used with a Grapes Layout. 
Heavy Weapons[]

2 Arsenals, 2 Explosives Factories, 4 Iron Smelters, 4 Rotary Excavators Bounding Box = 16x23 = 368 Tiles Minimum Area = 316 Tiles Space Efficiency = 86% 

Jewelery[]
8 Rotary Excavators, 7 Gold Smelterys, 6 Jewelery Manufactories Bounding Box = 20x28 = 560 Tiles Minimum Area = 532 Tiles Space Efficiency = 95% 
Pharmaceuticals[]
6 Fat Factories, 2 Chemical Plants, 2 Healthcare Offices Bounding Box = 21x19 = 399 Tiles Minimum Area = 334 Tiles Space Efficiency = 84%  
Pharmaceuticals 
9 Fat Factories, 3 Chemical Plants, 3 Healthcare Offices Bounding Box = 29x20 = 580 Tiles Minimum Area = 501 Tiles Space Efficiency = 86%  
Pharmaceuticals  6 Fat Factories, 2 Chemical Plants, 2 Healthcare Offices
Bounding Box = 29x13 = 343 Tiles Minimum Area = 343 Tiles Space Efficiency = 91% 